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Fix crash at battle end
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@ -2265,6 +2265,9 @@ void BattleAttack::applyGs(CGameState * gs)
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void StartAction::applyGs(CGameState *gs)
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void StartAction::applyGs(CGameState *gs)
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{
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{
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if (!gs->curB)
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return;
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CStack *st = gs->curB->getStack(ba.stackNumber);
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CStack *st = gs->curB->getStack(ba.stackNumber);
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if(ba.actionType == EActionType::END_TACTIC_PHASE)
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if(ba.actionType == EActionType::END_TACTIC_PHASE)
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