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Optimizations based on MSVS profiler.
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@ -47,12 +47,12 @@ Goals::TSubgoal FuzzyHelper::chooseSolution(Goals::TGoalVec vec)
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for(auto goal : vec)
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{
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logAi->debug("FuzzyHelper evaluated goal %s, priority=%i", goal->name(), goal->priority);
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logAi->trace("FuzzyHelper evaluated goal %s, priority=%.4f", goal->name(), goal->priority);
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}
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Goals::TSubgoal result = *boost::max_element(vec, compareGoals);
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logAi->debug("FuzzyHelper returned goal %s, priority=%i", result->name(), result->priority);
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logAi->debug("FuzzyHelper returned goal %s, priority=%.4f", result->name(), result->priority);
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return result;
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}
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@ -106,6 +106,7 @@ std::vector<CGPathNode *> AINodeStorage::calculateNeighbours(
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const CPathfinderHelper * pathfinderHelper)
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{
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std::vector<CGPathNode *> neighbours;
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neighbours.reserve(16);
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const AIPathNode * srcNode = getAINode(source.node);
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auto accessibleNeighbourTiles = pathfinderHelper->getNeighbourTiles(source);
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@ -31,6 +31,7 @@ std::vector<CGPathNode *> NodeStorage::calculateNeighbours(
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const CPathfinderHelper * pathfinderHelper)
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{
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std::vector<CGPathNode *> neighbours;
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neighbours.reserve(16);
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auto accessibleNeighbourTiles = pathfinderHelper->getNeighbourTiles(source);
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for(auto & neighbour : accessibleNeighbourTiles)
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@ -70,6 +71,7 @@ std::vector<CGPathNode *> NodeStorage::calculateTeleportations(
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std::vector<int3> CPathfinderHelper::getNeighbourTiles(const PathNodeInfo & source) const
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{
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std::vector<int3> neighbourTiles;
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neighbourTiles.reserve(16);
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getNeighbours(
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*source.tile,
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