1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-07-17 01:32:21 +02:00

Merge pull request #202 from vcmi/noncopyableBonusSystemNode2

Didn't manage to find any crashes in newly created games. Merging.

Keep in mind that even if most of old saves will load properly some of them still corrupted beyond repair and after some turns they might eventually crash.
This commit is contained in:
ArseniyShestakov
2016-09-04 11:06:05 +03:00
committed by GitHub
4 changed files with 93 additions and 50 deletions

View File

@ -1080,13 +1080,14 @@ void CGameState::initPlayerStates()
logGlobal->debug("\tCreating player entries in gs"); logGlobal->debug("\tCreating player entries in gs");
for(auto & elem : scenarioOps->playerInfos) for(auto & elem : scenarioOps->playerInfos)
{ {
std::pair<PlayerColor, PlayerState> ins(elem.first,PlayerState()); PlayerState & p = players[elem.first];
ins.second.color=ins.first; //std::pair<PlayerColor, PlayerState> ins(elem.first,PlayerState());
ins.second.human = elem.second.playerID; p.color=elem.first;
ins.second.team = map->players[ins.first.getNum()].team; p.human = elem.second.playerID;
teams[ins.second.team].id = ins.second.team;//init team p.team = map->players[elem.first.getNum()].team;
teams[ins.second.team].players.insert(ins.first);//add player to team teams[p.team].id = p.team;//init team
players.insert(ins); teams[p.team].players.insert(elem.first);//add player to team
//players.insert(ins);
} }
} }
@ -2936,6 +2937,25 @@ PlayerState::PlayerState()
setNodeType(PLAYER); setNodeType(PLAYER);
} }
PlayerState::PlayerState(PlayerState && other):
CBonusSystemNode(std::move(other)),
color(other.color),
human(other.human),
team(other.team),
resources(other.resources),
enteredWinningCheatCode(other.enteredWinningCheatCode),
enteredLosingCheatCode(other.enteredLosingCheatCode),
status(other.status),
daysWithoutCastle(other.daysWithoutCastle)
{
std::swap(visitedObjects, other.visitedObjects);
std::swap(heroes, other.heroes);
std::swap(towns, other.towns);
std::swap(availableHeroes, other.availableHeroes);
std::swap(dwellings, other.dwellings);
std::swap(quests, other.quests);
}
std::string PlayerState::nodeName() const std::string PlayerState::nodeName() const
{ {
return "Player " + (color.getNum() < VLC->generaltexth->capColors.size() ? VLC->generaltexth->capColors[color.getNum()] : boost::lexical_cast<std::string>(color)); return "Player " + (color.getNum() < VLC->generaltexth->capColors.size() ? VLC->generaltexth->capColors[color.getNum()] : boost::lexical_cast<std::string>(color));
@ -3235,6 +3255,15 @@ TeamState::TeamState()
setNodeType(TEAM); setNodeType(TEAM);
} }
TeamState::TeamState(TeamState && other):
CBonusSystemNode(std::move(other)),
id(other.id)
{
std::swap(players, other.players);
std::swap(fogOfWarMap, other.fogOfWarMap);
}
CRandomGenerator & CGameState::getRandomGenerator() CRandomGenerator & CGameState::getRandomGenerator()
{ {
//logGlobal->traceStream() << "Fetching CGameState::rand with seed " << rand.nextInt(); //logGlobal->traceStream() << "Fetching CGameState::rand with seed " << rand.nextInt();

View File

@ -35,6 +35,8 @@ public:
boost::optional<ui8> daysWithoutCastle; boost::optional<ui8> daysWithoutCastle;
PlayerState(); PlayerState();
PlayerState(PlayerState && other);
std::string nodeName() const override; std::string nodeName() const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
@ -56,6 +58,7 @@ public:
std::vector<std::vector<std::vector<ui8> > > fogOfWarMap; //true - visible, false - hidden std::vector<std::vector<std::vector<ui8> > > fogOfWarMap; //true - visible, false - hidden
TeamState(); TeamState();
TeamState(TeamState && other);
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {

View File

@ -96,6 +96,13 @@ BonusList::BonusList(const BonusList &bonusList)
belongsToTree = false; belongsToTree = false;
} }
BonusList::BonusList(BonusList&& other):
belongsToTree(false)
{
std::swap(belongsToTree, other.belongsToTree);
std::swap(bonuses, other.bonuses);
}
BonusList& BonusList::operator=(const BonusList &bonusList) BonusList& BonusList::operator=(const BonusList &bonusList)
{ {
bonuses.resize(bonusList.size()); bonuses.resize(bonusList.size());
@ -104,6 +111,12 @@ BonusList& BonusList::operator=(const BonusList &bonusList)
return *this; return *this;
} }
void BonusList::changed()
{
if(belongsToTree)
CBonusSystemNode::treeHasChanged();
}
int BonusList::totalValue() const int BonusList::totalValue() const
{ {
int base = 0; int base = 0;
@ -257,24 +270,19 @@ void BonusList::eliminateDuplicates()
void BonusList::push_back(Bonus* const &x) void BonusList::push_back(Bonus* const &x)
{ {
bonuses.push_back(x); bonuses.push_back(x);
changed();
if (belongsToTree)
CBonusSystemNode::treeHasChanged();
} }
std::vector<Bonus*>::iterator BonusList::erase(const int position) std::vector<Bonus*>::iterator BonusList::erase(const int position)
{ {
if (belongsToTree) changed();
CBonusSystemNode::treeHasChanged();
return bonuses.erase(bonuses.begin() + position); return bonuses.erase(bonuses.begin() + position);
} }
void BonusList::clear() void BonusList::clear()
{ {
bonuses.clear(); bonuses.clear();
changed();
if (belongsToTree)
CBonusSystemNode::treeHasChanged();
} }
std::vector<BonusList*>::size_type BonusList::operator-=(Bonus* const &i) std::vector<BonusList*>::size_type BonusList::operator-=(Bonus* const &i)
@ -283,26 +291,20 @@ std::vector<BonusList*>::size_type BonusList::operator-=(Bonus* const &i)
if(itr == bonuses.end()) if(itr == bonuses.end())
return false; return false;
bonuses.erase(itr); bonuses.erase(itr);
changed();
if (belongsToTree)
CBonusSystemNode::treeHasChanged();
return true; return true;
} }
void BonusList::resize(std::vector<Bonus*>::size_type sz, Bonus* c ) void BonusList::resize(std::vector<Bonus*>::size_type sz, Bonus* c )
{ {
bonuses.resize(sz, c); bonuses.resize(sz, c);
changed();
if (belongsToTree)
CBonusSystemNode::treeHasChanged();
} }
void BonusList::insert(std::vector<Bonus*>::iterator position, std::vector<Bonus*>::size_type n, Bonus* const &x) void BonusList::insert(std::vector<Bonus*>::iterator position, std::vector<Bonus*>::size_type n, Bonus* const &x)
{ {
bonuses.insert(position, n, x); bonuses.insert(position, n, x);
changed();
if (belongsToTree)
CBonusSystemNode::treeHasChanged();
} }
int IBonusBearer::valOfBonuses(Bonus::BonusType type, const CSelector &selector) const int IBonusBearer::valOfBonuses(Bonus::BonusType type, const CSelector &selector) const
@ -708,6 +710,36 @@ CBonusSystemNode::CBonusSystemNode() : bonuses(true), exportedBonuses(true), nod
{ {
} }
CBonusSystemNode::CBonusSystemNode(CBonusSystemNode && other):
bonuses(std::move(other.bonuses)),
exportedBonuses(std::move(other.exportedBonuses)),
nodeType(other.nodeType),
description(other.description),
cachedLast(0)
{
std::swap(parents, other.parents);
std::swap(children, other.children);
//fixing bonus tree without recalculation
for(CBonusSystemNode * n : parents)
{
n->children -= &other;
n->children.push_back(this);
}
for(CBonusSystemNode * n : children)
{
n->parents -= &other;
n->parents.push_back(this);
}
//cache ignored
//cachedBonuses
//cachedRequests
}
CBonusSystemNode::~CBonusSystemNode() CBonusSystemNode::~CBonusSystemNode()
{ {
detachFromAll(); detachFromAll();

View File

@ -412,7 +412,7 @@ private:
TInternalContainer bonuses; TInternalContainer bonuses;
bool belongsToTree; bool belongsToTree;
void changed();
public: public:
typedef TInternalContainer::const_reference const_reference; typedef TInternalContainer::const_reference const_reference;
@ -423,6 +423,7 @@ public:
BonusList(bool BelongsToTree = false); BonusList(bool BelongsToTree = false);
BonusList(const BonusList &bonusList); BonusList(const BonusList &bonusList);
BonusList(BonusList && other);
BonusList& operator=(const BonusList &bonusList); BonusList& operator=(const BonusList &bonusList);
// wrapper functions of the STL vector container // wrapper functions of the STL vector container
@ -494,12 +495,8 @@ public:
{ {
return bonuses.end(); return bonuses.end();
} }
//friend inline std::vector<Bonus*>::iterator range_begin(BonusList & x);
//friend inline std::vector<Bonus*>::iterator range_end(BonusList & x);
}; };
// Extensions for BOOST_FOREACH to enable iterating of BonusList objects // Extensions for BOOST_FOREACH to enable iterating of BonusList objects
// Don't touch/call this functions // Don't touch/call this functions
inline BonusList::iterator range_begin(BonusList & x) inline BonusList::iterator range_begin(BonusList & x)
@ -614,7 +611,7 @@ public:
const TBonusListPtr getSpellBonuses() const; const TBonusListPtr getSpellBonuses() const;
}; };
class DLL_LINKAGE CBonusSystemNode : public IBonusBearer class DLL_LINKAGE CBonusSystemNode : public IBonusBearer, public boost::noncopyable
{ {
public: public:
enum ENodeTypes enum ENodeTypes
@ -647,8 +644,8 @@ private:
const TBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr) const; const TBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr) const;
public: public:
explicit CBonusSystemNode(); explicit CBonusSystemNode();
CBonusSystemNode(CBonusSystemNode && other);
virtual ~CBonusSystemNode(); virtual ~CBonusSystemNode();
void limitBonuses(const BonusList &allBonuses, BonusList &out) const; //out will bo populed with bonuses that are not limited here void limitBonuses(const BonusList &allBonuses, BonusList &out) const; //out will bo populed with bonuses that are not limited here
@ -1010,23 +1007,5 @@ template <class InputIterator>
void BonusList::insert(const int position, InputIterator first, InputIterator last) void BonusList::insert(const int position, InputIterator first, InputIterator last)
{ {
bonuses.insert(bonuses.begin() + position, first, last); bonuses.insert(bonuses.begin() + position, first, last);
changed();
if (belongsToTree)
CBonusSystemNode::treeHasChanged();
} }
// Extensions for BOOST_FOREACH to enable iterating of BonusList objects
/*namespace boost
{
template<>
struct range_mutable_iterator<BonusList>
{
typedef std::vector<Bonus*>::iterator type;
};
template<>
struct range_const_iterator<BonusList>
{
typedef std::vector<Bonus*>::const_iterator type;
};
}*/