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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Add RMG option "forcePortal"

This commit is contained in:
Tomasz Zieliński 2024-07-29 20:36:23 +02:00
parent dbcd7677ac
commit f4f416eb16
6 changed files with 47 additions and 20 deletions

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@ -99,7 +99,7 @@
"type":
{
"type" : "string",
"enum" : ["wide", "fictive", "repulsive"]
"enum" : ["wide", "fictive", "repulsive", "forcePortal"]
}
}
},

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@ -38,7 +38,7 @@
{ "a" : "zoneA", "b" : "zoneB", "guard" : 5000, "road" : "false" },
{ "a" : "zoneA", "b" : "zoneC", "guard" : 5000, "road" : "random" },
{ "a" : "zoneB", "b" : "zoneC", "type" : "wide" }
//"type" can be "guarded" (default), "wide", "fictive" or "repulsive"
//"type" can be "guarded" (default), "wide", "fictive", "repulsive" or "forcePortal"
//"wide" connections have no border, or guard. "fictive" and "repulsive" connections are virtual -
//they do not create actual path, but only attract or repulse zones, respectively
]

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@ -463,7 +463,8 @@ void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
"guarded",
"fictive",
"repulsive",
"wide"
"wide",
"forcePortal"
};
static const std::vector<std::string> roadOptions =

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@ -75,7 +75,8 @@ enum class EConnectionType
GUARDED = 0, //default
FICTIVE,
REPULSIVE,
WIDE
WIDE,
FORCE_PORTAL
};
enum class ERoadOption

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@ -74,6 +74,11 @@ void ConnectionsPlacer::process()
}
};
diningPhilosophers([this](const rmg::ZoneConnection& c)
{
forcePortalConnection(c);
});
diningPhilosophers([this](const rmg::ZoneConnection& c)
{
selfSideDirectConnection(c);
@ -115,6 +120,16 @@ void ConnectionsPlacer::otherSideConnection(const rmg::ZoneConnection & connecti
dCompleted.push_back(connection);
}
void ConnectionsPlacer::forcePortalConnection(const rmg::ZoneConnection & connection)
{
// This should always succeed
if (connection.getConnectionType() == rmg::EConnectionType::FORCE_PORTAL)
{
placeMonolithConnection(connection);
dCompleted.push_back(connection);
}
}
void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & connection)
{
bool success = false;
@ -410,23 +425,32 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
//4. place monoliths/portals
if(!success)
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, generator.getNextMonlithIndex());
auto * teleport1 = factory->create(map.mapInstance->cb, nullptr);
auto * teleport2 = factory->create(map.mapInstance->cb, nullptr);
RequiredObjectInfo obj1(teleport1, connection.getGuardStrength(), allowRoad);
RequiredObjectInfo obj2(teleport2, connection.getGuardStrength(), allowRoad);
zone.getModificator<ObjectManager>()->addRequiredObject(obj1);
otherZone->getModificator<ObjectManager>()->addRequiredObject(obj2);
assert(otherZone->getModificator<ConnectionsPlacer>());
otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
success = true;
placeMonolithConnection(connection);
}
if(success)
else
{
dCompleted.push_back(connection);
}
}
void ConnectionsPlacer::placeMonolithConnection(const rmg::ZoneConnection & connection)
{
auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA());
auto & otherZone = map.getZones().at(otherZoneId);
bool allowRoad = shouldGenerateRoad(connection);
auto factory = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, generator.getNextMonlithIndex());
auto * teleport1 = factory->create(map.mapInstance->cb, nullptr);
auto * teleport2 = factory->create(map.mapInstance->cb, nullptr);
RequiredObjectInfo obj1(teleport1, connection.getGuardStrength(), allowRoad);
RequiredObjectInfo obj2(teleport2, connection.getGuardStrength(), allowRoad);
zone.getModificator<ObjectManager>()->addRequiredObject(obj1);
otherZone->getModificator<ObjectManager>()->addRequiredObject(obj2);
assert(otherZone->getModificator<ConnectionsPlacer>());
otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
}
void ConnectionsPlacer::collectNeighbourZones()

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@ -23,7 +23,8 @@ public:
void init() override;
void addConnection(const rmg::ZoneConnection& connection);
void placeMonolithConnection(const rmg::ZoneConnection& connection);
void forcePortalConnection(const rmg::ZoneConnection & connection);
void selfSideDirectConnection(const rmg::ZoneConnection & connection);
void selfSideIndirectConnection(const rmg::ZoneConnection & connection);
void otherSideConnection(const rmg::ZoneConnection & connection);