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Handling custom properties of resources (except of guards).
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@@ -95,7 +95,7 @@ public:
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//do sth
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static void changePrimSkill(int ID, int which, int val);
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void showInfoDialog(int player, std::string text, std::vector<SComponent*> * components);
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void showInfoDialog(int player, std::string text, std::vector<SComponent*> * components); //TODO: obslugiwac nulle
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void showSelDialog(int player, std::string text, std::vector<CSelectableComponent*>*components, IChosen * asker);
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void giveResource(int player, int which, int val);
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void showCompInfo(int player, SComponent * comp);
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