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Fixed Magic resistance display.
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c2a0b13332
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@ -839,12 +839,14 @@ void CStackWindow::initBonusesList()
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//if it's possible to give any description or image for this kind of bonus
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//TODO: figure out why half of bonuses don't have proper description
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if ((!bonusInfo.name.empty() || !bonusInfo.imagePath.empty())&& b->type != Bonus::MAGIC_RESISTANCE)
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if (b->type == Bonus::MAGIC_RESISTANCE || b->type == Bonus::SECONDARY_SKILL_PREMY && b->subtype == SecondarySkill::RESISTANCE)
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continue;
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if ((!bonusInfo.name.empty() || !bonusInfo.imagePath.empty()))
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activeBonuses.push_back(bonusInfo);
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}
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//handle Magic resistance separately :/
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int magicResistance = info->stackNode->magicResistance();
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int magicResistance = info->stackNode->magicResistance();//both MAGIC_RESITANCE and SECONDARY_SKILL_PREMY as one entry
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if (magicResistance)
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{
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