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Digging: implement digging status on right click. Fix issue 401
This is also fix possibility to dig on some non-blockable objects like event.
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parent
f940e3ed42
commit
f55bfe41d6
@ -2036,7 +2036,7 @@ void VCAI::tryRealize(Goals::BuildThis & g)
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void VCAI::tryRealize(Goals::DigAtTile & g)
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{
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assert(g.hero->visitablePos() == g.tile); //surely we want to crash here?
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if (g.hero->diggingStatus() == CGHeroInstance::CAN_DIG)
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if (g.hero->diggingStatus() == EDiggingStatus::CAN_DIG)
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{
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cb->dig(g.hero.get());
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completeGoal(sptr(g)); // finished digging
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@ -2315,23 +2315,22 @@ void CPlayerInterface::tryDiggging(const CGHeroInstance *h)
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{
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std::string hlp;
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CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
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auto isDiggingPossible = h->diggingStatus();
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if(hlp.length())
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isDiggingPossible = EDiggingStatus::TILE_OCCUPIED; //TODO integrate with canDig
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int msgToShow = -1;
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CGHeroInstance::ECanDig isDiggingPossible = h->diggingStatus();
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if(hlp.length())
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isDiggingPossible = CGHeroInstance::TILE_OCCUPIED; //TODO integrate with canDig
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switch(isDiggingPossible)
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{
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case CGHeroInstance::CAN_DIG:
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case EDiggingStatus::CAN_DIG:
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break;
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case CGHeroInstance::LACK_OF_MOVEMENT:
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case EDiggingStatus::LACK_OF_MOVEMENT:
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msgToShow = 56; //"Digging for artifacts requires a whole day, try again tomorrow."
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break;
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case CGHeroInstance::TILE_OCCUPIED:
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case EDiggingStatus::TILE_OCCUPIED:
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msgToShow = 97; //Try searching on clear ground.
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break;
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case CGHeroInstance::WRONG_TERRAIN:
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case EDiggingStatus::WRONG_TERRAIN:
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msgToShow = 60; ////Try looking on land!
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break;
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default:
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@ -1579,7 +1579,13 @@ void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terN
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if(t.hasFavourableWinds())
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out = CGI->objtypeh->getObjectName(Obj::FAVORABLE_WINDS);
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else if(terName)
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{
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out = CGI->generaltexth->terrainNames[t.terType];
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if(t.getDiggingStatus(false) == EDiggingStatus::CAN_DIG)
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{
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out = boost::str(boost::format("%s %s") % out % CGI->generaltexth->allTexts[330]); /// digging ok
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}
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}
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}
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void CMapHandler::discardWorldViewCache()
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@ -777,6 +777,28 @@ DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terr
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ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
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class DLL_LINKAGE EDiggingStatus
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{
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public:
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enum EEDiggingStatus
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{
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UNKNOWN = -1,
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CAN_DIG = 0,
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LACK_OF_MOVEMENT,
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WRONG_TERRAIN,
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TILE_OCCUPIED
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};
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EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
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{}
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ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
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EEDiggingStatus num;
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};
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ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
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class DLL_LINKAGE EPathfindingLayer
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{
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public:
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@ -1189,22 +1189,12 @@ int CGHeroInstance::movementPointsAfterEmbark(int MPsBefore, int basicCost, bool
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return 0; //take all MPs otherwise
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}
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CGHeroInstance::ECanDig CGHeroInstance::diggingStatus() const
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EDiggingStatus CGHeroInstance::diggingStatus() const
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{
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if(movement < maxMovePoints(true))
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return LACK_OF_MOVEMENT;
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else if(cb->getTile(getPosition(false))->terType == ETerrainType::WATER)
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return WRONG_TERRAIN;
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else
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{
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const TerrainTile *t = cb->getTile(getPosition());
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//TODO look for hole
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//CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
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if(/*hlp.length() || */t->blockingObjects.size() > 1)
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return TILE_OCCUPIED;
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else
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return CAN_DIG;
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}
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return EDiggingStatus::LACK_OF_MOVEMENT;
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return cb->getTile(getPosition(false))->getDiggingStatus();
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}
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ArtBearer::ArtBearer CGHeroInstance::bearerType() const
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@ -40,10 +40,6 @@ public:
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class DLL_LINKAGE CGHeroInstance : public CArmedInstance, public IBoatGenerator, public CArtifactSet, public ISpellCaster
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{
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public:
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enum ECanDig
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{
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CAN_DIG, LACK_OF_MOVEMENT, WRONG_TERRAIN, TILE_OCCUPIED
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};
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//////////////////////////////////////////////////////////////////////////
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ui8 moveDir; //format: 123
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@ -174,7 +170,7 @@ public:
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bool canCastThisSpell(const CSpell * spell) const; //determines if this hero can cast given spell; takes into account existing spell in spellbook, existing spellbook and artifact bonuses
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CStackBasicDescriptor calculateNecromancy (const BattleResult &battleResult) const;
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void showNecromancyDialog(const CStackBasicDescriptor &raisedStack) const;
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ECanDig diggingStatus() const; //0 - can dig; 1 - lack of movement; 2 -
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EDiggingStatus diggingStatus() const;
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//////////////////////////////////////////////////////////////////////////
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@ -146,6 +146,18 @@ bool TerrainTile::isCoastal() const
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return extTileFlags & 64;
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}
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EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
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{
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if(terType == ETerrainType::WATER || terType == ETerrainType::ROCK)
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return EDiggingStatus::WRONG_TERRAIN;
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int allowedBlocked = excludeTop ? 1 : 0;
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if(blockingObjects.size() > allowedBlocked || topVisitableObj(excludeTop))
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return EDiggingStatus::TILE_OCCUPIED;
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else
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return EDiggingStatus::CAN_DIG;
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}
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bool TerrainTile::hasFavourableWinds() const
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{
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return extTileFlags & 128;
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@ -277,6 +277,7 @@ struct DLL_LINKAGE TerrainTile
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CGObjectInstance * topVisitableObj(bool excludeTop = false) const;
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bool isWater() const;
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bool isCoastal() const;
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EDiggingStatus getDiggingStatus(const bool excludeTop = true) const;
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bool hasFavourableWinds() const;
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ETerrainType terType;
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@ -4896,7 +4896,7 @@ bool CGameHandler::dig( const CGHeroInstance *h )
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}
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}
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if(h->diggingStatus() != CGHeroInstance::CAN_DIG) //checks for terrain and movement
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if(h->diggingStatus() != EDiggingStatus::CAN_DIG) //checks for terrain and movement
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COMPLAIN_RETF("Hero cannot dig (error code %d)!", h->diggingStatus());
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//create a hole
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