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* fixed all problems in engine with wide creatures (I hope) (except problem with range of flying wide creatures)
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@@ -1240,6 +1240,10 @@ void CPlayerInterface::actionFinished(const BattleAction* action)
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else
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battleInt->attackingHero->setPhase(0);
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}
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if(action->actionType == 6 || action->actionType == 2 && battleInt->creAnims[action->stackNumber]->getType() != 2) //walk or walk & attack
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{
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battleInt->handleEndOfMove(action->stackNumber, action->destinationTile);
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}
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}
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BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
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