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Underground rock tiles will be always blocked -> no spawning monsters in there.
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@ -1109,7 +1109,7 @@ void Mapa::readTerrain( const unsigned char * bufor, int &i)
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terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
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terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
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terrain[z][c][0].roadDir = bufor[i++];
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terrain[z][c][0].roadDir = bufor[i++];
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terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
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terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
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terrain[z][c][0].blocked = 0;
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terrain[z][c][0].blocked = (terrain[z][c][0].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
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terrain[z][c][0].visitable = 0;
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terrain[z][c][0].visitable = 0;
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}
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}
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}
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}
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@ -1126,7 +1126,7 @@ void Mapa::readTerrain( const unsigned char * bufor, int &i)
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terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
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terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
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terrain[z][c][1].roadDir = bufor[i++];
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terrain[z][c][1].roadDir = bufor[i++];
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terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
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terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
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terrain[z][c][1].blocked = 0;
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terrain[z][c][1].blocked = (terrain[z][c][1].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
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terrain[z][c][1].visitable = 0;
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terrain[z][c][1].visitable = 0;
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}
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}
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}
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}
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