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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Support for banned game entities in random map templates

The following entities can now be banned in a random map template
definition:
- Hero
- Artifact
- Spell
- Secondary skill

The ban follows the same rules as banning via the map settings in the
map editor.

It is also now possible to bypass dependencies and access identifiers
from mods that are not dependencies when defining:
- Banned entities in random map templates
- the chance of a hero class appearing in a tavern of a specific faction
- the chance of a spell appearing in a mage guild of a specific faction
- the chance of a hero class receiving a secondary skill

For this to work, the identifier must be specified in full, e.g.
`modName:objectName`. If the specified mod is not active, the game will
silently ignore this entry.

This behaviour is not affected by mod load order. It is possible to use
this format to access a mod that has not yet been loaded.
This commit is contained in:
Ivan Savenko
2025-07-14 00:18:11 +03:00
parent 0d9fd09a6d
commit f58d08e563
21 changed files with 226 additions and 78 deletions

View File

@@ -32,13 +32,14 @@ class DLL_LINKAGE CIdentifierStorage
std::string name; /// string ID
std::function<void(si32)> callback;
bool optional;
bool bypassDependenciesCheck;
bool dynamicType;
/// Builds callback from identifier in form "targetMod:type.name"
static ObjectCallback fromNameWithType(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback, bool optional);
/// Builds callback from identifier in form "targetMod:name"
static ObjectCallback fromNameAndType(const std::string & scope, const std::string & type, const std::string & fullName, const std::function<void(si32)> & callback, bool optional);
static ObjectCallback fromNameAndType(const std::string & scope, const std::string & type, const std::string & fullName, const std::function<void(si32)> & callback, bool optional, bool bypassDependenciesCheck);
private:
ObjectCallback() = default;
@@ -87,7 +88,9 @@ public:
void requestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const;
void requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback) const;
void requestIdentifierOptional(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const;
void requestIdentifierIfNotNull(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const;
void requestIdentifierIfFound(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const;
void requestIdentifierIfFound(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const;
/// try to request ID. If ID with such name won't be loaded, callback function will not be called
void tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const;