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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-13 01:20:34 +02:00

Fix style

This commit is contained in:
Ivan Savenko
2024-04-30 15:23:19 +03:00
parent 1dc27046ef
commit f593321f4c
2 changed files with 12 additions and 11 deletions

View File

@ -10,11 +10,12 @@
#include "StdInc.h"
#include "InputSourceGameController.h"
#include "InputHandler.h"
#include "../CGameInfo.h"
#include "../gui/CursorHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/EventDispatcher.h"
#include "../gui/ShortcutHandler.h"
@ -50,7 +51,6 @@ void InputSourceGameController::tryOpenAllGameControllers()
logGlobal->warn("Joystick %d is an unsupported game controller!", i);
}
void InputSourceGameController::openGameController(int index)
{
SDL_GameController * controller = SDL_GameControllerOpen(index);
@ -80,7 +80,7 @@ void InputSourceGameController::openGameController(int index)
int InputSourceGameController::getJoystickIndex(SDL_GameController * controller)
{
SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
SDL_Joystick * joystick = SDL_GameControllerGetJoystick(controller);
if(!joystick)
return -1;
@ -129,7 +129,7 @@ int InputSourceGameController::getRealAxisValue(int value)
return AXIS_MAX_ZOOM;
if(value < -AXIS_MAX_ZOOM)
return -AXIS_MAX_ZOOM;
int base = value > 0 ? AXIS_DEAD_ZOOM: -AXIS_DEAD_ZOOM;
int base = value > 0 ? AXIS_DEAD_ZOOM : -AXIS_DEAD_ZOOM;
return (value - base) * AXIS_MAX_ZOOM / (AXIS_MAX_ZOOM - AXIS_DEAD_ZOOM);
}
@ -137,7 +137,7 @@ void InputSourceGameController::dispatchAxisShortcuts(const std::vector<EShortcu
{
if(axisValue >= TRIGGER_PRESS_THRESHOLD)
{
if (!pressedAxes.count(axisID))
if(!pressedAxes.count(axisID))
{
GH.events().dispatchShortcutPressed(shortcutsVector);
pressedAxes.insert(axisID);
@ -145,7 +145,7 @@ void InputSourceGameController::dispatchAxisShortcuts(const std::vector<EShortcu
}
else
{
if (pressedAxes.count(axisID))
if(pressedAxes.count(axisID))
{
GH.events().dispatchShortcutReleased(shortcutsVector);
pressedAxes.erase(axisID);
@ -158,14 +158,14 @@ void InputSourceGameController::handleEventAxisMotion(const SDL_ControllerAxisEv
tryToConvertCursor();
SDL_GameControllerAxis axisID = static_cast<SDL_GameControllerAxis>(axis.axis);
std::string axisName = SDL_GameControllerGetStringForAxis(axisID);
std::string axisName = SDL_GameControllerGetStringForAxis(axisID);
auto axisActions = GH.shortcuts().translateJoystickAxis(axisName);
auto buttonActions = GH.shortcuts().translateJoystickButton(axisName);
for (auto const & action : axisActions)
for(const auto & action : axisActions)
{
switch (action)
switch(action)
{
case EShortcut::MOUSE_CURSOR_X:
cursorAxisValueX = getRealAxisValue(axis.value);
@ -238,7 +238,8 @@ void InputSourceGameController::handleUpdate()
{
auto now = std::chrono::high_resolution_clock::now();
auto nowMs = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
if (lastCheckTime == 0) {
if(lastCheckTime == 0)
{
lastCheckTime = nowMs;
return;
}