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Fix style
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@@ -10,11 +10,12 @@
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#include "StdInc.h"
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#include "InputSourceGameController.h"
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#include "InputHandler.h"
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#include "../CGameInfo.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/EventDispatcher.h"
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#include "../gui/ShortcutHandler.h"
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@@ -50,7 +51,6 @@ void InputSourceGameController::tryOpenAllGameControllers()
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logGlobal->warn("Joystick %d is an unsupported game controller!", i);
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}
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void InputSourceGameController::openGameController(int index)
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{
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SDL_GameController * controller = SDL_GameControllerOpen(index);
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@@ -163,7 +163,7 @@ void InputSourceGameController::handleEventAxisMotion(const SDL_ControllerAxisEv
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auto axisActions = GH.shortcuts().translateJoystickAxis(axisName);
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auto buttonActions = GH.shortcuts().translateJoystickButton(axisName);
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for (auto const & action : axisActions)
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for(const auto & action : axisActions)
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{
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switch(action)
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{
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@@ -238,7 +238,8 @@ void InputSourceGameController::handleUpdate()
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{
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auto now = std::chrono::high_resolution_clock::now();
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auto nowMs = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
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if (lastCheckTime == 0) {
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if(lastCheckTime == 0)
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{
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lastCheckTime = nowMs;
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return;
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}
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@@ -13,8 +13,8 @@
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#include <SDL_events.h>
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#include <SDL_gamecontroller.h>
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#include "../gui/Shortcut.h"
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#include "../../lib/Point.h"
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#include "../gui/Shortcut.h"
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constexpr int AXIS_DEAD_ZOOM = 6000;
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constexpr int AXIS_MAX_ZOOM = 32000;
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