mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Add override
keyword where applicable
This commit is contained in:
parent
d23328f697
commit
f5ebc763b4
@ -1,100 +1,100 @@
|
|||||||
/*
|
/*
|
||||||
* BattleAI.h, part of VCMI engine
|
* BattleAI.h, part of VCMI engine
|
||||||
*
|
*
|
||||||
* Authors: listed in file AUTHORS in main folder
|
* Authors: listed in file AUTHORS in main folder
|
||||||
*
|
*
|
||||||
* License: GNU General Public License v2.0 or later
|
* License: GNU General Public License v2.0 or later
|
||||||
* Full text of license available in license.txt file, in main folder
|
* Full text of license available in license.txt file, in main folder
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "../../lib/AI_Base.h"
|
#include "../../lib/AI_Base.h"
|
||||||
#include "PotentialTargets.h"
|
#include "PotentialTargets.h"
|
||||||
|
|
||||||
class CSpell;
|
class CSpell;
|
||||||
class EnemyInfo;
|
class EnemyInfo;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
struct CurrentOffensivePotential
|
struct CurrentOffensivePotential
|
||||||
{
|
{
|
||||||
std::map<const CStack *, PotentialTargets> ourAttacks;
|
std::map<const CStack *, PotentialTargets> ourAttacks;
|
||||||
std::map<const CStack *, PotentialTargets> enemyAttacks;
|
std::map<const CStack *, PotentialTargets> enemyAttacks;
|
||||||
|
|
||||||
CurrentOffensivePotential(ui8 side)
|
CurrentOffensivePotential(ui8 side)
|
||||||
{
|
{
|
||||||
for(auto stack : cbc->battleGetStacks())
|
for(auto stack : cbc->battleGetStacks())
|
||||||
{
|
{
|
||||||
if(stack->attackerOwned == !side)
|
if(stack->attackerOwned == !side)
|
||||||
ourAttacks[stack] = PotentialTargets(stack);
|
ourAttacks[stack] = PotentialTargets(stack);
|
||||||
else
|
else
|
||||||
enemyAttacks[stack] = PotentialTargets(stack);
|
enemyAttacks[stack] = PotentialTargets(stack);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int potentialValue()
|
int potentialValue()
|
||||||
{
|
{
|
||||||
int ourPotential = 0, enemyPotential = 0;
|
int ourPotential = 0, enemyPotential = 0;
|
||||||
for(auto &p : ourAttacks)
|
for(auto &p : ourAttacks)
|
||||||
ourPotential += p.second.bestAction().attackValue();
|
ourPotential += p.second.bestAction().attackValue();
|
||||||
|
|
||||||
for(auto &p : enemyAttacks)
|
for(auto &p : enemyAttacks)
|
||||||
enemyPotential += p.second.bestAction().attackValue();
|
enemyPotential += p.second.bestAction().attackValue();
|
||||||
|
|
||||||
return ourPotential - enemyPotential;
|
return ourPotential - enemyPotential;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
*/ // These lines may be usefull but they are't used in the code.
|
*/ // These lines may be usefull but they are't used in the code.
|
||||||
|
|
||||||
struct PossibleSpellcast
|
struct PossibleSpellcast
|
||||||
{
|
{
|
||||||
const CSpell *spell;
|
const CSpell *spell;
|
||||||
BattleHex dest;
|
BattleHex dest;
|
||||||
si32 value;
|
si32 value;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CBattleAI : public CBattleGameInterface
|
class CBattleAI : public CBattleGameInterface
|
||||||
{
|
{
|
||||||
int side;
|
int side;
|
||||||
std::shared_ptr<CBattleCallback> cb;
|
std::shared_ptr<CBattleCallback> cb;
|
||||||
|
|
||||||
//Previous setting of cb
|
//Previous setting of cb
|
||||||
bool wasWaitingForRealize, wasUnlockingGs;
|
bool wasWaitingForRealize, wasUnlockingGs;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CBattleAI(void);
|
CBattleAI(void);
|
||||||
~CBattleAI(void);
|
~CBattleAI(void);
|
||||||
|
|
||||||
void init(std::shared_ptr<CBattleCallback> CB) override;
|
void init(std::shared_ptr<CBattleCallback> CB) override;
|
||||||
void attemptCastingSpell();
|
void attemptCastingSpell();
|
||||||
|
|
||||||
BattleAction activeStack(const CStack * stack) override; //called when it's turn of that stack
|
BattleAction activeStack(const CStack * stack) override; //called when it's turn of that stack
|
||||||
BattleAction goTowards(const CStack * stack, BattleHex hex );
|
BattleAction goTowards(const CStack * stack, BattleHex hex );
|
||||||
|
|
||||||
boost::optional<BattleAction> considerFleeingOrSurrendering();
|
boost::optional<BattleAction> considerFleeingOrSurrendering();
|
||||||
|
|
||||||
std::vector<BattleHex> getTargetsToConsider(const CSpell *spell, const ISpellCaster * caster) const;
|
std::vector<BattleHex> getTargetsToConsider(const CSpell *spell, const ISpellCaster * caster) const;
|
||||||
static int distToNearestNeighbour(BattleHex hex, const ReachabilityInfo::TDistances& dists, BattleHex *chosenHex = nullptr);
|
static int distToNearestNeighbour(BattleHex hex, const ReachabilityInfo::TDistances& dists, BattleHex *chosenHex = nullptr);
|
||||||
static bool isCloser(const EnemyInfo & ei1, const EnemyInfo & ei2, const ReachabilityInfo::TDistances & dists);
|
static bool isCloser(const EnemyInfo & ei1, const EnemyInfo & ei2, const ReachabilityInfo::TDistances & dists);
|
||||||
|
|
||||||
void print(const std::string &text) const;
|
void print(const std::string &text) const;
|
||||||
BattleAction useCatapult(const CStack *stack);
|
BattleAction useCatapult(const CStack *stack);
|
||||||
void battleStart(const CCreatureSet * army1, const CCreatureSet * army2, int3 tile, const CGHeroInstance * hero1, const CGHeroInstance * hero2, bool Side);
|
void battleStart(const CCreatureSet * army1, const CCreatureSet * army2, int3 tile, const CGHeroInstance * hero1, const CGHeroInstance * hero2, bool Side) override;
|
||||||
//void actionFinished(const BattleAction &action) override;//occurs AFTER every action taken by any stack or by the hero
|
//void actionFinished(const BattleAction &action) override;//occurs AFTER every action taken by any stack or by the hero
|
||||||
//void actionStarted(const BattleAction &action) override;//occurs BEFORE every action taken by any stack or by the hero
|
//void actionStarted(const BattleAction &action) override;//occurs BEFORE every action taken by any stack or by the hero
|
||||||
//void battleAttack(const BattleAttack *ba) override; //called when stack is performing attack
|
//void battleAttack(const BattleAttack *ba) override; //called when stack is performing attack
|
||||||
//void battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa) override; //called when stack receives damage (after battleAttack())
|
//void battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa) override; //called when stack receives damage (after battleAttack())
|
||||||
//void battleEnd(const BattleResult *br) override;
|
//void battleEnd(const BattleResult *br) override;
|
||||||
//void battleResultsApplied() override; //called when all effects of last battle are applied
|
//void battleResultsApplied() override; //called when all effects of last battle are applied
|
||||||
//void battleNewRoundFirst(int round) override; //called at the beginning of each turn before changes are applied;
|
//void battleNewRoundFirst(int round) override; //called at the beginning of each turn before changes are applied;
|
||||||
//void battleNewRound(int round) override; //called at the beginning of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
|
//void battleNewRound(int round) override; //called at the beginning of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
|
||||||
//void battleStackMoved(const CStack * stack, std::vector<BattleHex> dest, int distance) override;
|
//void battleStackMoved(const CStack * stack, std::vector<BattleHex> dest, int distance) override;
|
||||||
//void battleSpellCast(const BattleSpellCast *sc) override;
|
//void battleSpellCast(const BattleSpellCast *sc) override;
|
||||||
//void battleStacksEffectsSet(const SetStackEffect & sse) override;//called when a specific effect is set to stacks
|
//void battleStacksEffectsSet(const SetStackEffect & sse) override;//called when a specific effect is set to stacks
|
||||||
//void battleTriggerEffect(const BattleTriggerEffect & bte) override;
|
//void battleTriggerEffect(const BattleTriggerEffect & bte) override;
|
||||||
//void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) override; //called by engine when battle starts; side=0 - left, side=1 - right
|
//void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) override; //called by engine when battle starts; side=0 - left, side=1 - right
|
||||||
//void battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks, bool lifeDrain, bool tentHeal, si32 lifeDrainFrom) override; //called when stacks are healed / resurrected first element of pair - stack id, second - healed hp
|
//void battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks, bool lifeDrain, bool tentHeal, si32 lifeDrainFrom) override; //called when stacks are healed / resurrected first element of pair - stack id, second - healed hp
|
||||||
//void battleNewStackAppeared(const CStack * stack) override; //not called at the beginning of a battle or by resurrection; called eg. when elemental is summoned
|
//void battleNewStackAppeared(const CStack * stack) override; //not called at the beginning of a battle or by resurrection; called eg. when elemental is summoned
|
||||||
//void battleObstaclesRemoved(const std::set<si32> & removedObstacles) override; //called when a certain set of obstacles is removed from batlefield; IDs of them are given
|
//void battleObstaclesRemoved(const std::set<si32> & removedObstacles) override; //called when a certain set of obstacles is removed from batlefield; IDs of them are given
|
||||||
//void battleCatapultAttacked(const CatapultAttack & ca) override; //called when catapult makes an attack
|
//void battleCatapultAttacked(const CatapultAttack & ca) override; //called when catapult makes an attack
|
||||||
//void battleStacksRemoved(const BattleStacksRemoved & bsr) override; //called when certain stack is completely removed from battlefield
|
//void battleStacksRemoved(const BattleStacksRemoved & bsr) override; //called when certain stack is completely removed from battlefield
|
||||||
};
|
};
|
||||||
|
@ -78,7 +78,7 @@ class CModFilterModel : public QSortFilterProxyModel
|
|||||||
|
|
||||||
bool filterMatchesThis(const QModelIndex & source) const;
|
bool filterMatchesThis(const QModelIndex & source) const;
|
||||||
|
|
||||||
bool filterAcceptsRow(int source_row, const QModelIndex &source_parent) const;
|
bool filterAcceptsRow(int source_row, const QModelIndex &source_parent) const override;
|
||||||
public:
|
public:
|
||||||
void setTypeFilter(int filteredType, int filterMask);
|
void setTypeFilter(int filteredType, int filterMask);
|
||||||
|
|
||||||
|
@ -27,9 +27,9 @@ class CModListView : public QWidget
|
|||||||
SettingsListener settingsListener;
|
SettingsListener settingsListener;
|
||||||
bool repositoriesChanged;
|
bool repositoriesChanged;
|
||||||
|
|
||||||
void showEvent(QShowEvent * event);
|
void showEvent(QShowEvent * event) override;
|
||||||
|
|
||||||
void keyPressEvent(QKeyEvent * event);
|
void keyPressEvent(QKeyEvent * event) override;
|
||||||
|
|
||||||
void setupModModel();
|
void setupModModel();
|
||||||
void setupFilterModel();
|
void setupFilterModel();
|
||||||
|
@ -19,8 +19,8 @@ public:
|
|||||||
|
|
||||||
static void showPixmap(QPixmap & pixmap, QWidget *parent = 0);
|
static void showPixmap(QPixmap & pixmap, QWidget *parent = 0);
|
||||||
protected:
|
protected:
|
||||||
void mousePressEvent(QMouseEvent * event);
|
void mousePressEvent(QMouseEvent * event) override;
|
||||||
void keyPressEvent(QKeyEvent * event);
|
void keyPressEvent(QKeyEvent * event) override;
|
||||||
QSize calculateWindowSize();
|
QSize calculateWindowSize();
|
||||||
|
|
||||||
|
|
||||||
|
@ -93,7 +93,7 @@ public:
|
|||||||
template <typename T> class CApplyOnGH : public CBaseForGHApply
|
template <typename T> class CApplyOnGH : public CBaseForGHApply
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
bool applyOnGH(CGameHandler *gh, CConnection *c, void *pack, PlayerColor player) const
|
bool applyOnGH(CGameHandler *gh, CConnection *c, void *pack, PlayerColor player) const override
|
||||||
{
|
{
|
||||||
T *ptr = static_cast<T*>(pack);
|
T *ptr = static_cast<T*>(pack);
|
||||||
ptr->c = c;
|
ptr->c = c;
|
||||||
@ -106,7 +106,7 @@ template <>
|
|||||||
class CApplyOnGH<CPack> : public CBaseForGHApply
|
class CApplyOnGH<CPack> : public CBaseForGHApply
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
bool applyOnGH(CGameHandler *gh, CConnection *c, void *pack, PlayerColor player) const
|
bool applyOnGH(CGameHandler *gh, CConnection *c, void *pack, PlayerColor player) const override
|
||||||
{
|
{
|
||||||
logGlobal->error("Cannot apply on GH plain CPack!");
|
logGlobal->error("Cannot apply on GH plain CPack!");
|
||||||
assert(0);
|
assert(0);
|
||||||
|
Loading…
Reference in New Issue
Block a user