mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-23 00:28:08 +02:00
Fix random map generation
This commit is contained in:
@ -109,7 +109,9 @@ void HeroPoolProcessor::selectNewHeroForSlot(const PlayerColor & color, TavernHe
|
||||
sah.slotID = slot;
|
||||
sah.replenishPoints = true;
|
||||
|
||||
CGHeroInstance *newHero = (nextHero == HeroTypeID::NONE) ? pickHeroFor(needNativeHero, color) : gameHandler->gameState()->heroesPool->unusedHeroesFromPool()[nextHero];
|
||||
CGHeroInstance *newHero = nextHero.hasValue()?
|
||||
gameHandler->gameState()->heroesPool->unusedHeroesFromPool()[nextHero]:
|
||||
pickHeroFor(needNativeHero, color);
|
||||
|
||||
if (newHero)
|
||||
{
|
||||
|
Reference in New Issue
Block a user