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fix
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@ -593,7 +593,7 @@ void CPlayerInterface::buildChanged(const CGTownInstance *town, BuildingID build
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}
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for (auto cgh : GH.windows().findWindows<ITownHolder>())
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cgh->buildChanged(town);
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cgh->buildChanged();
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}
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void CPlayerInterface::battleStartBefore(const BattleID & battleID, const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2)
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