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Laserlicht 2023-10-15 00:09:32 +02:00 committed by GitHub
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commit f6071ed181
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@ -593,7 +593,7 @@ void CPlayerInterface::buildChanged(const CGTownInstance *town, BuildingID build
}
for (auto cgh : GH.windows().findWindows<ITownHolder>())
cgh->buildChanged(town);
cgh->buildChanged();
}
void CPlayerInterface::battleStartBefore(const BattleID & battleID, const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2)