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* Fixed #33 -> Creatures tend to stop at every hex during movement

This commit is contained in:
beegee1
2011-08-01 17:36:18 +00:00
parent 2272b4a316
commit f609c4ad9a
15 changed files with 77 additions and 51 deletions

View File

@@ -596,7 +596,7 @@ void BattleResult::applyFirstCl( CClient *cl )
void BattleStackMoved::applyFirstCl( CClient *cl )
{
const CStack * movedStack = GS(cl)->curB->getStack(stack);
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tile,distance,ending);
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
}
void BattleStackAttacked::applyCl( CClient *cl )