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* Fixed #33 -> Creatures tend to stop at every hex during movement
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@@ -596,7 +596,7 @@ void BattleResult::applyFirstCl( CClient *cl )
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void BattleStackMoved::applyFirstCl( CClient *cl )
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{
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const CStack * movedStack = GS(cl)->curB->getStack(stack);
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BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tile,distance,ending);
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BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
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}
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void BattleStackAttacked::applyCl( CClient *cl )
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