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* Fixed #33 -> Creatures tend to stop at every hex during movement
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@@ -973,7 +973,7 @@ void BattleResult::applyGs( CGameState *gs )
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void BattleStackMoved::applyGs( CGameState *gs )
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{
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gs->curB->getStack(stack)->position = tile;
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gs->curB->getStack(stack)->position = tilesToMove.back();
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}
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DLL_EXPORT void BattleStackAttacked::applyGs( CGameState *gs )
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