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* Fixed #33 -> Creatures tend to stop at every hex during movement

This commit is contained in:
beegee1
2011-08-01 17:36:18 +00:00
parent 2272b4a316
commit f609c4ad9a
15 changed files with 77 additions and 51 deletions

View File

@@ -973,7 +973,7 @@ void BattleResult::applyGs( CGameState *gs )
void BattleStackMoved::applyGs( CGameState *gs )
{
gs->curB->getStack(stack)->position = tile;
gs->curB->getStack(stack)->position = tilesToMove.back();
}
DLL_EXPORT void BattleStackAttacked::applyGs( CGameState *gs )