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improve VS build filters file
This commit is contained in:
parent
2f305cc68d
commit
f61398b0ee
@ -29,9 +29,11 @@
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<Filter Include="serializer">
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<UniqueIdentifier>{2f582170-d8a6-42f3-8da3-8255bac28f5a}</UniqueIdentifier>
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</Filter>
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<Filter Include="battle">
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<UniqueIdentifier>{d18aad99-ef40-484a-b317-8f7a36d975fc}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="battle\BattleAction.cpp" />
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<ClCompile Include="CArtHandler.cpp" />
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<ClCompile Include="CBuildingHandler.cpp" />
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<ClCompile Include="CCreatureHandler.cpp" />
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@ -49,20 +51,11 @@
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<ClCompile Include="ResourceSet.cpp" />
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<ClCompile Include="CGameInterface.cpp" />
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<ClCompile Include="JsonNode.cpp" />
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<ClCompile Include="battle\BattleHex.cpp" />
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<ClCompile Include="CConsoleHandler.cpp" />
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<ClCompile Include="CThreadHelper.cpp" />
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<ClCompile Include="StdInc.cpp" />
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<ClCompile Include="battle\CObstacleInstance.cpp" />
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<ClCompile Include="CModHandler.cpp" />
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<ClCompile Include="CConfigHandler.cpp" />
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<ClCompile Include="battle\AccessibilityInfo.cpp" />
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<ClCompile Include="battle\BattleAttackInfo.cpp" />
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<ClCompile Include="battle\CBattleInfoCallback.cpp" />
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<ClCompile Include="battle\CBattleInfoEssentials.cpp" />
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<ClCompile Include="battle\CCallbackBase.cpp" />
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<ClCompile Include="battle\CPlayerBattleCallback.cpp" />
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<ClCompile Include="battle\ReachabilityInfo.cpp" />
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<ClCompile Include="Mapping\CCampaignHandler.cpp" />
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<ClCompile Include="GameConstants.cpp" />
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<ClCompile Include="VCMIDirs.cpp" />
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@ -267,9 +260,45 @@
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<ClCompile Include="serializer\CTypeList.cpp" />
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<ClCompile Include="serializer\Connection.cpp" />
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<ClCompile Include="CStack.cpp" />
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<ClCompile Include="battle\SideInBattle.cpp" />
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<ClCompile Include="battle\SiegeInfo.cpp" />
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<ClCompile Include="battle\BattleInfo.cpp" />
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<ClCompile Include="battle\AccessibilityInfo.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\BattleAction.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\BattleAttackInfo.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\BattleHex.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\BattleInfo.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\CBattleInfoCallback.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\CBattleInfoEssentials.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\CCallbackBase.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\CObstacleInstance.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\CPlayerBattleCallback.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\ReachabilityInfo.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\SideInBattle.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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<ClCompile Include="battle\SiegeInfo.cpp">
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<Filter>battle</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CCreatureSet.h">
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@ -323,12 +352,6 @@
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<ClInclude Include="CTownHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="battle\BattleAction.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="battle\CObstacleInstance.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="IGameEventsReceiver.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -350,9 +373,6 @@
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<ClInclude Include="AI_Base.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="battle\BattleHex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CConsoleHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -386,27 +406,6 @@
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<ClInclude Include="CConfigHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="AccessibilityInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="BattleAttackInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CBattleInfoCallback.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CBattleInfoEssentials.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CCallbackBase.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CPlayerBattleCallback.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ReachabilityInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Mapping\CCampaignHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -680,17 +679,47 @@
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<ClInclude Include="serializer\Connection.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="battle\BattleInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CStack.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="battle\AccessibilityInfo.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\BattleAction.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\BattleAttackInfo.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\BattleHex.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\BattleInfo.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\CBattleInfoCallback.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\CBattleInfoEssentials.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\CCallbackBase.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\CObstacleInstance.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\CPlayerBattleCallback.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\ReachabilityInfo.h">
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\SideInBattle.h">
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<Filter>Header Files</Filter>
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<Filter>battle</Filter>
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</ClInclude>
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<ClInclude Include="battle\SiegeInfo.h">
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<Filter>Header Files</Filter>
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<Filter>battle</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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</Project>
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