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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

improve VS build filters file

This commit is contained in:
Dydzio 2017-07-01 19:29:27 +02:00
parent 2f305cc68d
commit f61398b0ee

View File

@ -29,9 +29,11 @@
<Filter Include="serializer">
<UniqueIdentifier>{2f582170-d8a6-42f3-8da3-8255bac28f5a}</UniqueIdentifier>
</Filter>
<Filter Include="battle">
<UniqueIdentifier>{d18aad99-ef40-484a-b317-8f7a36d975fc}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="battle\BattleAction.cpp" />
<ClCompile Include="CArtHandler.cpp" />
<ClCompile Include="CBuildingHandler.cpp" />
<ClCompile Include="CCreatureHandler.cpp" />
@ -49,20 +51,11 @@
<ClCompile Include="ResourceSet.cpp" />
<ClCompile Include="CGameInterface.cpp" />
<ClCompile Include="JsonNode.cpp" />
<ClCompile Include="battle\BattleHex.cpp" />
<ClCompile Include="CConsoleHandler.cpp" />
<ClCompile Include="CThreadHelper.cpp" />
<ClCompile Include="StdInc.cpp" />
<ClCompile Include="battle\CObstacleInstance.cpp" />
<ClCompile Include="CModHandler.cpp" />
<ClCompile Include="CConfigHandler.cpp" />
<ClCompile Include="battle\AccessibilityInfo.cpp" />
<ClCompile Include="battle\BattleAttackInfo.cpp" />
<ClCompile Include="battle\CBattleInfoCallback.cpp" />
<ClCompile Include="battle\CBattleInfoEssentials.cpp" />
<ClCompile Include="battle\CCallbackBase.cpp" />
<ClCompile Include="battle\CPlayerBattleCallback.cpp" />
<ClCompile Include="battle\ReachabilityInfo.cpp" />
<ClCompile Include="Mapping\CCampaignHandler.cpp" />
<ClCompile Include="GameConstants.cpp" />
<ClCompile Include="VCMIDirs.cpp" />
@ -267,9 +260,45 @@
<ClCompile Include="serializer\CTypeList.cpp" />
<ClCompile Include="serializer\Connection.cpp" />
<ClCompile Include="CStack.cpp" />
<ClCompile Include="battle\SideInBattle.cpp" />
<ClCompile Include="battle\SiegeInfo.cpp" />
<ClCompile Include="battle\BattleInfo.cpp" />
<ClCompile Include="battle\AccessibilityInfo.cpp">
<Filter>battle</Filter>
</ClCompile>
<ClCompile Include="battle\BattleAction.cpp">
<Filter>battle</Filter>
</ClCompile>
<ClCompile Include="battle\BattleAttackInfo.cpp">
<Filter>battle</Filter>
</ClCompile>
<ClCompile Include="battle\BattleHex.cpp">
<Filter>battle</Filter>
</ClCompile>
<ClCompile Include="battle\BattleInfo.cpp">
<Filter>battle</Filter>
</ClCompile>
<ClCompile Include="battle\CBattleInfoCallback.cpp">
<Filter>battle</Filter>
</ClCompile>
<ClCompile Include="battle\CBattleInfoEssentials.cpp">
<Filter>battle</Filter>
</ClCompile>
<ClCompile Include="battle\CCallbackBase.cpp">
<Filter>battle</Filter>
</ClCompile>
<ClCompile Include="battle\CObstacleInstance.cpp">
<Filter>battle</Filter>
</ClCompile>
<ClCompile Include="battle\CPlayerBattleCallback.cpp">
<Filter>battle</Filter>
</ClCompile>
<ClCompile Include="battle\ReachabilityInfo.cpp">
<Filter>battle</Filter>
</ClCompile>
<ClCompile Include="battle\SideInBattle.cpp">
<Filter>battle</Filter>
</ClCompile>
<ClCompile Include="battle\SiegeInfo.cpp">
<Filter>battle</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CCreatureSet.h">
@ -323,12 +352,6 @@
<ClInclude Include="CTownHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="battle\BattleAction.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="battle\CObstacleInstance.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IGameEventsReceiver.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -350,9 +373,6 @@
<ClInclude Include="AI_Base.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="battle\BattleHex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CConsoleHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -386,27 +406,6 @@
<ClInclude Include="CConfigHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="AccessibilityInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BattleAttackInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CBattleInfoCallback.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CBattleInfoEssentials.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CCallbackBase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CPlayerBattleCallback.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ReachabilityInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Mapping\CCampaignHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -680,17 +679,47 @@
<ClInclude Include="serializer\Connection.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="battle\BattleInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CStack.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="battle\AccessibilityInfo.h">
<Filter>battle</Filter>
</ClInclude>
<ClInclude Include="battle\BattleAction.h">
<Filter>battle</Filter>
</ClInclude>
<ClInclude Include="battle\BattleAttackInfo.h">
<Filter>battle</Filter>
</ClInclude>
<ClInclude Include="battle\BattleHex.h">
<Filter>battle</Filter>
</ClInclude>
<ClInclude Include="battle\BattleInfo.h">
<Filter>battle</Filter>
</ClInclude>
<ClInclude Include="battle\CBattleInfoCallback.h">
<Filter>battle</Filter>
</ClInclude>
<ClInclude Include="battle\CBattleInfoEssentials.h">
<Filter>battle</Filter>
</ClInclude>
<ClInclude Include="battle\CCallbackBase.h">
<Filter>battle</Filter>
</ClInclude>
<ClInclude Include="battle\CObstacleInstance.h">
<Filter>battle</Filter>
</ClInclude>
<ClInclude Include="battle\CPlayerBattleCallback.h">
<Filter>battle</Filter>
</ClInclude>
<ClInclude Include="battle\ReachabilityInfo.h">
<Filter>battle</Filter>
</ClInclude>
<ClInclude Include="battle\SideInBattle.h">
<Filter>Header Files</Filter>
<Filter>battle</Filter>
</ClInclude>
<ClInclude Include="battle\SiegeInfo.h">
<Filter>Header Files</Filter>
<Filter>battle</Filter>
</ClInclude>
</ItemGroup>
</Project>
</Project>