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CCastleBuildings: add dialog for shipyard when there is boat already
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@ -627,6 +627,8 @@ void CCastleBuildings::buildingClicked(BuildingID building)
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case BuildingID::SHIPYARD:
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if(town->shipyardStatus() == IBoatGenerator::GOOD)
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LOCPLINT->showShipyardDialog(town);
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else if(town->shipyardStatus() == IBoatGenerator::BOAT_ALREADY_BUILT)
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]);
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break;
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case BuildingID::FORT:
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