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Integrated CClientState into GameEngine class

This commit is contained in:
Ivan Savenko
2025-02-10 22:08:50 +00:00
parent cacceda950
commit f657e85305
51 changed files with 240 additions and 275 deletions

View File

@ -44,7 +44,7 @@ void WindowHandler::pushWindow(std::shared_ptr<IShowActivatable> newInt)
if(!windowsStack.empty())
windowsStack.back()->deactivate();
windowsStack.push_back(newInt);
CCS->curh->set(Cursor::Map::POINTER);
ENGINE->cursor().set(Cursor::Map::POINTER);
newInt->activate();
totalRedraw();
}