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Integrated CClientState into GameEngine class
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@ -44,7 +44,7 @@ void WindowHandler::pushWindow(std::shared_ptr<IShowActivatable> newInt)
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if(!windowsStack.empty())
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windowsStack.back()->deactivate();
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windowsStack.push_back(newInt);
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CCS->curh->set(Cursor::Map::POINTER);
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ENGINE->cursor().set(Cursor::Map::POINTER);
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newInt->activate();
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totalRedraw();
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}
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