mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-15 01:24:45 +02:00
Integrated CClientState into GameEngine class
This commit is contained in:
@ -204,12 +204,12 @@ CHighScoreInputScreen::CHighScoreInputScreen(bool won, HighScoreCalculation calc
|
||||
for (int i = 0; i < 5; i++)
|
||||
texts.push_back(std::make_shared<CMultiLineLabel>(Rect(textareaW * i + border - (textareaW / 2), 530, textareaW, 100), FONT_HIGH_SCORE, ETextAlignment::TOPCENTER, Colors::WHITE, t[i]));
|
||||
|
||||
CCS->musich->playMusic(AudioPath::builtin("music/Win Scenario"), true, true);
|
||||
ENGINE->music().playMusic(AudioPath::builtin("music/Win Scenario"), true, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
videoPlayer = std::make_shared<VideoWidgetOnce>(Point(0, 0), VideoPath::builtin("LOSEGAME.SMK"), true, this);
|
||||
CCS->musich->playMusic(AudioPath::builtin("music/UltimateLose"), false, true);
|
||||
ENGINE->music().playMusic(AudioPath::builtin("music/UltimateLose"), false, true);
|
||||
}
|
||||
|
||||
if (settings["general"]["enableUiEnhancements"].Bool())
|
||||
|
Reference in New Issue
Block a user