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Integrated CClientState into GameEngine class
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@@ -627,7 +627,7 @@ void ScreenHandler::presentScreenTexture()
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{
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SDL_RenderClear(mainRenderer);
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SDL_RenderCopy(mainRenderer, screenTexture, nullptr, nullptr);
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CCS->curh->render();
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ENGINE->cursor().render();
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SDL_RenderPresent(mainRenderer);
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}
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