1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Use ISpellCaster in CSpell::canBeCast.

* -2 todo notes
This commit is contained in:
AlexVinS 2016-03-01 07:32:02 +03:00
parent d4d1693152
commit f6715ad787
8 changed files with 18 additions and 23 deletions

View File

@ -1661,7 +1661,7 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell
if(!spell->combatSpell)
return ESpellCastProblem::ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL;
const ESpellCastProblem::ESpellCastProblem specificProblem = spell->canBeCast(this, player);
const ESpellCastProblem::ESpellCastProblem specificProblem = spell->canBeCast(this, caster);
if(specificProblem != ESpellCastProblem::OK)
return specificProblem;

View File

@ -326,7 +326,7 @@ void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, c
env->sendAndApply(&ca);
}
ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const
ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
{
if(nullptr == cb->battleGetDefendedTown())
{
@ -338,11 +338,11 @@ ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattl
return ESpellCastProblem::NO_APPROPRIATE_TARGET;
}
CSpell::TargetInfo ti(owner, 0);//TODO: use real spell level
CSpell::TargetInfo ti(owner, caster->getSpellSchoolLevel(owner));
if(ti.smart)
{
//if spell targeting is smart, then only attacker can use it
if(cb->playerToSide(player) != 0)
if(cb->playerToSide(caster->getOwner()) != 0)
return ESpellCastProblem::NO_APPROPRIATE_TARGET;
}
@ -526,18 +526,13 @@ HealingSpellMechanics::EHealLevel RisingSpellMechanics::getHealLevel(int effectL
}
///SacrificeMechanics
ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const
ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
{
// for sacrifice we have to check for 2 targets (one dead to resurrect and one living to destroy)
bool targetExists = false;
bool targetToSacrificeExists = false;
const CGHeroInstance * caster = nullptr; //todo: use ISpellCaster
if(cb->battleHasHero(cb->playerToSide(player)))
caster = cb->battleGetFightingHero(cb->playerToSide(player));
for(const CStack * stack : cb->battleGetAllStacks())
{
//using isImmuneBy directly as this mechanics does not have overridden immunity check
@ -545,7 +540,7 @@ ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattle
//TODO: check that we really should check immunity for both stacks
ESpellCastProblem::ESpellCastProblem res = owner->internalIsImmune(caster, stack);
const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
const bool casterStack = stack->owner == player;
const bool casterStack = stack->owner == caster->getOwner();
if(!immune && casterStack)
{
@ -635,13 +630,13 @@ ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStac
}
///SummonMechanics
ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const
ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
{
//check if there are summoned elementals of other type
auto otherSummoned = cb->battleGetStacksIf([player, this](const CStack * st)
auto otherSummoned = cb->battleGetStacksIf([caster, this](const CStack * st)
{
return (st->owner == player)
return (st->owner == caster->getOwner())
&& (vstd::contains(st->state, EBattleStackState::SUMMONED))
&& (!vstd::contains(st->state, EBattleStackState::CLONED))
&& (st->getCreature()->idNumber != creatureToSummon);

View File

@ -78,7 +78,7 @@ class DLL_LINKAGE EarthquakeMechanics : public DefaultSpellMechanics
{
public:
EarthquakeMechanics(CSpell * s): DefaultSpellMechanics(s){};
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
protected:
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
};
@ -127,7 +127,7 @@ class DLL_LINKAGE SacrificeMechanics : public RisingSpellMechanics
public:
SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
protected:
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
@ -146,7 +146,7 @@ class DLL_LINKAGE SummonMechanics : public DefaultSpellMechanics
public:
SummonMechanics(CSpell * s, CreatureID cre): DefaultSpellMechanics(s), creatureToSummon(cre){};
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
protected:
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
private:

View File

@ -741,7 +741,7 @@ std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargeting
return attackedCres;
}
ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const
ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
{
//no problems by default, this method is for spell-specific problems
return ESpellCastProblem::OK;

View File

@ -40,7 +40,7 @@ public:
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;

View File

@ -143,9 +143,9 @@ ui32 CSpell::calculateDamage(const ISpellCaster * caster, const CStack * affecte
return adjustRawDamage(caster, affectedCreature, calculateRawEffectValue(spellSchoolLevel, usedSpellPower));
}
ESpellCastProblem::ESpellCastProblem CSpell::canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const
ESpellCastProblem::ESpellCastProblem CSpell::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
{
return mechanics->canBeCast(cb, player);
return mechanics->canBeCast(cb, caster);
}
std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const

View File

@ -267,7 +267,7 @@ public:
///internal interface (for callbacks)
///Checks general but spell-specific problems for all casting modes. Use only during battle.
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const;
///checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into account general problems such as not having spellbook or mana points etc.
ESpellCastProblem::ESpellCastProblem isImmuneAt(const CBattleInfoCallback * cb, const ISpellCaster * caster, ECastingMode::ECastingMode mode, BattleHex destination) const;

View File

@ -106,7 +106,7 @@ public:
virtual std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const = 0;
virtual std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const = 0;
virtual ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const = 0;
virtual ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const = 0;
virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const = 0;