diff --git a/ChangeLog.md b/ChangeLog.md index 449bcacdd..dfb6c3d30 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -1,3 +1,94 @@ +# 1.5.1 -> 1.5.2 + +### Stability +* Fixed crash on closing game while combat or map animations are playing +* Fixed crash on closing game while network thread is waiting for dialog to be closed +* Fixed random crash on starting random map with 'random' number of players +* Fixed crash caused by thread races on loading map list +* Failure to read data from network connection will show up as 'disconnection' and not as a crash +* Fixed a possible crash when replaying a manually played battle with the 'unlimited battle replay' option set +* Fixed crash when loading save made on a 64-bit system or connecting to multiplayer game with a 64-bit host on a 32-bit system (and vice versa) +* Fixed crash when ending a battle in a draw when a hero has the Necromancy skill +* Fixed crash when having SPELL_LIKE_ATTACK bonus with invalid spell ID +* Fixed transfer of non-first artefacts in backpack if hero does not transfer as well +* Game will now abort loading if a corrupt mod is detected instead of crashing without explanation later + +### Multiplayer +* Contact between allied players will no longer break simturns +* Having hero in range of object owned by another player will now be registered as contact +* Multiplayer saves are now visible when starting a single player game +* Added chat command '!vote' to initiate a vote to change the duration of simultaneous turns or to change turn timers +* Added chat command '!help' to list all available chat commands +* All multiplayer chat commands now use a leading exclamation mark + +### Campaigns +* If the hero attacks an enemy player and is defeated, he will be correctly registered as defeated by the defending player. +* Allow standard victory condition on 'To kill a hero' campaign mission in line with H3 +* Fixes Adrienne starting without Inferno spell in campaign + +### Interface +* For artefacts that are part of a combined artefact, the game will now show which component of that artefact your hero has. +* Fixed broken in 1.5.1 shortcut for artifact sets saving +* Fixed full screen toggle (F4) not applying changes immediately +* Retaliation preview now accounts for creatures that don't receive retaliations (Sprites, Archdevils, etc) +* Fixed not visible retaliation preview if damage estimation string is longer than battle log line due to long creature name +* Game will now select last save on loading screen +* High Scores screen and Campaign Epilogue screen are now displayed with background on resolutions higher than 800x600 +* Fixed non-functioning shortcut 'P' to access Puzzle Map from adventure map +* Added keyboard shortcuts to markets and altars. 'Space' to confirm deal and 'M' to trade maximum possible amount +* Pressing 'Escape' in main menu will now trigger 'Back' and 'Quit' buttons +* Added keyboard shortcuts to hero exchange window: +* * 'F10' will now swap armies +* * 'F11' will now swap artifacts. Additionally, 'Ctrl+F11' will swap equipped artifacts, and 'Shift+F11' will swap backpacks +* * Added unassigned shortcuts to move armies or artifacts to left or right side +* Added keyboard shortcuts to access buildings from town interface: +* * 'F' will now open Fort window +* * 'B' will now open Town Hall window +* * 'G' will now open Mage Guild window +* * 'M' will now open Marketplace +* * 'R' will now open recruitment interface +* * 'T' will now open Tavern window +* * 'G' will now open Thieves Guild +* * 'E' will now open hero exchange screen, if both heroes are present in town +* * 'H' will now open hero screen. Additionally, 'Shift+H' will open garrisoned hero screen, and 'Ctrl+H' will open visiting hero screen +* * 'Space' will now swap visiting and garrisoned heroes +* Added keyboard shortcuts to switch between tabs in Scenario Selection window: +* * 'E' will open Extra Options tab +* * 'T' will open Turn Options tab +* * 'I' will open Invite Players window (only for lobby games) +* * 'R' will now replay video in campaigns +* Added keyboard shortcuts to Adventure map: +* * 'L' will now prompt to open Load Game screen +* * 'M' will now prompt to go to main menu +* * 'Ctrl+N' will now prompt to go to New Game screen +* * 'Ctrl+Q' will now prompt to quit game +* * Page Up, Page Down, Home and End keys will now move hero on adventure map similar to numpad equivalents +* * Fixed non-functioning shortcuts '+' and '-' on numpad to zoom adventure map +* Added keyboard shortcuts to Battle interface: +* * 'V' now allows to view information of hovered unit +* * 'I' now allows to view information of active unit + +### Mechanics +* Game will no longer pick creatures exclusive to AB campaigns for random creatures or for Refugee Camp, in line with H3 +* If original movement rules are on, it is not possible to attack guards from visitable object directly, only from free tile +* Fixed bug leading that allowed picking up objects while flying on top of water +* Hero can now land when flying from guarded tile to accessible guarded tile irregardless of original movement rules switch +* Interface will now use same arrow for U-turns in path as H3 + +### AI +* Nullkiller AI can now explore the map +* Nullkiller AI will no longer use the map reveal cheat when allied with a human or when playing on low difficulty + +### Launcher +* When extracting data from gog.com offline installer game will extract files directly into used data directory instead of temporary directory + +### Map Editor +* Fixed victory / loss conditions widget initialization + +### Modding +* Hero specialties with multiple bonuses that have TIMES_HERO_LEVEL updater now work as expected +* Spells that apply multiple bonuses with same type and subtype but different value type now work as expected + # 1.5.0 -> 1.5.1 ### Stability