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Use inheritance instead of composition for campaign header
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@@ -684,7 +684,7 @@ void CVCMIServer::updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo,
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}
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else if(si->mode == StartInfo::NEW_GAME || si->mode == StartInfo::CAMPAIGN)
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{
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if(mi->campaignHeader)
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if(mi->campaign)
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return;
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for(int i = 0; i < mi->mapHeader->players.size(); i++)
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