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Unified Dispell-related bonus selectors

This commit is contained in:
AlexVinS 2016-10-01 10:31:59 +03:00
parent 96c17505ae
commit f6bfba0ced
7 changed files with 35 additions and 18 deletions

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@ -1188,16 +1188,6 @@ namespace Selector
dummy.subtype = subtype;
return sel(&dummy);
}
bool DLL_LINKAGE positiveSpellEffects(const Bonus *b)
{
if(b->source == Bonus::SPELL_EFFECT)
{
CSpell *sp = SpellID(b->sid).toSpell();
return sp->isPositive();
}
return false; //not a spell effect
}
}
const CStack * retreiveStackBattle(const CBonusSystemNode *node)

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@ -965,12 +965,20 @@ namespace Selector
CSelector DLL_LINKAGE source(Bonus::BonusSource source, ui32 sourceID);
CSelector DLL_LINKAGE sourceTypeSel(Bonus::BonusSource source);
/**
* Selects all bonuses
* Usage example: Selector::all.And(<functor>).And(<functor>)...)
*/
extern DLL_LINKAGE CSelector all;
/**
* Selects nothing
* Usage example: Selector::none.Or(<functor>).Or(<functor>)...)
*/
extern DLL_LINKAGE CSelector none;
bool DLL_LINKAGE matchesType(const CSelector &sel, Bonus::BonusType type);
bool DLL_LINKAGE matchesTypeSubtype(const CSelector &sel, Bonus::BonusType type, TBonusSubtype subtype);
bool DLL_LINKAGE positiveSpellEffects(const Bonus *b);
}
extern DLL_LINKAGE const std::map<std::string, Bonus::BonusType> bonusNameMap;

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@ -203,7 +203,7 @@ bool CureMechanics::dispellSelector(const Bonus * b)
ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
{
//Selector method name is ok as cashing string. --AVS
if(!obj->canBeHealed() && !obj->hasBonus(CSelector(DefaultSpellMechanics::dispellSelector).And(CSelector(CureMechanics::dispellSelector)), Selector::all, "CureMechanics::dispellSelector"))
if(!obj->canBeHealed() && !canDispell(obj, dispellSelector, "CureMechanics::dispellSelector"))
return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
return DefaultSpellMechanics::isImmuneByStack(caster, obj);
@ -213,7 +213,7 @@ ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpell
void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
{
DefaultSpellMechanics::applyBattle(battle, packet);
doDispell(battle, packet, Selector::sourceType(Bonus::SPELL_EFFECT));
doDispell(battle, packet, Selector::all);
}
ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
@ -231,7 +231,7 @@ ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISp
return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
}
if(obj->hasBonus(CSelector(DefaultSpellMechanics::dispellSelector), Selector::all, "DefaultSpellMechanics::dispellSelector"))
if(canDispell(obj, Selector::all, "DefaultSpellMechanics::dispellSelector"))
return ESpellCastProblem::OK;
else
return ESpellCastProblem::WRONG_SPELL_TARGET;

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@ -745,10 +745,15 @@ void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast
for(auto stackID : packet->affectedCres)
{
CStack *s = battle->getStack(stackID);
s->popBonuses(CSelector(dispellSelector).And(selector));
s->popBonuses(selector.And(dispellSelector));
}
}
bool DefaultSpellMechanics::canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string & cachingStr/* = "" */) const
{
return obj->hasBonus(selector.And(dispellSelector), Selector::all, cachingStr);
}
void DefaultSpellMechanics::handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack*> & stacks) const
{
auto predicate = [&, this](const CStack * s)->bool

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@ -72,8 +72,8 @@ protected:
virtual std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const;
protected:
static bool dispellSelector(const Bonus * bonus);
void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
bool canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string &cachingStr = "") const;
private:
void cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const;
@ -81,6 +81,8 @@ private:
void handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const;
void handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const;
static bool dispellSelector(const Bonus * bonus);
friend class SpellCastContext;
};

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@ -83,14 +83,24 @@ void DispellHelpfulMechanics::applyBattle(BattleInfo * battle, const BattleSpell
{
DefaultSpellMechanics::applyBattle(battle, packet);
doDispell(battle, packet, Selector::positiveSpellEffects);
doDispell(battle, packet, positiveSpellEffects);
}
ESpellCastProblem::ESpellCastProblem DispellHelpfulMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
{
if(!obj->hasBonus(Selector::positiveSpellEffects, Selector::all, "Selector::positiveSpellEffects"))
if(!canDispell(obj, positiveSpellEffects, "DispellHelpfulMechanics::positiveSpellEffects"))
return ESpellCastProblem::NO_SPELLS_TO_DISPEL;
//use default algorithm only if there is no mechanics-related problem
return DefaultSpellMechanics::isImmuneByStack(caster,obj);
}
bool DispellHelpfulMechanics::positiveSpellEffects(const Bonus *b)
{
if(b->source == Bonus::SPELL_EFFECT)
{
CSpell *sp = SpellID(b->sid).toSpell();
return sp->isPositive();
}
return false; //not a spell effect
}

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@ -40,4 +40,6 @@ public:
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
private:
static bool positiveSpellEffects(const Bonus * b);
};