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Merge pull request #2297 from vcmi/rmg_roads

Rmg roads
This commit is contained in:
DjWarmonger 2023-07-11 09:25:24 +02:00 committed by GitHub
commit f6cc61e0be
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 244 additions and 134 deletions

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@ -119,12 +119,11 @@ RandomMapTab::RandomMapTab():
std::string cbRoadType = "selectRoad_" + road->getJsonKey();
addCallback(cbRoadType, [&, road](bool on)
{
mapGenOptions->setRoadEnabled(road->getJsonKey(), on);
mapGenOptions->setRoadEnabled(road->getId(), on);
updateMapInfoByHost();
});
}
build(config);
updateMapInfoByHost();
@ -313,7 +312,7 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
{
if(auto w = widget<CToggleButton>(r->getJsonKey()))
{
w->setSelected(opts->isRoadEnabled(r->getJsonKey()));
w->setSelected(opts->isRoadEnabled(r->getId()));
}
}
}

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@ -26,6 +26,9 @@ CMapGenOptions::CMapGenOptions()
waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
{
resetPlayersMap();
setRoadEnabled(RoadId(Road::DIRT_ROAD), true);
setRoadEnabled(RoadId(Road::GRAVEL_ROAD), true);
setRoadEnabled(RoadId(Road::COBBLESTONE_ROAD), true);
}
si32 CMapGenOptions::getWidth() const
@ -233,17 +236,26 @@ void CMapGenOptions::setMapTemplate(const std::string & name)
setMapTemplate(VLC->tplh->getTemplate(name));
}
void CMapGenOptions::setRoadEnabled(const std::string & roadName, bool enable)
void CMapGenOptions::setRoadEnabled(const RoadId & roadType, bool enable)
{
if(enable)
disabledRoads.erase(roadName);
if (enable)
{
enabledRoads.insert(roadType);
}
else
disabledRoads.insert(roadName);
{
enabledRoads.erase(roadType);
}
}
bool CMapGenOptions::isRoadEnabled(const std::string & roadName) const
bool CMapGenOptions::isRoadEnabled(const RoadId & roadType) const
{
return !disabledRoads.count(roadName);
return enabledRoads.count(roadType);
}
bool CMapGenOptions::isRoadEnabled() const
{
return !enabledRoads.empty();
}
void CMapGenOptions::setPlayerTeam(const PlayerColor & color, const TeamID & team)

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@ -110,8 +110,9 @@ public:
EMonsterStrength::EMonsterStrength getMonsterStrength() const;
void setMonsterStrength(EMonsterStrength::EMonsterStrength value);
bool isRoadEnabled(const std::string & roadName) const;
void setRoadEnabled(const std::string & roadName, bool enable);
bool isRoadEnabled(const RoadId & roadType) const;
bool isRoadEnabled() const;
void setRoadEnabled(const RoadId & roadType, bool enable);
/// The first player colors belong to standard players and the last player colors belong to comp only players.
/// All standard players are by default of type EPlayerType::AI.
@ -156,7 +157,7 @@ private:
EWaterContent::EWaterContent waterContent;
EMonsterStrength::EMonsterStrength monsterStrength;
std::map<PlayerColor, CPlayerSettings> players;
std::set<std::string> disabledRoads;
std::set<RoadId> enabledRoads;
const CRmgTemplate * mapTemplate;
@ -187,7 +188,7 @@ public:
setMapTemplate(templateName);
}
h & disabledRoads;
h & enabledRoads;
}
}
};

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@ -80,11 +80,6 @@ void CMapGenerator::loadConfig()
config.pandoraMultiplierSpells = randomMapJson["pandoras"]["valueMultiplierSpells"].Integer();
config.pandoraSpellSchool = randomMapJson["pandoras"]["valueSpellSchool"].Integer();
config.pandoraSpell60 = randomMapJson["pandoras"]["valueSpell60"].Integer();
//override config with game options
if(!mapGenOptions.isRoadEnabled(config.secondaryRoadType))
config.secondaryRoadType = "";
if(!mapGenOptions.isRoadEnabled(config.defaultRoadType))
config.defaultRoadType = config.secondaryRoadType;
config.singleThread = randomMapJson["singleThread"].Bool();
}

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@ -435,11 +435,12 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
}
}
ZoneConnection::ZoneConnection()
: zoneA(-1),
ZoneConnection::ZoneConnection():
zoneA(-1),
zoneB(-1),
guardStrength(0),
connectionType(EConnectionType::EConnectionType::GUARDED)
connectionType(rmg::EConnectionType::GUARDED),
hasRoad(rmg::ERoadOption::ROAD_TRUE)
{
}
@ -475,10 +476,15 @@ int ZoneConnection::getGuardStrength() const
return guardStrength;
}
EConnectionType::EConnectionType ZoneConnection::getConnectionType() const
rmg::EConnectionType ZoneConnection::getConnectionType() const
{
return connectionType;
}
rmg::ERoadOption ZoneConnection::getRoadOption() const
{
return hasRoad;
}
bool operator==(const ZoneConnection & l, const ZoneConnection & r)
{
@ -495,10 +501,18 @@ void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
"wide"
};
static const std::vector<std::string> roadOptions =
{
"true",
"false",
"random"
};
handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
handler.serializeInt("guard", guardStrength, 0);
handler.serializeEnum("type", connectionType, connectionTypes);
handler.serializeEnum("road", hasRoad, roadOptions);
}
}

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@ -67,20 +67,24 @@ public:
void serializeJson(JsonSerializeFormat & handler);
};
namespace EConnectionType
{
enum class EConnectionType
{
GUARDED = 0, //default
FICTIVE,
REPULSIVE,
WIDE
};
}
namespace rmg
{
enum class EConnectionType
{
GUARDED = 0, //default
FICTIVE,
REPULSIVE,
WIDE
};
enum class ERoadOption
{
ROAD_TRUE,
ROAD_FALSE,
ROAD_RANDOM
};
class DLL_LINKAGE ZoneConnection
{
public:
@ -91,7 +95,8 @@ public:
TRmgTemplateZoneId getZoneB() const;
TRmgTemplateZoneId getOtherZoneId(TRmgTemplateZoneId id) const;
int getGuardStrength() const;
EConnectionType::EConnectionType getConnectionType() const;
rmg::EConnectionType getConnectionType() const;
rmg::ERoadOption getRoadOption() const;
void serializeJson(JsonSerializeFormat & handler);
@ -100,7 +105,8 @@ private:
TRmgTemplateZoneId zoneA;
TRmgTemplateZoneId zoneB;
int guardStrength;
EConnectionType::EConnectionType connectionType;
rmg::EConnectionType connectionType;
rmg::ERoadOption hasRoad;
};
class DLL_LINKAGE ZoneOptions

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@ -75,7 +75,7 @@ void CZonePlacer::findPathsBetweenZones()
for (auto & connection : connectedZoneIds)
{
if (connection.getConnectionType() == EConnectionType::EConnectionType::REPULSIVE)
if (connection.getConnectionType() == rmg::EConnectionType::REPULSIVE)
{
//Do not consider virtual connections for graph distance
continue;
@ -536,7 +536,7 @@ void CZonePlacer::attractConnectedZones(TZoneMap & zones, TForceVector & forces,
for (const auto & connection : zone.second->getConnections())
{
if (connection.getConnectionType() == EConnectionType::EConnectionType::REPULSIVE)
if (connection.getConnectionType() == rmg::EConnectionType::REPULSIVE)
{
continue;
}
@ -625,7 +625,7 @@ void CZonePlacer::separateOverlappingZones(TZoneMap &zones, TForceVector &forces
//TODO: Consider z plane?
for (auto& connection : zone.second->getConnections())
{
if (connection.getConnectionType() == EConnectionType::EConnectionType::REPULSIVE)
if (connection.getConnectionType() == rmg::EConnectionType::REPULSIVE)
{
auto & otherZone = zones[connection.getOtherZoneId(zone.second->getId())];
float3 otherZoneCenter = otherZone->getCenter();
@ -693,7 +693,7 @@ void CZonePlacer::moveOneZone(TZoneMap& zones, TForceVector& totalForces, TDista
for (const auto& connection : firstZone->getConnections())
{
//FIXME: Should we also exclude fictive connections?
if (connection.getConnectionType() != EConnectionType::EConnectionType::REPULSIVE)
if (connection.getConnectionType() != rmg::EConnectionType::REPULSIVE)
{
connectedZones.insert(connection.getOtherZoneId(firstZone->getId()));
}
@ -740,7 +740,7 @@ void CZonePlacer::moveOneZone(TZoneMap& zones, TForceVector& totalForces, TDista
float maxDistance = 0;
for (auto con : misplacedZone->getConnections())
{
if (con.getConnectionType() == EConnectionType::EConnectionType::REPULSIVE)
if (con.getConnectionType() == rmg::EConnectionType::REPULSIVE)
{
continue;
}

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@ -98,6 +98,7 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
bool success = false;
auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA());
auto & otherZone = map.getZones().at(otherZoneId);
bool createRoad = shouldGenerateRoad(connection);
//1. Try to make direct connection
//Do if it's not prohibited by terrain settings
@ -110,7 +111,7 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
if (directConnectionIterator != dNeighbourZones.end())
{
if (connection.getConnectionType() == EConnectionType::EConnectionType::WIDE)
if (connection.getConnectionType() == rmg::EConnectionType::WIDE)
{
for (auto borderPos : directConnectionIterator->second)
{
@ -159,8 +160,8 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
}
}
if (connection.getConnectionType() == EConnectionType::EConnectionType::FICTIVE ||
connection.getConnectionType() == EConnectionType::EConnectionType::REPULSIVE)
if (connection.getConnectionType() == rmg::EConnectionType::FICTIVE ||
connection.getConnectionType() == rmg::EConnectionType::REPULSIVE)
{
//Fictive or repulsive connections are not real, take no action
dCompleted.push_back(connection);
@ -254,15 +255,18 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
otherZone->getModificator<ObjectManager>()->updateDistances(guardPos);
}
assert(zone.getModificator<RoadPlacer>());
zone.getModificator<RoadPlacer>()->addRoadNode(guardPos);
assert(otherZone->getModificator<RoadPlacer>());
otherZone->getModificator<RoadPlacer>()->addRoadNode(roadNode);
assert(otherZone->getModificator<ConnectionsPlacer>());
otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
if (createRoad)
{
assert(zone.getModificator<RoadPlacer>());
zone.getModificator<RoadPlacer>()->addRoadNode(guardPos);
assert(otherZone->getModificator<RoadPlacer>());
otherZone->getModificator<RoadPlacer>()->addRoadNode(roadNode);
assert(otherZone->getModificator<ConnectionsPlacer>());
otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
}
success = true;
}
}
@ -274,7 +278,7 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
{
if(generator.getZoneWater() && generator.getZoneWater()->getModificator<WaterProxy>())
{
if(generator.getZoneWater()->getModificator<WaterProxy>()->waterKeepConnection(connection.getZoneA(), connection.getZoneB()))
if(generator.getZoneWater()->getModificator<WaterProxy>()->waterKeepConnection(connection, createRoad))
{
assert(otherZone->getModificator<ConnectionsPlacer>());
otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
@ -292,6 +296,8 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
bool success = false;
auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA());
auto & otherZone = map.getZones().at(otherZoneId);
bool allowRoad = shouldGenerateRoad(connection);
//3. place subterrain gates
if(zone.isUnderground() != otherZone->isUnderground())
@ -341,8 +347,8 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
zone.connectPath(path1);
otherZone->connectPath(path2);
manager.placeObject(rmgGate1, guarded1, true);
managerOther.placeObject(rmgGate2, guarded2, true);
manager.placeObject(rmgGate1, guarded1, true, allowRoad);
managerOther.placeObject(rmgGate2, guarded2, true, allowRoad);
assert(otherZone->getModificator<ConnectionsPlacer>());
otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
@ -359,8 +365,10 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
auto * teleport1 = factory->create();
auto * teleport2 = factory->create();
zone.getModificator<ObjectManager>()->addRequiredObject(teleport1, connection.getGuardStrength());
otherZone->getModificator<ObjectManager>()->addRequiredObject(teleport2, connection.getGuardStrength());
RequiredObjectInfo obj1(teleport1, connection.getGuardStrength(), allowRoad);
RequiredObjectInfo obj2(teleport2, connection.getGuardStrength(), allowRoad);
zone.getModificator<ObjectManager>()->addRequiredObject(obj1);
otherZone->getModificator<ObjectManager>()->addRequiredObject(obj2);
assert(otherZone->getModificator<ConnectionsPlacer>());
otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
@ -386,6 +394,12 @@ void ConnectionsPlacer::collectNeighbourZones()
}
}
bool ConnectionsPlacer::shouldGenerateRoad(const rmg::ZoneConnection& connection) const
{
return connection.getRoadOption() == rmg::ERoadOption::ROAD_TRUE ||
(connection.getRoadOption() == rmg::ERoadOption::ROAD_RANDOM && zone.getRand().nextDouble() >= 0.5f);
}
void ConnectionsPlacer::createBorder()
{
rmg::Area borderArea(zone.getArea().getBorder());
@ -401,7 +415,7 @@ void ConnectionsPlacer::createBorder()
{
auto otherZone = connection.getOtherZoneId(zone.getId());
if (connection.getConnectionType() == EConnectionType::EConnectionType::WIDE)
if (connection.getConnectionType() == rmg::EConnectionType::WIDE)
{
auto sharedBorder = borderArea.getSubarea([this, otherZone, &borderOutsideArea](const int3 & t)
{

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@ -28,6 +28,8 @@ public:
void selfSideIndirectConnection(const rmg::ZoneConnection & connection);
void otherSideConnection(const rmg::ZoneConnection & connection);
void createBorder();
bool shouldGenerateRoad(const rmg::ZoneConnection& connection) const;
protected:
void collectNeighbourZones();

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@ -63,8 +63,11 @@ bool MinePlacer::placeMines(ObjectManager & manager)
createdMines.push_back(mine);
if(!i && (res == EGameResID::WOOD || res == EGameResID::ORE))
manager.addCloseObject(mine, rmginfo.value); //only first wood&ore mines are close
if (!i && (res == EGameResID::WOOD || res == EGameResID::ORE))
{
//only first wood & ore mines are close
manager.addCloseObject(RequiredObjectInfo(mine, rmginfo.value));
}
else
requiredObjects.push_back(std::pair<CGObjectInstance*, ui32>(mine, rmginfo.value));
}
@ -74,7 +77,7 @@ bool MinePlacer::placeMines(ObjectManager & manager)
RandomGeneratorUtil::randomShuffle(requiredObjects, zone.getRand());
for (const auto& obj : requiredObjects)
{
manager.addRequiredObject(obj.first, obj.second);
manager.addRequiredObject(RequiredObjectInfo(obj.first, obj.second));
}
//create extra resources
@ -84,9 +87,13 @@ bool MinePlacer::placeMines(ObjectManager & manager)
{
for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc)
{
auto * resourse = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
resourse->amount = CGResource::RANDOM_AMOUNT;
manager.addNearbyObject(resourse, mine);
auto * resource = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
resource->amount = CGResource::RANDOM_AMOUNT;
RequiredObjectInfo roi;
roi.obj = resource;
roi.nearbyTarget = mine;
manager.addNearbyObject(roi);
}
}
}

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@ -57,22 +57,22 @@ void ObjectManager::createDistancesPriorityQueue()
}
}
void ObjectManager::addRequiredObject(CGObjectInstance * obj, si32 strength)
void ObjectManager::addRequiredObject(const RequiredObjectInfo & info)
{
RecursiveLock lock(externalAccessMutex);
requiredObjects.emplace_back(obj, strength);
requiredObjects.emplace_back(info);
}
void ObjectManager::addCloseObject(CGObjectInstance * obj, si32 strength)
void ObjectManager::addCloseObject(const RequiredObjectInfo & info)
{
RecursiveLock lock(externalAccessMutex);
closeObjects.emplace_back(obj, strength);
closeObjects.emplace_back(info);
}
void ObjectManager::addNearbyObject(CGObjectInstance * obj, CGObjectInstance * nearbyTarget)
void ObjectManager::addNearbyObject(const RequiredObjectInfo & info)
{
RecursiveLock lock(externalAccessMutex);
nearbyObjects.emplace_back(obj, nearbyTarget);
nearbyObjects.emplace_back(info);
}
void ObjectManager::updateDistances(const rmg::Object & obj)
@ -331,13 +331,11 @@ bool ObjectManager::createRequiredObjects()
logGlobal->trace("Creating required objects");
//RecursiveLock lock(externalAccessMutex); //Why could requiredObjects be modified during the loop?
for(const auto & object : requiredObjects)
for(const auto & objInfo : requiredObjects)
{
auto * obj = object.first;
//FIXME: Invalid dObject inside object?
rmg::Object rmgObject(*obj);
rmg::Object rmgObject(*objInfo.obj);
rmgObject.setTemplate(zone.getTerrainType());
bool guarded = addGuard(rmgObject, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY));
bool guarded = addGuard(rmgObject, objInfo.guardStrength, (objInfo.obj->ID == Obj::MONOLITH_TWO_WAY));
Zone::Lock lock(zone.areaMutex);
auto path = placeAndConnectObject(zone.areaPossible(), rmgObject, 3, guarded, false, OptimizeType::DISTANCE);
@ -349,14 +347,14 @@ bool ObjectManager::createRequiredObjects()
}
zone.connectPath(path);
placeObject(rmgObject, guarded, true);
placeObject(rmgObject, guarded, true, objInfo.createRoad);
for(const auto & nearby : nearbyObjects)
{
if(nearby.second != obj)
if(nearby.nearbyTarget != nearby.obj)
continue;
rmg::Object rmgNearObject(*nearby.first);
rmg::Object rmgNearObject(*nearby.obj);
rmg::Area possibleArea(rmgObject.instances().front()->getBlockedArea().getBorderOutside());
possibleArea.intersect(zone.areaPossible());
if(possibleArea.empty())
@ -366,21 +364,18 @@ bool ObjectManager::createRequiredObjects()
}
rmgNearObject.setPosition(*RandomGeneratorUtil::nextItem(possibleArea.getTiles(), zone.getRand()));
placeObject(rmgNearObject, false, false);
placeObject(rmgNearObject, false, false, nearby.createRoad);
}
}
for(const auto & object : closeObjects)
for(const auto & objInfo : closeObjects)
{
auto * obj = object.first;
//TODO: Wrap into same area proxy?
Zone::Lock lock(zone.areaMutex);
auto possibleArea = zone.areaPossible();
rmg::Object rmgObject(*obj);
rmg::Object rmgObject(*objInfo.obj);
rmgObject.setTemplate(zone.getTerrainType());
bool guarded = addGuard(rmgObject, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY));
bool guarded = addGuard(rmgObject, objInfo.guardStrength, (objInfo.obj->ID == Obj::MONOLITH_TWO_WAY));
auto path = placeAndConnectObject(zone.areaPossible(), rmgObject,
[this, &rmgObject](const int3 & tile)
{
@ -401,10 +396,10 @@ bool ObjectManager::createRequiredObjects()
for(const auto & nearby : nearbyObjects)
{
if(nearby.second != obj)
if(nearby.nearbyTarget != objInfo.obj)
continue;
rmg::Object rmgNearObject(*nearby.first);
rmg::Object rmgNearObject(*nearby.obj);
rmg::Area possibleArea(rmgObject.instances().front()->getBlockedArea().getBorderOutside());
possibleArea.intersect(zone.areaPossible());
if(possibleArea.empty())
@ -420,10 +415,10 @@ bool ObjectManager::createRequiredObjects()
//create object on specific positions
//TODO: implement guards
for (const auto &obj : instantObjects)
for (const auto &objInfo : instantObjects)
{
rmg::Object rmgObject(*obj.first);
rmgObject.setPosition(obj.second);
rmg::Object rmgObject(*objInfo.obj);
rmgObject.setPosition(objInfo.pos);
placeObject(rmgObject, false, false);
}
@ -435,7 +430,7 @@ bool ObjectManager::createRequiredObjects()
return true;
}
void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateDistance)
void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateDistance, bool createRoad/* = false*/)
{
object.finalize(map);
@ -492,25 +487,27 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
break;
}
}
switch(object.instances().front()->object().ID)
if (createRoad)
{
case Obj::TOWN:
case Obj::RANDOM_TOWN:
case Obj::MONOLITH_TWO_WAY:
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
if (auto* m = zone.getModificator<RoadPlacer>())
m->addRoadNode(object.instances().front()->getVisitablePosition());
}
//TODO: Add road node to these objects:
/*
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
case Obj::RANDOM_TOWN:
case Obj::MONOLITH_ONE_WAY_EXIT:
case Obj::SUBTERRANEAN_GATE:
case Obj::SHIPYARD:
if(auto * m = zone.getModificator<RoadPlacer>())
m->addRoadNode(object.instances().front()->getVisitablePosition());
break;
*/
switch (object.instances().front()->object().ID)
{
case Obj::WATER_WHEEL:
if(auto * m = zone.getModificator<RiverPlacer>())
if (auto* m = zone.getModificator<RiverPlacer>())
m->addRiverNode(object.instances().front()->getVisitablePosition());
break;
default:
break;
}
@ -613,4 +610,20 @@ bool ObjectManager::addGuard(rmg::Object & object, si32 strength, bool zoneGuard
return true;
}
RequiredObjectInfo::RequiredObjectInfo():
obj(nullptr),
nearbyTarget(nullptr),
guardStrength(0),
createRoad(true)
{}
RequiredObjectInfo::RequiredObjectInfo(CGObjectInstance* obj, ui32 guardStrength, bool createRoad, CGObjectInstance* nearbyTarget):
obj(obj),
nearbyTarget(nearbyTarget),
guardStrength(guardStrength),
createRoad(createRoad)
{}
VCMI_LIB_NAMESPACE_END

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@ -29,6 +29,18 @@ struct DistanceMaximizeFunctor
}
};
struct RequiredObjectInfo
{
RequiredObjectInfo();
RequiredObjectInfo(CGObjectInstance* obj, ui32 guardStrength = 0, bool createRoad = false, CGObjectInstance* nearbyTarget = nullptr);
CGObjectInstance* obj;
CGObjectInstance* nearbyTarget;
int3 pos;
ui32 guardStrength;
bool createRoad;
};
class ObjectManager: public Modificator
{
public:
@ -45,9 +57,9 @@ public:
void process() override;
void init() override;
void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
void addCloseObject(CGObjectInstance * obj, si32 guardStrength = 0);
void addNearbyObject(CGObjectInstance * obj, CGObjectInstance * nearbyTarget);
void addRequiredObject(const RequiredObjectInfo & info);
void addCloseObject(const RequiredObjectInfo & info);
void addNearbyObject(const RequiredObjectInfo & info);
bool createRequiredObjects();
@ -59,7 +71,7 @@ public:
CGCreature * chooseGuard(si32 strength, bool zoneGuard = false);
bool addGuard(rmg::Object & object, si32 strength, bool zoneGuard = false);
void placeObject(rmg::Object & object, bool guarded, bool updateDistance);
void placeObject(rmg::Object & object, bool guarded, bool updateDistance, bool createRoad = false);
void updateDistances(const rmg::Object & obj);
void updateDistances(const int3& pos);
@ -72,10 +84,10 @@ public:
protected:
//content info
std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
std::vector<std::pair<CGObjectInstance*, ui32>> closeObjects;
std::vector<std::pair<CGObjectInstance*, int3>> instantObjects;
std::vector<std::pair<CGObjectInstance*, CGObjectInstance*>> nearbyObjects;
std::vector<RequiredObjectInfo> requiredObjects;
std::vector<RequiredObjectInfo> closeObjects;
std::vector<RequiredObjectInfo> instantObjects;
std::vector<RequiredObjectInfo> nearbyObjects;
std::vector<CGObjectInstance*> objects;
rmg::Area objectsVisitableArea;

View File

@ -79,25 +79,41 @@ bool RoadPlacer::createRoad(const int3 & dst)
}
void RoadPlacer::drawRoads(bool secondary)
{
if((secondary && generator.getConfig().secondaryRoadType.empty())
|| (!secondary && generator.getConfig().defaultRoadType.empty()))
return;
//RecursiveLock lock(externalAccessMutex);
{
{
//FIXME: double lock - unsafe
//Clean space under roads even if they won't be eventually generated
Zone::Lock lock(zone.areaMutex);
zone.areaPossible().subtract(roads);
zone.freePaths().unite(roads);
}
if (!generator.getMapGenOptions().isRoadEnabled())
{
return;
}
if((secondary && generator.getConfig().secondaryRoadType.empty())
|| (!secondary && generator.getConfig().defaultRoadType.empty()))
return;
//TODO: Allow custom road type for object
//TODO: Remove these default types
auto tiles = roads.getTilesVector();
std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
RoadId roadType(*VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "road", roadName));
mapProxy->drawRoads(zone.getRand(), tiles, roadType);
//If our road type is not enabled, choose highest below it
for (int8_t bestRoad = roadType.getNum(); bestRoad > RoadId(Road::NO_ROAD).getNum(); bestRoad--)
{
if (generator.getMapGenOptions().isRoadEnabled(RoadId(bestRoad)))
{
mapProxy->drawRoads(zone.getRand(), tiles, RoadId(bestRoad));
return;
}
}
}
void RoadPlacer::addRoadNode(const int3& node)

View File

@ -152,7 +152,7 @@ int3 TownPlacer::placeMainTown(ObjectManager & manager, CGTownInstance & town)
}, ObjectManager::OptimizeType::WEIGHT);
}
rmgObject.setPosition(position + int3(2, 2, 0)); //place visitable tile in the exact center of a zone
manager.placeObject(rmgObject, false, true);
manager.placeObject(rmgObject, false, true, true);
cleanupBoundaries(rmgObject);
zone.setPos(rmgObject.getVisitablePosition()); //roads lead to main town
return position;
@ -216,7 +216,9 @@ void TownPlacer::addNewTowns(int count, bool hasFort, const PlayerColor & player
placeMainTown(manager, *town);
}
else
manager.addRequiredObject(town);
{
manager.addRequiredObject(RequiredObjectInfo(town, 0, true));
}
totalTowns++;
}
}

View File

@ -133,6 +133,8 @@ RouteInfo WaterProxy::waterRoute(Zone & dst)
if(adopter->getCoastTiles().empty())
return result;
bool createRoad = false;
//block zones are not connected by template
for(auto& lake : lakes)
@ -162,17 +164,23 @@ RouteInfo WaterProxy::waterRoute(Zone & dst)
int zoneTowns = 0;
if(auto * m = dst.getModificator<TownPlacer>())
zoneTowns = m->getTotalTowns();
if (vstd::contains(lake.keepRoads, dst.getId()))
{
createRoad = true;
}
//FIXME: Why are Shipyards not allowed in zones with no towns?
if(dst.getType() == ETemplateZoneType::PLAYER_START || dst.getType() == ETemplateZoneType::CPU_START || zoneTowns)
{
if(placeShipyard(dst, lake, generator.getConfig().shipyardGuard, result))
if(placeShipyard(dst, lake, generator.getConfig().shipyardGuard, createRoad, result))
{
logGlobal->info("Shipyard successfully placed at zone %d", dst.getId());
}
else
{
logGlobal->warn("Shipyard placement failed, trying boat at zone %d", dst.getId());
if(placeBoat(dst, lake, result))
if(placeBoat(dst, lake, createRoad, result))
{
logGlobal->warn("Boat successfully placed at zone %d", dst.getId());
}
@ -184,7 +192,7 @@ RouteInfo WaterProxy::waterRoute(Zone & dst)
}
else
{
if(placeBoat(dst, lake, result))
if(placeBoat(dst, lake, createRoad, result))
{
logGlobal->info("Boat successfully placed at zone %d", dst.getId());
}
@ -199,21 +207,29 @@ RouteInfo WaterProxy::waterRoute(Zone & dst)
return result;
}
bool WaterProxy::waterKeepConnection(TRmgTemplateZoneId zoneA, TRmgTemplateZoneId zoneB)
bool WaterProxy::waterKeepConnection(const rmg::ZoneConnection & connection, bool createRoad)
{
const auto & zoneA = connection.getZoneA();
const auto & zoneB = connection.getZoneB();
for(auto & lake : lakes)
{
if(lake.neighbourZones.count(zoneA) && lake.neighbourZones.count(zoneB))
{
lake.keepConnections.insert(zoneA);
lake.keepConnections.insert(zoneB);
if (createRoad)
{
lake.keepRoads.insert(zoneA);
lake.keepRoads.insert(zoneB);
}
return true;
}
}
return false;
}
bool WaterProxy::placeBoat(Zone & land, const Lake & lake, RouteInfo & info)
bool WaterProxy::placeBoat(Zone & land, const Lake & lake, bool createRoad, RouteInfo & info)
{
auto * manager = zone.getModificator<ObjectManager>();
if(!manager)
@ -284,7 +300,7 @@ bool WaterProxy::placeBoat(Zone & land, const Lake & lake, RouteInfo & info)
zone.connectPath(path);
land.connectPath(landPath);
manager->placeObject(rmgObject, false, true);
manager->placeObject(rmgObject, false, true, createRoad);
land.getModificator<ObjectManager>()->updateDistances(rmgObject); //Keep land objects away from the boat
break;
}
@ -292,7 +308,7 @@ bool WaterProxy::placeBoat(Zone & land, const Lake & lake, RouteInfo & info)
return !boardingPositions.empty();
}
bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, RouteInfo & info)
bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, bool createRoad, RouteInfo & info)
{
auto * manager = land.getModificator<ObjectManager>();
if(!manager)
@ -372,7 +388,7 @@ bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, Route
info.boarding = boardingPosition;
info.water = shipPositions;
manager->placeObject(rmgObject, guarded, true);
manager->placeObject(rmgObject, guarded, true, createRoad);
zone.areaPossible().subtract(shipyardOutToBlock);
for(const auto & i : shipyardOutToBlock.getTilesVector())

View File

@ -34,9 +34,10 @@ public:
std::map<int, rmg::Tileset> reverseDistanceMap;
std::map<TRmgTemplateZoneId, rmg::Area> neighbourZones; //zones boardered. Area - part of land
std::set<TRmgTemplateZoneId> keepConnections;
std::set<TRmgTemplateZoneId> keepRoads;
};
bool waterKeepConnection(TRmgTemplateZoneId zoneA, TRmgTemplateZoneId zoneB);
bool waterKeepConnection(const rmg::ZoneConnection & connection, bool createRoad);
RouteInfo waterRoute(Zone & dst);
void process() override;
@ -47,8 +48,8 @@ public:
protected:
void collectLakes();
bool placeShipyard(Zone & land, const Lake & lake, si32 guard, RouteInfo & info);
bool placeBoat(Zone & land, const Lake & lake, RouteInfo & info);
bool placeShipyard(Zone & land, const Lake & lake, si32 guard, bool createRoad, RouteInfo & info);
bool placeBoat(Zone & land, const Lake & lake, bool createRoad, RouteInfo & info);
protected:
std::vector<Lake> lakes; //disconnected parts of zone. Used to work with water zones