mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-19 21:10:12 +02:00
commit
f6cc61e0be
@ -119,12 +119,11 @@ RandomMapTab::RandomMapTab():
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std::string cbRoadType = "selectRoad_" + road->getJsonKey();
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addCallback(cbRoadType, [&, road](bool on)
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{
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mapGenOptions->setRoadEnabled(road->getJsonKey(), on);
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mapGenOptions->setRoadEnabled(road->getId(), on);
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updateMapInfoByHost();
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});
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}
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build(config);
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updateMapInfoByHost();
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@ -313,7 +312,7 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
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{
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if(auto w = widget<CToggleButton>(r->getJsonKey()))
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{
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w->setSelected(opts->isRoadEnabled(r->getJsonKey()));
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w->setSelected(opts->isRoadEnabled(r->getId()));
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}
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}
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}
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@ -26,6 +26,9 @@ CMapGenOptions::CMapGenOptions()
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waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
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{
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resetPlayersMap();
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setRoadEnabled(RoadId(Road::DIRT_ROAD), true);
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setRoadEnabled(RoadId(Road::GRAVEL_ROAD), true);
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setRoadEnabled(RoadId(Road::COBBLESTONE_ROAD), true);
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}
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si32 CMapGenOptions::getWidth() const
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@ -233,17 +236,26 @@ void CMapGenOptions::setMapTemplate(const std::string & name)
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setMapTemplate(VLC->tplh->getTemplate(name));
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}
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void CMapGenOptions::setRoadEnabled(const std::string & roadName, bool enable)
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void CMapGenOptions::setRoadEnabled(const RoadId & roadType, bool enable)
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{
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if(enable)
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disabledRoads.erase(roadName);
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if (enable)
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{
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enabledRoads.insert(roadType);
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}
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else
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disabledRoads.insert(roadName);
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{
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enabledRoads.erase(roadType);
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}
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}
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bool CMapGenOptions::isRoadEnabled(const std::string & roadName) const
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bool CMapGenOptions::isRoadEnabled(const RoadId & roadType) const
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{
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return !disabledRoads.count(roadName);
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return enabledRoads.count(roadType);
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}
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bool CMapGenOptions::isRoadEnabled() const
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{
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return !enabledRoads.empty();
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}
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void CMapGenOptions::setPlayerTeam(const PlayerColor & color, const TeamID & team)
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@ -110,8 +110,9 @@ public:
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EMonsterStrength::EMonsterStrength getMonsterStrength() const;
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void setMonsterStrength(EMonsterStrength::EMonsterStrength value);
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bool isRoadEnabled(const std::string & roadName) const;
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void setRoadEnabled(const std::string & roadName, bool enable);
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bool isRoadEnabled(const RoadId & roadType) const;
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bool isRoadEnabled() const;
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void setRoadEnabled(const RoadId & roadType, bool enable);
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/// The first player colors belong to standard players and the last player colors belong to comp only players.
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/// All standard players are by default of type EPlayerType::AI.
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@ -156,7 +157,7 @@ private:
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EWaterContent::EWaterContent waterContent;
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EMonsterStrength::EMonsterStrength monsterStrength;
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std::map<PlayerColor, CPlayerSettings> players;
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std::set<std::string> disabledRoads;
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std::set<RoadId> enabledRoads;
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const CRmgTemplate * mapTemplate;
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@ -187,7 +188,7 @@ public:
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setMapTemplate(templateName);
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}
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h & disabledRoads;
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h & enabledRoads;
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}
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}
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};
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@ -80,11 +80,6 @@ void CMapGenerator::loadConfig()
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config.pandoraMultiplierSpells = randomMapJson["pandoras"]["valueMultiplierSpells"].Integer();
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config.pandoraSpellSchool = randomMapJson["pandoras"]["valueSpellSchool"].Integer();
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config.pandoraSpell60 = randomMapJson["pandoras"]["valueSpell60"].Integer();
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//override config with game options
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if(!mapGenOptions.isRoadEnabled(config.secondaryRoadType))
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config.secondaryRoadType = "";
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if(!mapGenOptions.isRoadEnabled(config.defaultRoadType))
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config.defaultRoadType = config.secondaryRoadType;
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config.singleThread = randomMapJson["singleThread"].Bool();
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}
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@ -435,11 +435,12 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
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}
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}
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ZoneConnection::ZoneConnection()
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: zoneA(-1),
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ZoneConnection::ZoneConnection():
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zoneA(-1),
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zoneB(-1),
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guardStrength(0),
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connectionType(EConnectionType::EConnectionType::GUARDED)
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connectionType(rmg::EConnectionType::GUARDED),
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hasRoad(rmg::ERoadOption::ROAD_TRUE)
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{
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}
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@ -475,10 +476,15 @@ int ZoneConnection::getGuardStrength() const
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return guardStrength;
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}
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EConnectionType::EConnectionType ZoneConnection::getConnectionType() const
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rmg::EConnectionType ZoneConnection::getConnectionType() const
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{
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return connectionType;
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}
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rmg::ERoadOption ZoneConnection::getRoadOption() const
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{
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return hasRoad;
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}
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bool operator==(const ZoneConnection & l, const ZoneConnection & r)
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{
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@ -495,10 +501,18 @@ void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
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"wide"
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};
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static const std::vector<std::string> roadOptions =
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{
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"true",
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"false",
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"random"
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};
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handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
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handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
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handler.serializeInt("guard", guardStrength, 0);
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handler.serializeEnum("type", connectionType, connectionTypes);
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handler.serializeEnum("road", hasRoad, roadOptions);
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}
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}
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@ -67,20 +67,24 @@ public:
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void serializeJson(JsonSerializeFormat & handler);
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};
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namespace EConnectionType
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{
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enum class EConnectionType
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{
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GUARDED = 0, //default
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FICTIVE,
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REPULSIVE,
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WIDE
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};
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}
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namespace rmg
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{
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enum class EConnectionType
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{
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GUARDED = 0, //default
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FICTIVE,
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REPULSIVE,
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WIDE
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};
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enum class ERoadOption
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{
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ROAD_TRUE,
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ROAD_FALSE,
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ROAD_RANDOM
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};
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class DLL_LINKAGE ZoneConnection
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{
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public:
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@ -91,7 +95,8 @@ public:
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TRmgTemplateZoneId getZoneB() const;
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TRmgTemplateZoneId getOtherZoneId(TRmgTemplateZoneId id) const;
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int getGuardStrength() const;
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EConnectionType::EConnectionType getConnectionType() const;
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rmg::EConnectionType getConnectionType() const;
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rmg::ERoadOption getRoadOption() const;
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void serializeJson(JsonSerializeFormat & handler);
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@ -100,7 +105,8 @@ private:
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TRmgTemplateZoneId zoneA;
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TRmgTemplateZoneId zoneB;
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int guardStrength;
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EConnectionType::EConnectionType connectionType;
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rmg::EConnectionType connectionType;
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rmg::ERoadOption hasRoad;
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};
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class DLL_LINKAGE ZoneOptions
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@ -75,7 +75,7 @@ void CZonePlacer::findPathsBetweenZones()
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for (auto & connection : connectedZoneIds)
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{
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if (connection.getConnectionType() == EConnectionType::EConnectionType::REPULSIVE)
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if (connection.getConnectionType() == rmg::EConnectionType::REPULSIVE)
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{
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//Do not consider virtual connections for graph distance
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continue;
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@ -536,7 +536,7 @@ void CZonePlacer::attractConnectedZones(TZoneMap & zones, TForceVector & forces,
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for (const auto & connection : zone.second->getConnections())
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{
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if (connection.getConnectionType() == EConnectionType::EConnectionType::REPULSIVE)
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if (connection.getConnectionType() == rmg::EConnectionType::REPULSIVE)
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{
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continue;
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}
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@ -625,7 +625,7 @@ void CZonePlacer::separateOverlappingZones(TZoneMap &zones, TForceVector &forces
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//TODO: Consider z plane?
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for (auto& connection : zone.second->getConnections())
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{
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if (connection.getConnectionType() == EConnectionType::EConnectionType::REPULSIVE)
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if (connection.getConnectionType() == rmg::EConnectionType::REPULSIVE)
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{
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auto & otherZone = zones[connection.getOtherZoneId(zone.second->getId())];
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float3 otherZoneCenter = otherZone->getCenter();
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@ -693,7 +693,7 @@ void CZonePlacer::moveOneZone(TZoneMap& zones, TForceVector& totalForces, TDista
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for (const auto& connection : firstZone->getConnections())
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{
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//FIXME: Should we also exclude fictive connections?
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if (connection.getConnectionType() != EConnectionType::EConnectionType::REPULSIVE)
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if (connection.getConnectionType() != rmg::EConnectionType::REPULSIVE)
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{
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connectedZones.insert(connection.getOtherZoneId(firstZone->getId()));
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}
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@ -740,7 +740,7 @@ void CZonePlacer::moveOneZone(TZoneMap& zones, TForceVector& totalForces, TDista
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float maxDistance = 0;
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for (auto con : misplacedZone->getConnections())
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{
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if (con.getConnectionType() == EConnectionType::EConnectionType::REPULSIVE)
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if (con.getConnectionType() == rmg::EConnectionType::REPULSIVE)
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{
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continue;
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}
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@ -98,6 +98,7 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
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bool success = false;
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auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA());
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auto & otherZone = map.getZones().at(otherZoneId);
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bool createRoad = shouldGenerateRoad(connection);
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//1. Try to make direct connection
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//Do if it's not prohibited by terrain settings
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@ -110,7 +111,7 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
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if (directConnectionIterator != dNeighbourZones.end())
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{
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if (connection.getConnectionType() == EConnectionType::EConnectionType::WIDE)
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if (connection.getConnectionType() == rmg::EConnectionType::WIDE)
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{
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for (auto borderPos : directConnectionIterator->second)
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{
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@ -159,8 +160,8 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
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}
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}
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if (connection.getConnectionType() == EConnectionType::EConnectionType::FICTIVE ||
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connection.getConnectionType() == EConnectionType::EConnectionType::REPULSIVE)
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if (connection.getConnectionType() == rmg::EConnectionType::FICTIVE ||
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connection.getConnectionType() == rmg::EConnectionType::REPULSIVE)
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{
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//Fictive or repulsive connections are not real, take no action
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dCompleted.push_back(connection);
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@ -254,15 +255,18 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
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otherZone->getModificator<ObjectManager>()->updateDistances(guardPos);
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}
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assert(zone.getModificator<RoadPlacer>());
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zone.getModificator<RoadPlacer>()->addRoadNode(guardPos);
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assert(otherZone->getModificator<RoadPlacer>());
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otherZone->getModificator<RoadPlacer>()->addRoadNode(roadNode);
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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if (createRoad)
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{
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assert(zone.getModificator<RoadPlacer>());
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zone.getModificator<RoadPlacer>()->addRoadNode(guardPos);
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assert(otherZone->getModificator<RoadPlacer>());
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otherZone->getModificator<RoadPlacer>()->addRoadNode(roadNode);
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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}
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success = true;
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}
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}
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@ -274,7 +278,7 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
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{
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if(generator.getZoneWater() && generator.getZoneWater()->getModificator<WaterProxy>())
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{
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if(generator.getZoneWater()->getModificator<WaterProxy>()->waterKeepConnection(connection.getZoneA(), connection.getZoneB()))
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if(generator.getZoneWater()->getModificator<WaterProxy>()->waterKeepConnection(connection, createRoad))
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{
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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@ -292,6 +296,8 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
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bool success = false;
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auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA());
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auto & otherZone = map.getZones().at(otherZoneId);
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bool allowRoad = shouldGenerateRoad(connection);
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//3. place subterrain gates
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if(zone.isUnderground() != otherZone->isUnderground())
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@ -341,8 +347,8 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
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zone.connectPath(path1);
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otherZone->connectPath(path2);
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manager.placeObject(rmgGate1, guarded1, true);
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managerOther.placeObject(rmgGate2, guarded2, true);
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manager.placeObject(rmgGate1, guarded1, true, allowRoad);
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managerOther.placeObject(rmgGate2, guarded2, true, allowRoad);
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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@ -359,8 +365,10 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
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auto * teleport1 = factory->create();
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auto * teleport2 = factory->create();
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zone.getModificator<ObjectManager>()->addRequiredObject(teleport1, connection.getGuardStrength());
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otherZone->getModificator<ObjectManager>()->addRequiredObject(teleport2, connection.getGuardStrength());
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RequiredObjectInfo obj1(teleport1, connection.getGuardStrength(), allowRoad);
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RequiredObjectInfo obj2(teleport2, connection.getGuardStrength(), allowRoad);
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zone.getModificator<ObjectManager>()->addRequiredObject(obj1);
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otherZone->getModificator<ObjectManager>()->addRequiredObject(obj2);
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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@ -386,6 +394,12 @@ void ConnectionsPlacer::collectNeighbourZones()
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}
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}
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bool ConnectionsPlacer::shouldGenerateRoad(const rmg::ZoneConnection& connection) const
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{
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return connection.getRoadOption() == rmg::ERoadOption::ROAD_TRUE ||
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(connection.getRoadOption() == rmg::ERoadOption::ROAD_RANDOM && zone.getRand().nextDouble() >= 0.5f);
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}
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void ConnectionsPlacer::createBorder()
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{
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rmg::Area borderArea(zone.getArea().getBorder());
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@ -401,7 +415,7 @@ void ConnectionsPlacer::createBorder()
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{
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auto otherZone = connection.getOtherZoneId(zone.getId());
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if (connection.getConnectionType() == EConnectionType::EConnectionType::WIDE)
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if (connection.getConnectionType() == rmg::EConnectionType::WIDE)
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{
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auto sharedBorder = borderArea.getSubarea([this, otherZone, &borderOutsideArea](const int3 & t)
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{
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|
@ -28,6 +28,8 @@ public:
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void selfSideIndirectConnection(const rmg::ZoneConnection & connection);
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void otherSideConnection(const rmg::ZoneConnection & connection);
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void createBorder();
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bool shouldGenerateRoad(const rmg::ZoneConnection& connection) const;
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protected:
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void collectNeighbourZones();
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|
@ -63,8 +63,11 @@ bool MinePlacer::placeMines(ObjectManager & manager)
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createdMines.push_back(mine);
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if(!i && (res == EGameResID::WOOD || res == EGameResID::ORE))
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manager.addCloseObject(mine, rmginfo.value); //only first wood&ore mines are close
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if (!i && (res == EGameResID::WOOD || res == EGameResID::ORE))
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{
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//only first wood & ore mines are close
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manager.addCloseObject(RequiredObjectInfo(mine, rmginfo.value));
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}
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else
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requiredObjects.push_back(std::pair<CGObjectInstance*, ui32>(mine, rmginfo.value));
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}
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@ -74,7 +77,7 @@ bool MinePlacer::placeMines(ObjectManager & manager)
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RandomGeneratorUtil::randomShuffle(requiredObjects, zone.getRand());
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for (const auto& obj : requiredObjects)
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{
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manager.addRequiredObject(obj.first, obj.second);
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manager.addRequiredObject(RequiredObjectInfo(obj.first, obj.second));
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}
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//create extra resources
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@ -84,9 +87,13 @@ bool MinePlacer::placeMines(ObjectManager & manager)
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{
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for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc)
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{
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auto * resourse = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
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resourse->amount = CGResource::RANDOM_AMOUNT;
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manager.addNearbyObject(resourse, mine);
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auto * resource = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
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resource->amount = CGResource::RANDOM_AMOUNT;
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RequiredObjectInfo roi;
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roi.obj = resource;
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roi.nearbyTarget = mine;
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manager.addNearbyObject(roi);
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}
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}
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}
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@ -57,22 +57,22 @@ void ObjectManager::createDistancesPriorityQueue()
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}
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}
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void ObjectManager::addRequiredObject(CGObjectInstance * obj, si32 strength)
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void ObjectManager::addRequiredObject(const RequiredObjectInfo & info)
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{
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RecursiveLock lock(externalAccessMutex);
|
||||
requiredObjects.emplace_back(obj, strength);
|
||||
requiredObjects.emplace_back(info);
|
||||
}
|
||||
|
||||
void ObjectManager::addCloseObject(CGObjectInstance * obj, si32 strength)
|
||||
void ObjectManager::addCloseObject(const RequiredObjectInfo & info)
|
||||
{
|
||||
RecursiveLock lock(externalAccessMutex);
|
||||
closeObjects.emplace_back(obj, strength);
|
||||
closeObjects.emplace_back(info);
|
||||
}
|
||||
|
||||
void ObjectManager::addNearbyObject(CGObjectInstance * obj, CGObjectInstance * nearbyTarget)
|
||||
void ObjectManager::addNearbyObject(const RequiredObjectInfo & info)
|
||||
{
|
||||
RecursiveLock lock(externalAccessMutex);
|
||||
nearbyObjects.emplace_back(obj, nearbyTarget);
|
||||
nearbyObjects.emplace_back(info);
|
||||
}
|
||||
|
||||
void ObjectManager::updateDistances(const rmg::Object & obj)
|
||||
@ -331,13 +331,11 @@ bool ObjectManager::createRequiredObjects()
|
||||
logGlobal->trace("Creating required objects");
|
||||
|
||||
//RecursiveLock lock(externalAccessMutex); //Why could requiredObjects be modified during the loop?
|
||||
for(const auto & object : requiredObjects)
|
||||
for(const auto & objInfo : requiredObjects)
|
||||
{
|
||||
auto * obj = object.first;
|
||||
//FIXME: Invalid dObject inside object?
|
||||
rmg::Object rmgObject(*obj);
|
||||
rmg::Object rmgObject(*objInfo.obj);
|
||||
rmgObject.setTemplate(zone.getTerrainType());
|
||||
bool guarded = addGuard(rmgObject, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY));
|
||||
bool guarded = addGuard(rmgObject, objInfo.guardStrength, (objInfo.obj->ID == Obj::MONOLITH_TWO_WAY));
|
||||
|
||||
Zone::Lock lock(zone.areaMutex);
|
||||
auto path = placeAndConnectObject(zone.areaPossible(), rmgObject, 3, guarded, false, OptimizeType::DISTANCE);
|
||||
@ -349,14 +347,14 @@ bool ObjectManager::createRequiredObjects()
|
||||
}
|
||||
|
||||
zone.connectPath(path);
|
||||
placeObject(rmgObject, guarded, true);
|
||||
placeObject(rmgObject, guarded, true, objInfo.createRoad);
|
||||
|
||||
for(const auto & nearby : nearbyObjects)
|
||||
{
|
||||
if(nearby.second != obj)
|
||||
if(nearby.nearbyTarget != nearby.obj)
|
||||
continue;
|
||||
|
||||
rmg::Object rmgNearObject(*nearby.first);
|
||||
rmg::Object rmgNearObject(*nearby.obj);
|
||||
rmg::Area possibleArea(rmgObject.instances().front()->getBlockedArea().getBorderOutside());
|
||||
possibleArea.intersect(zone.areaPossible());
|
||||
if(possibleArea.empty())
|
||||
@ -366,21 +364,18 @@ bool ObjectManager::createRequiredObjects()
|
||||
}
|
||||
|
||||
rmgNearObject.setPosition(*RandomGeneratorUtil::nextItem(possibleArea.getTiles(), zone.getRand()));
|
||||
placeObject(rmgNearObject, false, false);
|
||||
placeObject(rmgNearObject, false, false, nearby.createRoad);
|
||||
}
|
||||
}
|
||||
|
||||
for(const auto & object : closeObjects)
|
||||
for(const auto & objInfo : closeObjects)
|
||||
{
|
||||
auto * obj = object.first;
|
||||
|
||||
//TODO: Wrap into same area proxy?
|
||||
Zone::Lock lock(zone.areaMutex);
|
||||
auto possibleArea = zone.areaPossible();
|
||||
|
||||
rmg::Object rmgObject(*obj);
|
||||
rmg::Object rmgObject(*objInfo.obj);
|
||||
rmgObject.setTemplate(zone.getTerrainType());
|
||||
bool guarded = addGuard(rmgObject, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY));
|
||||
bool guarded = addGuard(rmgObject, objInfo.guardStrength, (objInfo.obj->ID == Obj::MONOLITH_TWO_WAY));
|
||||
auto path = placeAndConnectObject(zone.areaPossible(), rmgObject,
|
||||
[this, &rmgObject](const int3 & tile)
|
||||
{
|
||||
@ -401,10 +396,10 @@ bool ObjectManager::createRequiredObjects()
|
||||
|
||||
for(const auto & nearby : nearbyObjects)
|
||||
{
|
||||
if(nearby.second != obj)
|
||||
if(nearby.nearbyTarget != objInfo.obj)
|
||||
continue;
|
||||
|
||||
rmg::Object rmgNearObject(*nearby.first);
|
||||
rmg::Object rmgNearObject(*nearby.obj);
|
||||
rmg::Area possibleArea(rmgObject.instances().front()->getBlockedArea().getBorderOutside());
|
||||
possibleArea.intersect(zone.areaPossible());
|
||||
if(possibleArea.empty())
|
||||
@ -420,10 +415,10 @@ bool ObjectManager::createRequiredObjects()
|
||||
|
||||
//create object on specific positions
|
||||
//TODO: implement guards
|
||||
for (const auto &obj : instantObjects)
|
||||
for (const auto &objInfo : instantObjects)
|
||||
{
|
||||
rmg::Object rmgObject(*obj.first);
|
||||
rmgObject.setPosition(obj.second);
|
||||
rmg::Object rmgObject(*objInfo.obj);
|
||||
rmgObject.setPosition(objInfo.pos);
|
||||
placeObject(rmgObject, false, false);
|
||||
}
|
||||
|
||||
@ -435,7 +430,7 @@ bool ObjectManager::createRequiredObjects()
|
||||
return true;
|
||||
}
|
||||
|
||||
void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateDistance)
|
||||
void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateDistance, bool createRoad/* = false*/)
|
||||
{
|
||||
object.finalize(map);
|
||||
|
||||
@ -492,25 +487,27 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch(object.instances().front()->object().ID)
|
||||
|
||||
if (createRoad)
|
||||
{
|
||||
case Obj::TOWN:
|
||||
case Obj::RANDOM_TOWN:
|
||||
case Obj::MONOLITH_TWO_WAY:
|
||||
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
|
||||
if (auto* m = zone.getModificator<RoadPlacer>())
|
||||
m->addRoadNode(object.instances().front()->getVisitablePosition());
|
||||
}
|
||||
|
||||
//TODO: Add road node to these objects:
|
||||
/*
|
||||
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
|
||||
case Obj::RANDOM_TOWN:
|
||||
case Obj::MONOLITH_ONE_WAY_EXIT:
|
||||
case Obj::SUBTERRANEAN_GATE:
|
||||
case Obj::SHIPYARD:
|
||||
if(auto * m = zone.getModificator<RoadPlacer>())
|
||||
m->addRoadNode(object.instances().front()->getVisitablePosition());
|
||||
break;
|
||||
|
||||
*/
|
||||
|
||||
switch (object.instances().front()->object().ID)
|
||||
{
|
||||
case Obj::WATER_WHEEL:
|
||||
if(auto * m = zone.getModificator<RiverPlacer>())
|
||||
if (auto* m = zone.getModificator<RiverPlacer>())
|
||||
m->addRiverNode(object.instances().front()->getVisitablePosition());
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -613,4 +610,20 @@ bool ObjectManager::addGuard(rmg::Object & object, si32 strength, bool zoneGuard
|
||||
return true;
|
||||
}
|
||||
|
||||
RequiredObjectInfo::RequiredObjectInfo():
|
||||
obj(nullptr),
|
||||
nearbyTarget(nullptr),
|
||||
guardStrength(0),
|
||||
createRoad(true)
|
||||
{}
|
||||
|
||||
RequiredObjectInfo::RequiredObjectInfo(CGObjectInstance* obj, ui32 guardStrength, bool createRoad, CGObjectInstance* nearbyTarget):
|
||||
obj(obj),
|
||||
nearbyTarget(nearbyTarget),
|
||||
guardStrength(guardStrength),
|
||||
createRoad(createRoad)
|
||||
{}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
|
||||
|
@ -29,6 +29,18 @@ struct DistanceMaximizeFunctor
|
||||
}
|
||||
};
|
||||
|
||||
struct RequiredObjectInfo
|
||||
{
|
||||
RequiredObjectInfo();
|
||||
RequiredObjectInfo(CGObjectInstance* obj, ui32 guardStrength = 0, bool createRoad = false, CGObjectInstance* nearbyTarget = nullptr);
|
||||
|
||||
CGObjectInstance* obj;
|
||||
CGObjectInstance* nearbyTarget;
|
||||
int3 pos;
|
||||
ui32 guardStrength;
|
||||
bool createRoad;
|
||||
};
|
||||
|
||||
class ObjectManager: public Modificator
|
||||
{
|
||||
public:
|
||||
@ -45,9 +57,9 @@ public:
|
||||
void process() override;
|
||||
void init() override;
|
||||
|
||||
void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
|
||||
void addCloseObject(CGObjectInstance * obj, si32 guardStrength = 0);
|
||||
void addNearbyObject(CGObjectInstance * obj, CGObjectInstance * nearbyTarget);
|
||||
void addRequiredObject(const RequiredObjectInfo & info);
|
||||
void addCloseObject(const RequiredObjectInfo & info);
|
||||
void addNearbyObject(const RequiredObjectInfo & info);
|
||||
|
||||
bool createRequiredObjects();
|
||||
|
||||
@ -59,7 +71,7 @@ public:
|
||||
|
||||
CGCreature * chooseGuard(si32 strength, bool zoneGuard = false);
|
||||
bool addGuard(rmg::Object & object, si32 strength, bool zoneGuard = false);
|
||||
void placeObject(rmg::Object & object, bool guarded, bool updateDistance);
|
||||
void placeObject(rmg::Object & object, bool guarded, bool updateDistance, bool createRoad = false);
|
||||
|
||||
void updateDistances(const rmg::Object & obj);
|
||||
void updateDistances(const int3& pos);
|
||||
@ -72,10 +84,10 @@ public:
|
||||
|
||||
protected:
|
||||
//content info
|
||||
std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
|
||||
std::vector<std::pair<CGObjectInstance*, ui32>> closeObjects;
|
||||
std::vector<std::pair<CGObjectInstance*, int3>> instantObjects;
|
||||
std::vector<std::pair<CGObjectInstance*, CGObjectInstance*>> nearbyObjects;
|
||||
std::vector<RequiredObjectInfo> requiredObjects;
|
||||
std::vector<RequiredObjectInfo> closeObjects;
|
||||
std::vector<RequiredObjectInfo> instantObjects;
|
||||
std::vector<RequiredObjectInfo> nearbyObjects;
|
||||
std::vector<CGObjectInstance*> objects;
|
||||
rmg::Area objectsVisitableArea;
|
||||
|
||||
|
@ -79,25 +79,41 @@ bool RoadPlacer::createRoad(const int3 & dst)
|
||||
}
|
||||
|
||||
void RoadPlacer::drawRoads(bool secondary)
|
||||
{
|
||||
if((secondary && generator.getConfig().secondaryRoadType.empty())
|
||||
|| (!secondary && generator.getConfig().defaultRoadType.empty()))
|
||||
return;
|
||||
|
||||
//RecursiveLock lock(externalAccessMutex);
|
||||
{
|
||||
{
|
||||
//FIXME: double lock - unsafe
|
||||
//Clean space under roads even if they won't be eventually generated
|
||||
Zone::Lock lock(zone.areaMutex);
|
||||
|
||||
zone.areaPossible().subtract(roads);
|
||||
zone.freePaths().unite(roads);
|
||||
}
|
||||
|
||||
if (!generator.getMapGenOptions().isRoadEnabled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if((secondary && generator.getConfig().secondaryRoadType.empty())
|
||||
|| (!secondary && generator.getConfig().defaultRoadType.empty()))
|
||||
return;
|
||||
|
||||
//TODO: Allow custom road type for object
|
||||
//TODO: Remove these default types
|
||||
|
||||
auto tiles = roads.getTilesVector();
|
||||
|
||||
std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
|
||||
RoadId roadType(*VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "road", roadName));
|
||||
mapProxy->drawRoads(zone.getRand(), tiles, roadType);
|
||||
|
||||
//If our road type is not enabled, choose highest below it
|
||||
for (int8_t bestRoad = roadType.getNum(); bestRoad > RoadId(Road::NO_ROAD).getNum(); bestRoad--)
|
||||
{
|
||||
if (generator.getMapGenOptions().isRoadEnabled(RoadId(bestRoad)))
|
||||
{
|
||||
mapProxy->drawRoads(zone.getRand(), tiles, RoadId(bestRoad));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RoadPlacer::addRoadNode(const int3& node)
|
||||
|
@ -152,7 +152,7 @@ int3 TownPlacer::placeMainTown(ObjectManager & manager, CGTownInstance & town)
|
||||
}, ObjectManager::OptimizeType::WEIGHT);
|
||||
}
|
||||
rmgObject.setPosition(position + int3(2, 2, 0)); //place visitable tile in the exact center of a zone
|
||||
manager.placeObject(rmgObject, false, true);
|
||||
manager.placeObject(rmgObject, false, true, true);
|
||||
cleanupBoundaries(rmgObject);
|
||||
zone.setPos(rmgObject.getVisitablePosition()); //roads lead to main town
|
||||
return position;
|
||||
@ -216,7 +216,9 @@ void TownPlacer::addNewTowns(int count, bool hasFort, const PlayerColor & player
|
||||
placeMainTown(manager, *town);
|
||||
}
|
||||
else
|
||||
manager.addRequiredObject(town);
|
||||
{
|
||||
manager.addRequiredObject(RequiredObjectInfo(town, 0, true));
|
||||
}
|
||||
totalTowns++;
|
||||
}
|
||||
}
|
||||
|
@ -133,6 +133,8 @@ RouteInfo WaterProxy::waterRoute(Zone & dst)
|
||||
|
||||
if(adopter->getCoastTiles().empty())
|
||||
return result;
|
||||
|
||||
bool createRoad = false;
|
||||
|
||||
//block zones are not connected by template
|
||||
for(auto& lake : lakes)
|
||||
@ -162,17 +164,23 @@ RouteInfo WaterProxy::waterRoute(Zone & dst)
|
||||
int zoneTowns = 0;
|
||||
if(auto * m = dst.getModificator<TownPlacer>())
|
||||
zoneTowns = m->getTotalTowns();
|
||||
|
||||
if (vstd::contains(lake.keepRoads, dst.getId()))
|
||||
{
|
||||
createRoad = true;
|
||||
}
|
||||
|
||||
//FIXME: Why are Shipyards not allowed in zones with no towns?
|
||||
if(dst.getType() == ETemplateZoneType::PLAYER_START || dst.getType() == ETemplateZoneType::CPU_START || zoneTowns)
|
||||
{
|
||||
if(placeShipyard(dst, lake, generator.getConfig().shipyardGuard, result))
|
||||
if(placeShipyard(dst, lake, generator.getConfig().shipyardGuard, createRoad, result))
|
||||
{
|
||||
logGlobal->info("Shipyard successfully placed at zone %d", dst.getId());
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->warn("Shipyard placement failed, trying boat at zone %d", dst.getId());
|
||||
if(placeBoat(dst, lake, result))
|
||||
if(placeBoat(dst, lake, createRoad, result))
|
||||
{
|
||||
logGlobal->warn("Boat successfully placed at zone %d", dst.getId());
|
||||
}
|
||||
@ -184,7 +192,7 @@ RouteInfo WaterProxy::waterRoute(Zone & dst)
|
||||
}
|
||||
else
|
||||
{
|
||||
if(placeBoat(dst, lake, result))
|
||||
if(placeBoat(dst, lake, createRoad, result))
|
||||
{
|
||||
logGlobal->info("Boat successfully placed at zone %d", dst.getId());
|
||||
}
|
||||
@ -199,21 +207,29 @@ RouteInfo WaterProxy::waterRoute(Zone & dst)
|
||||
return result;
|
||||
}
|
||||
|
||||
bool WaterProxy::waterKeepConnection(TRmgTemplateZoneId zoneA, TRmgTemplateZoneId zoneB)
|
||||
bool WaterProxy::waterKeepConnection(const rmg::ZoneConnection & connection, bool createRoad)
|
||||
{
|
||||
const auto & zoneA = connection.getZoneA();
|
||||
const auto & zoneB = connection.getZoneB();
|
||||
|
||||
for(auto & lake : lakes)
|
||||
{
|
||||
if(lake.neighbourZones.count(zoneA) && lake.neighbourZones.count(zoneB))
|
||||
{
|
||||
lake.keepConnections.insert(zoneA);
|
||||
lake.keepConnections.insert(zoneB);
|
||||
if (createRoad)
|
||||
{
|
||||
lake.keepRoads.insert(zoneA);
|
||||
lake.keepRoads.insert(zoneB);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool WaterProxy::placeBoat(Zone & land, const Lake & lake, RouteInfo & info)
|
||||
bool WaterProxy::placeBoat(Zone & land, const Lake & lake, bool createRoad, RouteInfo & info)
|
||||
{
|
||||
auto * manager = zone.getModificator<ObjectManager>();
|
||||
if(!manager)
|
||||
@ -284,7 +300,7 @@ bool WaterProxy::placeBoat(Zone & land, const Lake & lake, RouteInfo & info)
|
||||
|
||||
zone.connectPath(path);
|
||||
land.connectPath(landPath);
|
||||
manager->placeObject(rmgObject, false, true);
|
||||
manager->placeObject(rmgObject, false, true, createRoad);
|
||||
land.getModificator<ObjectManager>()->updateDistances(rmgObject); //Keep land objects away from the boat
|
||||
break;
|
||||
}
|
||||
@ -292,7 +308,7 @@ bool WaterProxy::placeBoat(Zone & land, const Lake & lake, RouteInfo & info)
|
||||
return !boardingPositions.empty();
|
||||
}
|
||||
|
||||
bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, RouteInfo & info)
|
||||
bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, bool createRoad, RouteInfo & info)
|
||||
{
|
||||
auto * manager = land.getModificator<ObjectManager>();
|
||||
if(!manager)
|
||||
@ -372,7 +388,7 @@ bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, Route
|
||||
info.boarding = boardingPosition;
|
||||
info.water = shipPositions;
|
||||
|
||||
manager->placeObject(rmgObject, guarded, true);
|
||||
manager->placeObject(rmgObject, guarded, true, createRoad);
|
||||
|
||||
zone.areaPossible().subtract(shipyardOutToBlock);
|
||||
for(const auto & i : shipyardOutToBlock.getTilesVector())
|
||||
|
@ -34,9 +34,10 @@ public:
|
||||
std::map<int, rmg::Tileset> reverseDistanceMap;
|
||||
std::map<TRmgTemplateZoneId, rmg::Area> neighbourZones; //zones boardered. Area - part of land
|
||||
std::set<TRmgTemplateZoneId> keepConnections;
|
||||
std::set<TRmgTemplateZoneId> keepRoads;
|
||||
};
|
||||
|
||||
bool waterKeepConnection(TRmgTemplateZoneId zoneA, TRmgTemplateZoneId zoneB);
|
||||
bool waterKeepConnection(const rmg::ZoneConnection & connection, bool createRoad);
|
||||
RouteInfo waterRoute(Zone & dst);
|
||||
|
||||
void process() override;
|
||||
@ -47,8 +48,8 @@ public:
|
||||
protected:
|
||||
void collectLakes();
|
||||
|
||||
bool placeShipyard(Zone & land, const Lake & lake, si32 guard, RouteInfo & info);
|
||||
bool placeBoat(Zone & land, const Lake & lake, RouteInfo & info);
|
||||
bool placeShipyard(Zone & land, const Lake & lake, si32 guard, bool createRoad, RouteInfo & info);
|
||||
bool placeBoat(Zone & land, const Lake & lake, bool createRoad, RouteInfo & info);
|
||||
|
||||
protected:
|
||||
std::vector<Lake> lakes; //disconnected parts of zone. Used to work with water zones
|
||||
|
Loading…
x
Reference in New Issue
Block a user