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Replace more magic subIDs with readable enums
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6ff0c5d58d
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f6df107a55
@ -618,16 +618,16 @@ void CGTownInstance::initObj(CRandomGenerator & rand)
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switch (subID)
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{ //add new visitable objects
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case 0:
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case ETownType::CASTLE:
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bonusingBuildings.push_back (new COPWBonus(BuildingID::STABLES, this));
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break;
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case 5:
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case ETownType::DUNGEON:
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bonusingBuildings.push_back (new COPWBonus(BuildingID::MANA_VORTEX, this));
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//fallthrough
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case 2: case 3: case 6:
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case ETownType::TOWER: case ETownType::INFERNO: case ETownType::STRONGHOLD:
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bonusingBuildings.push_back (new CTownBonus(BuildingID::SPECIAL_4, this));
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break;
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case 7:
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case ETownType::FORTRESS:
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bonusingBuildings.push_back (new CTownBonus(BuildingID::SPECIAL_1, this));
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break;
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}
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@ -867,10 +867,10 @@ void CGResource::initObj(CRandomGenerator & rand)
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{
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switch(subID)
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{
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case 6:
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case Res::GOLD:
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amount = rand.nextInt(5, 10) * 100;
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break;
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case 0: case 2:
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case Res::WOOD: case Res::ORE:
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amount = rand.nextInt(6, 10);
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break;
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default:
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