Fix header.mapLevels saving

This commit is contained in:
AlexVinS
2015-12-05 12:06:48 +03:00
committed by AlexVinS
parent 0cc7213a27
commit f6e2cd16ed
2 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -267,7 +267,7 @@ void CMapSaverJson::saveHeader()
header["versionMinor"].Float() = VERSION_MINOR;
//todo: multilevel map save support
JsonNode levels = header["mapLevels"];
JsonNode & levels = header["mapLevels"];
levels["surface"]["height"].Float() = map->height;
levels["surface"]["width"].Float() = map->width;
levels["surface"]["index"].Float() = 0;
+4 -4
View File
@@ -60,22 +60,22 @@ void MapComparer::compareHeader()
VCMI_REQUIRE_FIELD_EQUAL(width);
VCMI_REQUIRE_FIELD_EQUAL(twoLevel);
BOOST_FAIL("Not implemented");
BOOST_ERROR("Not implemented");
}
void MapComparer::compareOptions()
{
BOOST_FAIL("Not implemented");
BOOST_ERROR("Not implemented");
}
void MapComparer::compareObjects()
{
BOOST_FAIL("Not implemented");
BOOST_ERROR("Not implemented");
}
void MapComparer::compareTerrain()
{
BOOST_FAIL("Not implemented");
BOOST_ERROR("Not implemented");
}
void MapComparer::compare()