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Fix possible uninitialized variables
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@ -29,15 +29,15 @@ public:
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};
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ui32 identifier; //unique code for this monster (used in missions)
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si8 character; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to -4 (compliant) ... 10 value (savage)
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si8 character = 0; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to -4 (compliant) ... 10 value (savage)
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MetaString message; //message printed for attacking hero
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TResources resources; // resources given to hero that has won with monsters
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ArtifactID gainedArtifact; //ID of artifact gained to hero, -1 if none
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bool neverFlees; //if true, the troops will never flee
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bool notGrowingTeam; //if true, number of units won't grow
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ui64 temppower; //used to handle fractional stack growth for tiny stacks
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bool neverFlees = false; //if true, the troops will never flee
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bool notGrowingTeam = false; //if true, number of units won't grow
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ui64 temppower = 0; //used to handle fractional stack growth for tiny stacks
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bool refusedJoining;
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bool refusedJoining = false;
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void onHeroVisit(const CGHeroInstance * h) const override;
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std::string getHoverText(PlayerColor player) const override;
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