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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

vcmi: add a last hex setting

I consider this behaviour as H3 bug, but this is H3.
So, added a setting to disable this behaviour.
This commit is contained in:
Konstantin
2023-03-27 02:29:20 +03:00
parent 35e8ce2ead
commit f704a17e1a
4 changed files with 12 additions and 2 deletions

View File

@@ -58,6 +58,7 @@ void GameSettings::load(const JsonNode & input)
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap"},
{EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
{EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
{EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
{EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
{EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
{EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },