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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Reorganized artifact-related classes

- files now generally contain only 1 class (except for tightly coupled
classes)
- files are now located in lib/entities/artifact directory
- removed excessive includes

No changes to functionality
This commit is contained in:
Ivan Savenko
2025-04-29 12:10:19 +03:00
parent 5433b07e5f
commit f70ad2c15b
96 changed files with 1666 additions and 1454 deletions

View File

@ -11,9 +11,10 @@
#include "StdInc.h"
#include "MiscObjects.h"
#include "../ArtifactUtils.h"
#include "../bonuses/Propagators.h"
#include "../constants/StringConstants.h"
#include "../entities/artifact/ArtifactUtils.h"
#include "../entities/artifact/CArtifact.h"
#include "../CConfigHandler.h"
#include "../texts/CGeneralTextHandler.h"
#include "../CSoundBase.h"
@ -630,19 +631,19 @@ void CGArtifact::pickRandomObject(vstd::RNG & rand)
switch(ID.toEnum())
{
case MapObjectID::RANDOM_ART:
subID = cb->gameState().pickRandomArtifact(rand, CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR | CArtifact::ART_RELIC);
subID = cb->gameState().pickRandomArtifact(rand, EArtifactClass::ART_TREASURE | EArtifactClass::ART_MINOR | EArtifactClass::ART_MAJOR | EArtifactClass::ART_RELIC);
break;
case MapObjectID::RANDOM_TREASURE_ART:
subID = cb->gameState().pickRandomArtifact(rand, CArtifact::ART_TREASURE);
subID = cb->gameState().pickRandomArtifact(rand, EArtifactClass::ART_TREASURE);
break;
case MapObjectID::RANDOM_MINOR_ART:
subID = cb->gameState().pickRandomArtifact(rand, CArtifact::ART_MINOR);
subID = cb->gameState().pickRandomArtifact(rand, EArtifactClass::ART_MINOR);
break;
case MapObjectID::RANDOM_MAJOR_ART:
subID = cb->gameState().pickRandomArtifact(rand, CArtifact::ART_MAJOR);
subID = cb->gameState().pickRandomArtifact(rand, EArtifactClass::ART_MAJOR);
break;
case MapObjectID::RANDOM_RELIC_ART:
subID = cb->gameState().pickRandomArtifact(rand, CArtifact::ART_RELIC);
subID = cb->gameState().pickRandomArtifact(rand, EArtifactClass::ART_RELIC);
break;
}