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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Reorganized artifact-related classes

- files now generally contain only 1 class (except for tightly coupled
classes)
- files are now located in lib/entities/artifact directory
- removed excessive includes

No changes to functionality
This commit is contained in:
Ivan Savenko
2025-04-29 12:10:19 +03:00
parent 5433b07e5f
commit f70ad2c15b
96 changed files with 1666 additions and 1454 deletions

View File

@ -8,7 +8,6 @@
*
*/
#include "StdInc.h"
#include "ArtifactUtils.h"
#include "PacksForClient.h"
#include "PacksForClientBattle.h"
#include "PacksForServer.h"
@ -19,7 +18,6 @@
#include "SetStackEffect.h"
#include "NetPackVisitor.h"
#include "texts/CGeneralTextHandler.h"
#include "CArtHandler.h"
#include "GameLibrary.h"
#include "mapping/CMap.h"
#include "spells/CSpellHandler.h"
@ -32,6 +30,9 @@
#include "StartInfo.h"
#include "CPlayerState.h"
#include "TerrainHandler.h"
#include "entities/artifact/ArtifactUtils.h"
#include "entities/artifact/CArtifact.h"
#include "entities/artifact/CArtifactFittingSet.h"
#include "entities/building/CBuilding.h"
#include "entities/building/TownFortifications.h"
#include "mapObjects/CGCreature.h"
@ -2447,28 +2448,4 @@ void SetRewardableConfiguration::applyGs(CGameState *gs)
}
}
ArtSlotInfo::ArtSlotInfo(IGameCallback * cb)
: GameCallbackHolder(cb)
{
}
ArtSlotInfo::ArtSlotInfo(const CArtifactInstance * artifact, bool locked)
: GameCallbackHolder(artifact->cb)
, artifactID(artifact->getId())
, locked(locked)
{
}
const CArtifactInstance * ArtSlotInfo::getArt() const
{
if(!artifactID.hasValue())
return nullptr;
return cb->getArtInstance(artifactID);
}
ArtifactInstanceID ArtSlotInfo::getID() const
{
return artifactID;
}
VCMI_LIB_NAMESPACE_END