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Configurable Conflux University
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@@ -272,7 +272,6 @@ public:
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std::map<TeamID, ui8> obelisksVisited; //map: team_id => how many obelisks has been visited
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std::vector<ArtifactID> townMerchantArtifacts;
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std::vector<TradeItemBuy> townUniversitySkills;
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void overrideGameSettings(const JsonNode & input);
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void overrideGameSetting(EGameSettings option, const JsonNode & input);
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@@ -345,7 +344,11 @@ public:
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h & obeliskCount;
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h & obelisksVisited;
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h & townMerchantArtifacts;
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h & townUniversitySkills;
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if (!h.hasFeature(Handler::Version::STORE_UID_COUNTER_IN_CMAP))
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{
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std::vector<TradeItemBuy> townUniversitySkills;
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h & townUniversitySkills;
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}
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h & instanceNames;
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h & *gameSettings;
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