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Merge pull request #3669 from SoundSSGood/market-window-unified

Market window and widgets
This commit is contained in:
Ivan Savenko
2024-04-09 12:48:25 +03:00
committed by GitHub
41 changed files with 1921 additions and 1531 deletions

View File

@@ -49,15 +49,14 @@
#include "widgets/CComponent.h"
#include "widgets/CGarrisonInt.h"
#include "windows/CAltarWindow.h"
#include "windows/CCastleInterface.h"
#include "windows/CCreatureWindow.h"
#include "windows/CHeroWindow.h"
#include "windows/CKingdomInterface.h"
#include "windows/CMarketWindow.h"
#include "windows/CPuzzleWindow.h"
#include "windows/CQuestLog.h"
#include "windows/CSpellWindow.h"
#include "windows/CTradeWindow.h"
#include "windows/CTutorialWindow.h"
#include "windows/GUIClasses.h"
#include "windows/InfoWindows.h"
@@ -425,8 +424,8 @@ void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, Prim
EVENT_HANDLER_CALLED_BY_CLIENT;
if (which == PrimarySkill::EXPERIENCE)
{
for (auto ctw : GH.windows().findWindows<CAltarWindow>())
ctw->updateExpToLevel();
for(auto ctw : GH.windows().findWindows<CMarketWindow>())
ctw->updateHero();
}
else
adventureInt->onHeroChanged(hero);
@@ -455,8 +454,8 @@ void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
void CPlayerInterface::receivedResource()
{
EVENT_HANDLER_CALLED_BY_CLIENT;
for (auto mw : GH.windows().findWindows<CMarketplaceWindow>())
mw->resourceChanged();
for (auto mw : GH.windows().findWindows<CMarketWindow>())
mw->updateResource();
GH.windows().totalRedraw();
}
@@ -1674,13 +1673,13 @@ void CPlayerInterface::showMarketWindow(const IMarket *market, const CGHeroInsta
};
if(market->allowsTrade(EMarketMode::ARTIFACT_EXP) && visitor->getAlignment() != EAlignment::EVIL)
GH.windows().createAndPushWindow<CAltarWindow>(market, visitor, onWindowClosed, EMarketMode::ARTIFACT_EXP);
GH.windows().createAndPushWindow<CMarketWindow>(market, visitor, onWindowClosed, EMarketMode::ARTIFACT_EXP);
else if(market->allowsTrade(EMarketMode::CREATURE_EXP) && visitor->getAlignment() != EAlignment::GOOD)
GH.windows().createAndPushWindow<CAltarWindow>(market, visitor, onWindowClosed, EMarketMode::CREATURE_EXP);
GH.windows().createAndPushWindow<CMarketWindow>(market, visitor, onWindowClosed, EMarketMode::CREATURE_EXP);
else if(market->allowsTrade(EMarketMode::CREATURE_UNDEAD))
GH.windows().createAndPushWindow<CTransformerWindow>(market, visitor, onWindowClosed);
else if(!market->availableModes().empty())
GH.windows().createAndPushWindow<CMarketplaceWindow>(market, visitor, onWindowClosed, market->availableModes().front());
GH.windows().createAndPushWindow<CMarketWindow>(market, visitor, onWindowClosed, market->availableModes().front());
}
void CPlayerInterface::showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor, QueryID queryID)
@@ -1701,8 +1700,8 @@ void CPlayerInterface::showHillFortWindow(const CGObjectInstance *object, const
void CPlayerInterface::availableArtifactsChanged(const CGBlackMarket * bm)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
for (auto cmw : GH.windows().findWindows<CMarketplaceWindow>())
cmw->artifactsChanged(false);
for (auto cmw : GH.windows().findWindows<CMarketWindow>())
cmw->updateArtifacts();
}
void CPlayerInterface::showTavernWindow(const CGObjectInstance * object, const CGHeroInstance * visitor, QueryID queryID)