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Add debug logging for mods with invalid town building config
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@@ -373,6 +373,9 @@ void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, cons
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else
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ret->upgrade = BuildingID::NONE;
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if (ret->town->buildings[ret->bid] != nullptr)
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logMod->error("Mod %s, faction %s: detected multiple town buildings with ID %d", source.getModScope(), stringID, ret->bid.getNum());
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ret->town->buildings[ret->bid].reset(ret);
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for(const auto & element : source["marketModes"].Vector())
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{
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