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* basic in-game console

This commit is contained in:
mateuszb
2009-04-03 15:55:26 +00:00
parent 6a37aebec0
commit f794644c2a
8 changed files with 515 additions and 300 deletions

View File

@ -1099,6 +1099,7 @@ CPlayerInterface::CPlayerInterface(int Player, int serial)
SDL_initFramerate(mainFPSmng);
SDL_setFramerate(mainFPSmng, 48);
//framerate keeper initialized
cingconsole = new CInGameConsole;
}
CPlayerInterface::~CPlayerInterface()
{
@ -1106,6 +1107,7 @@ CPlayerInterface::~CPlayerInterface()
delete showingDialog;
delete mainFPSmng;
delete adventureInt;
delete cingconsole;
for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++)
SDL_FreeSurface(i->second);
@ -1911,9 +1913,19 @@ void CPlayerInterface::handleEvent(SDL_Event *sEvent)
key.keysym.sym = (SDLKey)SDLK_RETURN;
}
bool keysCaptured = false;
for(std::list<KeyInterested*>::iterator i=keyinterested.begin(); i != keyinterested.end();i++)
{
if((*i)->captureAllKeys)
{
keysCaptured = true;
break;
}
}
std::list<KeyInterested*> miCopy = keyinterested;
for(std::list<KeyInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
if(vstd::contains(keyinterested,*i))
if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
(**i).keyPressed(key);
}
else if(sEvent->type==SDL_MOUSEMOTION)
@ -2605,16 +2617,19 @@ CStatusBar::~CStatusBar()
}
void CStatusBar::clear()
{
current="";
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
{
current="";
show();
}
}
void CStatusBar::print(const std::string & text)
{
current=text;
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
printAtMiddle(current,middlex,middley,GEOR13,zwykly);
if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
{
current=text;
show();
}
}
void CStatusBar::show()
{
@ -4570,4 +4585,132 @@ void CTavernWindow::HeroPortrait::hover( bool on )
LOCPLINT->statusbar->print(hoverName);
else
LOCPLINT->statusbar->clear();
}
}
void CInGameConsole::activate()
{
KeyInterested::activate();
}
void CInGameConsole::deactivate()
{
KeyInterested::deactivate();
}
void CInGameConsole::show(SDL_Surface * to)
{
int number = 0;
std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
{
SDL_Color green = {0,0xff,0,0};
CSDL_Ext::printAtWR(it->first, 50, conf.cc.resy - texts.size() * 30 - 80 + number*30, GEOR16, green);
if(SDL_GetTicks() - it->second > defaultTimeout)
{
toDel.push_back(it);
}
}
for(int it=0; it<toDel.size(); ++it)
{
texts.erase(toDel[it]);
}
}
void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
{
if(key.type == SDL_KEYDOWN)
{
switch(key.keysym.sym)
{
case SDLK_TAB:
{
if(captureAllKeys)
{
captureAllKeys = false;
endEnteringText(false);
}
else
{
captureAllKeys = true;
startEnteringText();
}
break;
}
case SDLK_RETURN: //enter key
{
if(enteredText.size() > 0)
{
if(captureAllKeys)
{
captureAllKeys = false;
endEnteringText(true);
}
}
break;
}
default:
{
if(enteredText.size() > 0)
{
if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
{
enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
enteredText += "_";
if(LOCPLINT->curint == LOCPLINT->adventureInt)
{
LOCPLINT->statusbar->print(enteredText);
}
else if(LOCPLINT->curint == LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = enteredText;
}
}
}
break;
}
}
}
}
void CInGameConsole::startEnteringText()
{
enteredText = "_";
if(LOCPLINT->curint == LOCPLINT->adventureInt)
{
LOCPLINT->statusbar->print(enteredText);
}
else if(LOCPLINT->curint == LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = enteredText;
}
}
void CInGameConsole::endEnteringText(bool printEnteredText)
{
if(printEnteredText)
{
texts.push_back(std::make_pair(enteredText.substr(0, enteredText.size()-1), SDL_GetTicks()));
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
enteredText = "";
if(LOCPLINT->curint == LOCPLINT->adventureInt)
{
LOCPLINT->statusbar->clear();
}
else if(LOCPLINT->curint == LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = "";
}
}
CInGameConsole::CInGameConsole() : defaultTimeout(10000), maxDisplayedTexts(10)
{
}