mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-26 03:52:01 +02:00
* basic in-game console
This commit is contained in:
parent
6a37aebec0
commit
f794644c2a
@ -1387,6 +1387,8 @@ void CAdvMapInt::activate()
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terrain.activate();
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KeyInterested::activate();
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show();
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LOCPLINT->cingconsole->activate();
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}
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void CAdvMapInt::deactivate()
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{
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@ -1397,6 +1399,8 @@ void CAdvMapInt::deactivate()
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}
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KeyInterested::deactivate();
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hide();
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LOCPLINT->cingconsole->deactivate();
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}
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void CAdvMapInt::show(SDL_Surface *to)
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{
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@ -1424,6 +1428,7 @@ void CAdvMapInt::show(SDL_Surface *to)
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statusbar.show();
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infoBar.draw();
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LOCPLINT->cingconsole->show();
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}
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void CAdvMapInt::hide()
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{
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@ -1492,6 +1497,7 @@ void CAdvMapInt::update()
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for(int i=0;i<4;i++)
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blitAt(gems[i]->ourImages[LOCPLINT->playerID].bitmap,ADVOPT.gemX[i],ADVOPT.gemY[i]);
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updateScreen=false;
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LOCPLINT->cingconsole->show();
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}
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if (updateMinimap)
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{
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@ -350,6 +350,8 @@ void CBattleInterface::activate()
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attackingHero->activate();
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if(defendingHero)
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defendingHero->activate();
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LOCPLINT->cingconsole->activate();
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}
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void CBattleInterface::deactivate()
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@ -373,6 +375,8 @@ void CBattleInterface::deactivate()
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attackingHero->deactivate();
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if(defendingHero)
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defendingHero->deactivate();
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LOCPLINT->cingconsole->deactivate();
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}
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void CBattleInterface::show(SDL_Surface * to)
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@ -655,6 +659,8 @@ void CBattleInterface::show(SDL_Surface * to)
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resWindow->show(to);
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}
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//showing in-gmae console
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LOCPLINT->cingconsole->show();
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//printing border around interface
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if(screen->w != 800 || screen->h !=600)
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@ -2454,7 +2460,11 @@ CBattleConsole::~CBattleConsole()
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void CBattleConsole::show(SDL_Surface * to)
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{
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if(alterTxt.size())
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if(ingcAlter.size())
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{
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CSDL_Ext::printAtMiddleWB(ingcAlter, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
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}
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else if(alterTxt.size())
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{
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CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
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}
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@ -72,6 +72,7 @@ private:
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int lastShown; //last shown line of text
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public:
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std::string alterTxt; //if it's not empty, this text is displayed
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std::string ingcAlter; //alternative text set by in-game console - very important!
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int whoSetAlter; //who set alter text; 0 - battle interface or none, 1 - button
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CBattleConsole(); //c-tor
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~CBattleConsole(); //d-tor
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@ -282,6 +283,7 @@ public:
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friend class CBattleReslutWindow;
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friend class CPlayerInterface;
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friend class AdventureMapButton;
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friend class CInGameConsole;
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};
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#endif // __CBATTLEINTERFACE_H__
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1
CMT.cpp
1
CMT.cpp
@ -79,6 +79,7 @@ int main(int argc, char** argv)
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CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
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if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO)==0)
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{
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SDL_EnableUNICODE(1);
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screen = SDL_SetVideoMode(800,600,conf.cc.bpp,SDL_SWSURFACE|SDL_DOUBLEBUF|(conf.cc.fullscreen?SDL_FULLSCREEN:0)); //initializing important global surface
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tlog0 <<"\tInitializing screen: "<<pomtime.getDif();
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tlog0 << std::endl;
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@ -1099,6 +1099,7 @@ CPlayerInterface::CPlayerInterface(int Player, int serial)
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SDL_initFramerate(mainFPSmng);
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SDL_setFramerate(mainFPSmng, 48);
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//framerate keeper initialized
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cingconsole = new CInGameConsole;
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}
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CPlayerInterface::~CPlayerInterface()
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{
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@ -1106,6 +1107,7 @@ CPlayerInterface::~CPlayerInterface()
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delete showingDialog;
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delete mainFPSmng;
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delete adventureInt;
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delete cingconsole;
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for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++)
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SDL_FreeSurface(i->second);
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@ -1911,9 +1913,19 @@ void CPlayerInterface::handleEvent(SDL_Event *sEvent)
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key.keysym.sym = (SDLKey)SDLK_RETURN;
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}
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bool keysCaptured = false;
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for(std::list<KeyInterested*>::iterator i=keyinterested.begin(); i != keyinterested.end();i++)
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{
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if((*i)->captureAllKeys)
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{
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keysCaptured = true;
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break;
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}
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}
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std::list<KeyInterested*> miCopy = keyinterested;
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for(std::list<KeyInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
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if(vstd::contains(keyinterested,*i))
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if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
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(**i).keyPressed(key);
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}
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else if(sEvent->type==SDL_MOUSEMOTION)
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@ -2604,17 +2616,20 @@ CStatusBar::~CStatusBar()
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SDL_FreeSurface(bg);
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}
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void CStatusBar::clear()
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{
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if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
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{
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current="";
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SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
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SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
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show();
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}
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}
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void CStatusBar::print(const std::string & text)
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{
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if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
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{
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current=text;
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SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
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SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
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printAtMiddle(current,middlex,middley,GEOR13,zwykly);
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show();
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}
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}
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void CStatusBar::show()
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{
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@ -4571,3 +4586,131 @@ void CTavernWindow::HeroPortrait::hover( bool on )
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else
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LOCPLINT->statusbar->clear();
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}
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void CInGameConsole::activate()
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{
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KeyInterested::activate();
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}
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void CInGameConsole::deactivate()
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{
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KeyInterested::deactivate();
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}
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void CInGameConsole::show(SDL_Surface * to)
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{
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int number = 0;
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std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
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for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
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{
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SDL_Color green = {0,0xff,0,0};
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CSDL_Ext::printAtWR(it->first, 50, conf.cc.resy - texts.size() * 30 - 80 + number*30, GEOR16, green);
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if(SDL_GetTicks() - it->second > defaultTimeout)
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{
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toDel.push_back(it);
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}
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}
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for(int it=0; it<toDel.size(); ++it)
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{
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texts.erase(toDel[it]);
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}
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}
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void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
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{
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if(key.type == SDL_KEYDOWN)
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{
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switch(key.keysym.sym)
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{
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case SDLK_TAB:
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{
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if(captureAllKeys)
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{
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captureAllKeys = false;
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endEnteringText(false);
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}
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else
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{
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captureAllKeys = true;
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startEnteringText();
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}
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break;
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}
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case SDLK_RETURN: //enter key
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{
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if(enteredText.size() > 0)
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{
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if(captureAllKeys)
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{
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captureAllKeys = false;
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endEnteringText(true);
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}
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}
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break;
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}
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default:
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{
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if(enteredText.size() > 0)
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{
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if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
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{
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enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
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enteredText += "_";
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if(LOCPLINT->curint == LOCPLINT->adventureInt)
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{
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LOCPLINT->statusbar->print(enteredText);
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}
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else if(LOCPLINT->curint == LOCPLINT->battleInt)
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{
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LOCPLINT->battleInt->console->ingcAlter = enteredText;
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}
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}
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}
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break;
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}
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}
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}
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}
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void CInGameConsole::startEnteringText()
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{
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enteredText = "_";
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if(LOCPLINT->curint == LOCPLINT->adventureInt)
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{
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LOCPLINT->statusbar->print(enteredText);
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}
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else if(LOCPLINT->curint == LOCPLINT->battleInt)
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{
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LOCPLINT->battleInt->console->ingcAlter = enteredText;
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}
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}
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void CInGameConsole::endEnteringText(bool printEnteredText)
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{
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if(printEnteredText)
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{
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texts.push_back(std::make_pair(enteredText.substr(0, enteredText.size()-1), SDL_GetTicks()));
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if(texts.size() > maxDisplayedTexts)
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{
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texts.pop_front();
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}
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}
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enteredText = "";
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if(LOCPLINT->curint == LOCPLINT->adventureInt)
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{
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LOCPLINT->statusbar->clear();
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}
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else if(LOCPLINT->curint == LOCPLINT->battleInt)
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{
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LOCPLINT->battleInt->console->ingcAlter = "";
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}
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}
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CInGameConsole::CInGameConsole() : defaultTimeout(10000), maxDisplayedTexts(10)
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{
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}
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@ -40,6 +40,7 @@ class CGObjectInstance;
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class CSlider;
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struct UpgradeInfo;
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template <typename T> struct CondSh;
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class CInGameConsole;
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namespace boost
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{
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@ -290,7 +291,7 @@ public:
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class Hoverable : public virtual CIntObject
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{
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public:
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Hoverable(){hovered=false;} //c-tor
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Hoverable() : hovered(false){} //c-tor
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virtual ~Hoverable();//{}; //d-tor
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bool hovered; //for determining if object is hovered
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virtual void hover (bool on)=0;
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@ -300,6 +301,8 @@ public:
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class KeyInterested : public virtual CIntObject
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{
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public:
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bool captureAllKeys; //if true, only this object should get info about pressed keys
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KeyInterested(): captureAllKeys(false){}
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virtual ~KeyInterested();//{};
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virtual void keyPressed(const SDL_KeyboardEvent & key)=0;
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virtual void activate()=0;
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@ -335,6 +338,7 @@ public:
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virtual void activate();
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virtual void deactivate();
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};
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class CInfoWindow : public CSimpleWindow //text + comp. + ok button
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{ //window able to delete its components when closed
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public:
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@ -506,6 +510,7 @@ public:
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CAdvMapInt * adventureInt;
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CCastleInterface * castleInt;
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CBattleInterface * battleInt;
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CInGameConsole * cingconsole;
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FPSmanager * mainFPSmng;
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IStatusBar *statusbar; //advmap statusbar; should it be used by other windows with statusbar?
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//to commucate with engine
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@ -897,6 +902,25 @@ public:
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void show(SDL_Surface * to = NULL);
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};
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class CInGameConsole : public IShowActivable, public KeyInterested
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{
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private:
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std::list< std::pair< std::string, int > > texts; //<text to show, time of add>
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int defaultTimeout; //timeout for new texts (in ms)
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int maxDisplayedTexts; //hiw many texts can be displayed simultaneously
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public:
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std::string enteredText;
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void activate();
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void deactivate();
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void show(SDL_Surface * to = NULL);
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void keyPressed (const SDL_KeyboardEvent & key); //call-in
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void startEnteringText();
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void endEnteringText(bool printEnteredText);
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CInGameConsole(); //c-tor
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};
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extern CPlayerInterface * LOCPLINT;
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@ -139,6 +139,34 @@ void CSDL_Ext::printAtMiddle(const std::string & text, int x, int y, TTF_Font *
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SDL_UpdateRect(dst,x-(temp->w/2),y-(temp->h/2),temp->w,temp->h);
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SDL_FreeSurface(temp);
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}
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void CSDL_Ext::printAtWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
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{
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if (text.length()==0)
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return;
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SDL_Surface * temp;
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switch (quality)
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{
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case 0:
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temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
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break;
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case 1:
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SDL_Color tem;
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tem.b = 0xff-kolor.b;
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tem.g = 0xff-kolor.g;
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tem.r = 0xff-kolor.r;
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tem.unused = 0xff-kolor.unused;
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temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
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break;
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case 2:
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temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
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break;
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default:
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temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
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break;
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}
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SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y));
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SDL_FreeSurface(temp);
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}
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void CSDL_Ext::printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
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{
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if (text.length()==0)
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@ -67,6 +67,7 @@ namespace CSDL_Ext
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void printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
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void printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
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void printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
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void printAtWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
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void update(SDL_Surface * what = screen); //updates whole surface (default - main screen)
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void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, int3 color);
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void setPlayerColor(SDL_Surface * sur, unsigned char player); //sets correct color of flags; -1 for neutral
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