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@ -1576,10 +1576,10 @@ int CGameState::getMovementCost(const CGHeroInstance *h, int3 src, int3 dest, in
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int CGameState::canBuildStructure( const CGTownInstance *t, int ID )
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{
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int ret = 7; //allowed by default
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//checking resources
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CBuilding * pom = VLC->buildh->buildings[t->subID][ID];
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for(int res=0;res<7;res++) //TODO: support custom amount of resources
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if(!pom)return 8;
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for(int res=0;res<pom->resources.size();res++) //TODO: support custom amount of resources
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{
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if(pom->resources[res] > getPlayer(t->tempOwner)->resources[res])
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ret = 6; //lack of res
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@ -1620,6 +1620,8 @@ int CGameState::canBuildStructure( const CGTownInstance *t, int ID )
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ret = 1; //lack of water
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}
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if(t->builtBuildings.find(ID)!=t->builtBuildings.end()) //already built
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ret = 4;
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return ret;
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}
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