mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-05 00:49:09 +02:00
Remove old code
This commit is contained in:
@ -34,7 +34,6 @@
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../render/IScreenHandler.h"
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#include "../CMT.h"
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#include "../PlayerLocalState.h"
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#include "../CPlayerInterface.h"
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@ -27,7 +27,6 @@
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#include "../render/EFont.h"
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#include "../renderSDL/ScreenHandler.h"
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#include "../renderSDL/RenderHandler.h"
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#include "../CMT.h"
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#include "../CPlayerInterface.h"
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#include "../battle/BattleInterface.h"
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@ -17,7 +17,6 @@
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#include "../render/Canvas.h"
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#include "../render/IScreenHandler.h"
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#include "../windows/CMessage.h"
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#include "../CMT.h"
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CIntObject::CIntObject(int used_, Point pos_):
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parent_m(nullptr),
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@ -14,12 +14,10 @@
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#include "CIntObject.h"
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#include "CursorHandler.h"
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#include "../CMT.h"
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#include "../CGameInfo.h"
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#include "../render/Canvas.h"
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#include "../render/IScreenHandler.h"
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#include "../render/Colors.h"
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#include "../renderSDL/SDL_Extensions.h"
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void WindowHandler::popWindow(std::shared_ptr<IShowActivatable> top)
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{
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@ -324,10 +324,21 @@ void SDLImageShared::exportBitmap(const boost::filesystem::path& path, SDL_Palet
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bool SDLImageShared::isTransparent(const Point & coords) const
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{
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assert(upscalingInProgress == false);
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if (surf)
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return CSDL_Ext::isTransparent(surf, coords.x - margins.x, coords.y - margins.y);
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else
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if (!surf)
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return true;
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Point test = coords - margins;
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if (test.x < 0 || test.y < 0 || test.x >= surf->w || test.y >= surf->h)
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return true;
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SDL_Color color;
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SDL_GetRGBA(CSDL_Ext::getPixel(surf, test.x, test.y), surf->format, &color.r, &color.g, &color.b, &color.a);
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bool pixelTransparent = color.a < 128;
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bool pixelCyan = (color.r == 0 && color.g == 255 && color.b == 255);
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return pixelTransparent || pixelCyan;
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}
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Rect SDLImageShared::contentRect() const
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@ -12,7 +12,6 @@
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#include "SDL_Extensions.h"
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#include "../CMT.h"
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#include "../xBRZ/xbrz.h"
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#include <tbb/parallel_for.h>
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@ -59,16 +59,6 @@ SDL_Color CSDL_Ext::toSDL(const ColorRGBA & color)
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return result;
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}
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void CSDL_Ext::setColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors)
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{
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SDL_SetPaletteColors(surface->format->palette,colors,firstcolor,ncolors);
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}
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void CSDL_Ext::setAlpha(SDL_Surface * bg, int value)
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{
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SDL_SetSurfaceAlphaMod(bg, value);
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}
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SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions)
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{
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return newSurface(dimensions, nullptr);
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@ -102,25 +92,6 @@ SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions, SDL_Surface * mod)
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return ret;
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}
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SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
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{
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//return SDL_DisplayFormat(mod);
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return SDL_ConvertSurface(mod, mod->format, mod->flags);
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}
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template<int bpp>
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SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
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{
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uint32_t rMask = 0, gMask = 0, bMask = 0, aMask = 0;
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Channels::px<bpp>::r.set((uint8_t*)&rMask, 255);
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Channels::px<bpp>::g.set((uint8_t*)&gMask, 255);
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Channels::px<bpp>::b.set((uint8_t*)&bMask, 255);
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Channels::px<bpp>::a.set((uint8_t*)&aMask, 255);
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return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);
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}
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void CSDL_Ext::blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
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{
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CSDL_Ext::blitSurface(src, dst, Point(x, y));
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@ -542,54 +513,23 @@ void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &co
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drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);
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}
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CSDL_Ext::TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest)
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{
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switch(dest->format->BytesPerPixel)
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{
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case 3:
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return ColorPutter<3>::PutColor;
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case 4:
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return ColorPutter<4>::PutColor;
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default:
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logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
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return nullptr;
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}
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}
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uint8_t * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
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{
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return (uint8_t *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
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}
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bool CSDL_Ext::isTransparent( SDL_Surface * srf, const Point & position )
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{
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return isTransparent(srf, position.x, position.y);
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}
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bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
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{
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if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)
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return true;
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SDL_Color color;
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SDL_GetRGBA(CSDL_Ext::getPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);
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bool pixelTransparent = color.a < 128;
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bool pixelCyan = (color.r == 0 && color.g == 255 && color.b == 255);
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return pixelTransparent || pixelCyan;
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}
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void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
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{
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uint8_t *p = getPxPtr(ekran, x, y);
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getPutterFor(ekran)(p, R, G, B);
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switch(ekran->format->BytesPerPixel)
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{
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case 3: Channels::px<3>::a.set(p, A); break;
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case 4: Channels::px<4>::a.set(p, A); break;
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case 3:
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ColorPutter<3>::PutColor(p, R, G, B);
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Channels::px<3>::a.set(p, A); break;
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case 4:
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ColorPutter<4>::PutColor(p, R, G, B);
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Channels::px<4>::a.set(p, A); break;
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}
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}
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@ -724,6 +664,3 @@ void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other)
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other = CSDL_Ext::fromSDL(rect);
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}
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template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
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template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);
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@ -13,20 +13,9 @@
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#include "../../lib/Color.h"
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struct SDL_Rect;
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struct SDL_Window;
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struct SDL_Renderer;
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struct SDL_Texture;
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struct SDL_Surface;
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struct SDL_Color;
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VCMI_LIB_NAMESPACE_BEGIN
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class PlayerColor;
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class Rect;
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class Point;
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VCMI_LIB_NAMESPACE_END
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namespace CSDL_Ext
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{
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@ -42,12 +31,6 @@ ColorRGBA fromSDL(const SDL_Color & color);
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/// creates SDL_Color using provided Color
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SDL_Color toSDL(const ColorRGBA & color);
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void setColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);
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void setAlpha(SDL_Surface * bg, int value);
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using TColorPutter = void (*)(uint8_t *&, const uint8_t &, const uint8_t &, const uint8_t &);
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using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &, const uint8_t &, const uint8_t &);
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void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst);
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void blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst);
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@ -67,11 +50,8 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
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SDL_Surface * verticalFlip(SDL_Surface * toRot); //vertical flip
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SDL_Surface * horizontalFlip(SDL_Surface * toRot); //horizontal flip
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uint32_t getPixel(SDL_Surface * surface, const int & x, const int & y, bool colorByte = false);
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bool isTransparent(SDL_Surface * srf, int x, int y); //checks if surface is transparent at given position
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bool isTransparent(SDL_Surface * srf, const Point & position); //checks if surface is transparent at given position
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uint8_t * getPxPtr(const SDL_Surface * const & srf, const int x, const int y);
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TColorPutter getPutterFor(SDL_Surface * const & dest);
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template<int bpp, bool useAlpha>
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int blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint, uint8_t alpha); //blits 8 bpp surface with alpha channel to 24 bpp surface
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@ -86,9 +66,6 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
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SDL_Surface * newSurface(const Point & dimensions, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
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SDL_Surface * newSurface(const Point & dimensions); //creates new surface, with flags/format same as in screen surface
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SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
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template<int bpp>
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SDL_Surface * createSurfaceWithBpp(int width, int height); //create surface with give bits per pixels value
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template<int bpp>
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void convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect);
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@ -100,25 +77,4 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
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void setDefaultColorKey(SDL_Surface * surface);
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///set key-color to 0,255,255 only if it exactly mapped
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void setDefaultColorKeyPresize(SDL_Surface * surface);
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/// helper that will safely set and un-set ClipRect for SDL_Surface
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class CClipRectGuard: boost::noncopyable
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{
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SDL_Surface * surf;
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Rect oldRect;
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int getScalingFactor() const;
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public:
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CClipRectGuard(SDL_Surface * surface, const Rect & rect): surf(surface)
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{
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CSDL_Ext::getClipRect(surf, oldRect);
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CSDL_Ext::setClipRect(surf, rect * getScalingFactor());
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}
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~CClipRectGuard()
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{
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CSDL_Ext::setClipRect(surf, oldRect);
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}
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};
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}
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@ -18,7 +18,6 @@
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#include "../gui/CursorHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../render/Canvas.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/constants/StringConstants.h"
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