diff --git a/osx/sparkle_release_notes.html b/osx/sparkle_release_notes.html
index 0237f2052..58840bca5 100644
--- a/osx/sparkle_release_notes.html
+++ b/osx/sparkle_release_notes.html
@@ -1,9 +1,68 @@
-
+ 0.92
+ GENERAL
- - 0.92 Feature 1
- - 0.92 Feature 2
+ - hero crossover between missions in campaigns
+ - introduction before missions in campaigns
+
+ MODS
+
+ - Added CREATURE_SPELL_POWER for commanders
+ - Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
+ - Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
+ - Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
+ - Double growth creatures are configurable now
+ - Drain Life now has % effect depending on bonus value
+ - Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
+ - Moat damage configurable
+ - More config options for spells:
+
+ - mind immunity handled by config
+ - direct damage immunity handled by config
+ - immunity icon configurable
+ - removed mind_spell flag
+
+
+ - creature config use string ids now.
+ - support for string subtype id in short bonus format
+ - primary skill identifiers for bonuses
+
+ 0.91
+ GENERAL
+
+ - VCMI build on OS X is now supported
+ - Completely removed autotools
+ - Added RMG interace and ability to generate simplest working maps
+ - Added loading screen
+
+ MODS
+
+ - Simplified mod structure. Mods from 0.9 will not be compatible.
+
+ - Mods can be turned on and off in config/modSettings.json file
+ - Support for new factions, including:
+
+ - New towns
+ - New hero classes
+ - New heroes
+ - New town-related external dwellings
+
+ - Support for new artifact, including combined, commander and stack artifacts
+ - Extended configuration options
+
+ - All game objects are referenced by string identifiers
+ - Subtype resolution for bonuses
+
+ BATTLES
+
+ - Support for "enchanted" WoG ability
+
+ ADVENTURE AI
+
+ - AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
+ - Improved exploration algorithm
+ - AI will prioritize dwellings and mines when there are no opponents visible
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