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	second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
- BOOST_FOREACH -> for - replaced several boost classes with std (e.g. unordered) - removed gcc-4.5 workarounds - ran clang c++11 migration tool to detect some cases: - - pointer initialized with "0" to nullptr - - replace for with iterators with range-based for - - use auto in some situations (type name specified twice, avoid long iterators type names)
This commit is contained in:
		| @@ -170,14 +170,14 @@ void CIdentifierStorage::finalize() | ||||
| { | ||||
| 	bool errorsFound = false; | ||||
|  | ||||
| 	BOOST_FOREACH(const ObjectCallback & request, scheduledRequests) | ||||
| 	for(const ObjectCallback & request : scheduledRequests) | ||||
| 	{ | ||||
| 		errorsFound |= !resolveIdentifier(request); | ||||
| 	} | ||||
|  | ||||
| 	if (errorsFound) | ||||
| 	{ | ||||
| 		BOOST_FOREACH(auto object, registeredObjects) | ||||
| 		for(auto object : registeredObjects) | ||||
| 		{ | ||||
| 			logGlobal->traceStream() << object.first << " -> " << object.second.id; | ||||
| 		} | ||||
| @@ -191,7 +191,7 @@ CContentHandler::ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, | ||||
|     objectName(objectName), | ||||
|     originalData(handler->loadLegacyData(VLC->modh->settings.data["textData"][objectName].Float())) | ||||
| { | ||||
| 	BOOST_FOREACH(auto & node, originalData) | ||||
| 	for(auto & node : originalData) | ||||
| 	{ | ||||
| 		node.setMeta("core"); | ||||
| 	} | ||||
| @@ -204,7 +204,7 @@ void CContentHandler::ContentTypeHandler::preloadModData(std::string modName, st | ||||
|  | ||||
| 	ModInfo & modInfo = modData[modName]; | ||||
|  | ||||
| 	BOOST_FOREACH(auto entry, data.Struct()) | ||||
| 	for(auto entry : data.Struct()) | ||||
| 	{ | ||||
| 		size_t colon = entry.first.find(':'); | ||||
|  | ||||
| @@ -237,7 +237,7 @@ void CContentHandler::ContentTypeHandler::loadMod(std::string modName) | ||||
| 	if (!modInfo.patches.isNull()) | ||||
| 		JsonUtils::merge(modInfo.modData, modInfo.patches); | ||||
|  | ||||
| 	BOOST_FOREACH(auto entry, modInfo.modData.Struct()) | ||||
| 	for(auto entry : modInfo.modData.Struct()) | ||||
| 	{ | ||||
| 		const std::string & name = entry.first; | ||||
| 		JsonNode & data = entry.second; | ||||
| @@ -277,7 +277,7 @@ CContentHandler::CContentHandler() | ||||
|  | ||||
| void CContentHandler::preloadModData(std::string modName, JsonNode modConfig) | ||||
| { | ||||
| 	BOOST_FOREACH(auto & handler, handlers) | ||||
| 	for(auto & handler : handlers) | ||||
| 	{ | ||||
| 		handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >()); | ||||
| 	} | ||||
| @@ -285,7 +285,7 @@ void CContentHandler::preloadModData(std::string modName, JsonNode modConfig) | ||||
|  | ||||
| void CContentHandler::loadMod(std::string modName) | ||||
| { | ||||
| 	BOOST_FOREACH(auto & handler, handlers) | ||||
| 	for(auto & handler : handlers) | ||||
| 	{ | ||||
| 		handler.second.loadMod(modName); | ||||
| 	} | ||||
| @@ -338,7 +338,7 @@ bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentL | ||||
| 	currentList.insert(modID); | ||||
|  | ||||
| 	// recursively check every dependency of this mod | ||||
| 	BOOST_FOREACH(const TModID & dependency, mod.dependencies) | ||||
| 	for(const TModID & dependency : mod.dependencies) | ||||
| 	{ | ||||
| 		if (hasCircularDependency(dependency, currentList)) | ||||
| 		{ | ||||
| @@ -351,11 +351,11 @@ bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentL | ||||
|  | ||||
| bool CModHandler::checkDependencies(const std::vector <TModID> & input) const | ||||
| { | ||||
| 	BOOST_FOREACH(const TModID & id, input) | ||||
| 	for(const TModID & id : input) | ||||
| 	{ | ||||
| 		const CModInfo & mod = allMods.at(id); | ||||
|  | ||||
| 		BOOST_FOREACH(const TModID & dep, mod.dependencies) | ||||
| 		for(const TModID & dep : mod.dependencies) | ||||
| 		{ | ||||
| 			if (!vstd::contains(input, dep)) | ||||
| 			{ | ||||
| @@ -364,7 +364,7 @@ bool CModHandler::checkDependencies(const std::vector <TModID> & input) const | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		BOOST_FOREACH(const TModID & conflicting, mod.conflicts) | ||||
| 		for(const TModID & conflicting : mod.conflicts) | ||||
| 		{ | ||||
| 			if (vstd::contains(input, conflicting)) | ||||
| 			{ | ||||
| @@ -396,7 +396,7 @@ std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> input | ||||
| 	// Check if all mod dependencies are resolved (moved to resolvedMods) | ||||
| 	auto isResolved = [&](const CModInfo mod) -> bool | ||||
| 	{ | ||||
| 		BOOST_FOREACH(const TModID & dependency, mod.dependencies) | ||||
| 		for(const TModID & dependency : mod.dependencies) | ||||
| 		{ | ||||
| 			if (!vstd::contains(resolvedMods, dependency)) | ||||
| 				return false; | ||||
| @@ -441,7 +441,7 @@ void CModHandler::initialize(std::vector<std::string> availableMods) | ||||
|  | ||||
| 	std::vector <TModID> detectedMods; | ||||
|  | ||||
| 	BOOST_FOREACH(std::string name, availableMods) | ||||
| 	for(std::string name : availableMods) | ||||
| 	{ | ||||
| 		boost::to_lower(name); | ||||
| 		std::string modFileName = "mods/" + name + "/mod.json"; | ||||
| @@ -505,7 +505,7 @@ void CModHandler::handleData(Handler handler, const JsonNode & source, std::stri | ||||
| { | ||||
| 	JsonNode config = JsonUtils::assembleFromFiles(source[listName].convertTo<std::vector<std::string> >()); | ||||
|  | ||||
| 	BOOST_FOREACH(auto & entry, config.Struct()) | ||||
| 	for(auto & entry : config.Struct()) | ||||
| 	{ | ||||
| 		if (!entry.second.isNull()) // may happens if mod removed object by setting json entry to null | ||||
| 		{ | ||||
| @@ -532,7 +532,7 @@ void CModHandler::loadGameContent() | ||||
| 	content.preloadModData("core", JsonNode(ResourceID("config/gameConfig.json"))); | ||||
| 	logGlobal->infoStream() << "\tParsing original game data: " << timer.getDiff() << " ms"; | ||||
|  | ||||
| 	BOOST_FOREACH(const TModID & modName, activeMods) | ||||
| 	for(const TModID & modName : activeMods) | ||||
| 	{ | ||||
| 		logGlobal->infoStream() << "\t\t" << allMods[modName].name; | ||||
|  | ||||
| @@ -548,7 +548,7 @@ void CModHandler::loadGameContent() | ||||
| 	content.loadMod("core"); | ||||
| 	logGlobal->infoStream() << "\tLoading original game data: " << timer.getDiff() << " ms"; | ||||
|  | ||||
| 	BOOST_FOREACH(const TModID & modName, activeMods) | ||||
| 	for(const TModID & modName : activeMods) | ||||
| 	{ | ||||
| 		content.loadMod(modName); | ||||
| 		logGlobal->infoStream() << "\t\t" << allMods[modName].name; | ||||
| @@ -571,11 +571,11 @@ void CModHandler::reload() | ||||
|  | ||||
| 		const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::MONSTER].begin()->second; | ||||
|  | ||||
| 		BOOST_FOREACH(auto & crea, VLC->creh->creatures) | ||||
| 		for(auto & crea : VLC->creh->creatures) | ||||
| 		{ | ||||
| 			if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::MONSTER], crea->idNumber)) // no obj info for this type | ||||
| 			{ | ||||
| 				CGDefInfo * info = new CGDefInfo(*baseInfo); | ||||
| 				auto  info = new CGDefInfo(*baseInfo); | ||||
| 				info->subid = crea->idNumber; | ||||
| 				info->name = crea->advMapDef; | ||||
|  | ||||
| @@ -588,11 +588,11 @@ void CModHandler::reload() | ||||
|  | ||||
| 		const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::ARTIFACT].begin()->second; | ||||
|  | ||||
| 		BOOST_FOREACH(auto & art, VLC->arth->artifacts) | ||||
| 		for(auto & art : VLC->arth->artifacts) | ||||
| 		{ | ||||
| 			if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::ARTIFACT], art->id)) // no obj info for this type | ||||
| 			{ | ||||
| 				CGDefInfo * info = new CGDefInfo(*baseInfo); | ||||
| 				auto  info = new CGDefInfo(*baseInfo); | ||||
| 				info->subid = art->id; | ||||
| 				info->name = art->advMapDef; | ||||
|  | ||||
| @@ -607,7 +607,7 @@ void CModHandler::reload() | ||||
| 		const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::TOWN].begin()->second; | ||||
| 		auto & townInfos = VLC->dobjinfo->gobjs[Obj::TOWN]; | ||||
|  | ||||
| 		BOOST_FOREACH(auto & faction, VLC->townh->factions) | ||||
| 		for(auto & faction : VLC->townh->factions) | ||||
| 		{ | ||||
| 			TFaction index = faction->index; | ||||
| 			CTown * town = faction->town; | ||||
| @@ -617,7 +617,7 @@ void CModHandler::reload() | ||||
|  | ||||
| 				if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::TOWN], index)) // no obj info for this type | ||||
| 				{ | ||||
| 					CGDefInfo * info = new CGDefInfo(*baseInfo); | ||||
| 					auto  info = new CGDefInfo(*baseInfo); | ||||
| 					info->subid = index; | ||||
|  | ||||
| 					townInfos[index] = info; | ||||
| @@ -634,9 +634,9 @@ void CModHandler::reload() | ||||
| 				{ | ||||
| 					const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][i]; //get same blockmap as first dwelling of tier i | ||||
|  | ||||
| 					BOOST_FOREACH (auto cre, town->creatures[i]) //both unupgraded and upgraded get same dwelling | ||||
| 					for (auto cre : town->creatures[i]) //both unupgraded and upgraded get same dwelling | ||||
| 					{ | ||||
| 						CGDefInfo * info = new CGDefInfo(*baseInfo); | ||||
| 						auto  info = new CGDefInfo(*baseInfo); | ||||
| 						info->subid = cre; | ||||
| 						info->name = town->dwellings[i]; | ||||
| 						VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][cre] = info; | ||||
|   | ||||
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