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Quick Recruitment Window upgrade
Now is possible to switch by button between creatures upgrades. Fixed small typo, rename from purhase to purchase.
This commit is contained in:
99
client/windows/CreaturePurchaseCard.cpp
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99
client/windows/CreaturePurchaseCard.cpp
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/*
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* CreaturePurhaseCard.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CreaturePurchaseCard.h"
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#include "CAdvmapInterface.h"
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#include "CHeroWindow.h"
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#include "../widgets/Buttons.h"
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#include "../../CCallback.h"
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#include "../CreatureCostBox.h"
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#include "QuickRecruitmentWindow.h"
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#include "../gui/CGuiHandler.h"
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void CreaturePurchaseCard::initButtons()
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{
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initMaxButton();
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initMinButton();
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initCreatureSwitcherButton();
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}
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void CreaturePurchaseCard::initMaxButton()
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{
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maxButton = std::make_shared<CButton>(Point(pos.x + 52, pos.y + 178), "iam014.def", CButton::tooltip(), std::bind(&CSlider::moveToMax,slider), SDLK_LSHIFT);
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}
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void CreaturePurchaseCard::initMinButton()
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{
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minButton = std::make_shared<CButton>(Point(pos.x, pos.y + 178), "iam015.def", CButton::tooltip(), std::bind(&CSlider::moveToMin,slider), SDLK_LCTRL);
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}
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void CreaturePurchaseCard::initCreatureSwitcherButton()
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{
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creatureSwitcher = std::make_shared<CButton>(Point(pos.x + 20, pos.y-33), "iDv6432.def", CButton::tooltip(), [&](){ switchCreatureLevel(); });
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}
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void CreaturePurchaseCard::switchCreatureLevel()
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{
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OBJECT_CONSTRUCTION_CAPTURING(ACTIVATE + DEACTIVATE + UPDATE + SHOWALL + SHARE_POS);
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auto index = vstd::find_pos(upgradesID, creatureOnTheCard->idNumber);
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auto nextCreatureId = vstd::circularAt(upgradesID, ++index);
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creatureOnTheCard = nextCreatureId.toCreature();
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picture = std::make_shared<CCreaturePic>(parent->pos.x, parent->pos.y, creatureOnTheCard);
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parent->updateAllSliders();
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cost->set(creatureOnTheCard->cost * slider->getValue());
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}
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void CreaturePurchaseCard::initAmountInfo()
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{
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availableAmount = std::make_shared<CLabel>(pos.x + 27, pos.y + 146, FONT_SMALL, CENTER, Colors::YELLOW);
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purhaseAmount = std::make_shared<CLabel>(pos.x + 77, pos.y + 146, FONT_SMALL, CENTER, Colors::WHITE);
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updateAmountInfo(0);
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}
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void CreaturePurchaseCard::updateAmountInfo(int value)
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{
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availableAmount->setText(boost::lexical_cast<std::string>(maxAmount-value));
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purhaseAmount->setText(boost::lexical_cast<std::string>(value));
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}
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void CreaturePurchaseCard::initSlider()
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{
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slider = std::make_shared<CSlider>(Point(pos.x, pos.y + 158), 102, std::bind(&CreaturePurchaseCard::sliderMoved, this , _1), 0, maxAmount, 0);
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}
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void CreaturePurchaseCard::initCostBox()
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{
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cost = std::make_shared<CreatureCostBox>(Rect(pos.x, pos.y + 194, 97, 74), "");
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cost->createItems(creatureOnTheCard->cost);
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}
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void CreaturePurchaseCard::sliderMoved(int to)
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{
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updateAmountInfo(to);
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cost->set(creatureOnTheCard->cost * to);
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parent->updateAllSliders();
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}
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CreaturePurchaseCard::CreaturePurchaseCard(const std::vector<CreatureID> & creaturesID, Point position, int creaturesMaxAmount, QuickRecruitmentWindow * parents) : upgradesID(creaturesID), parent(parents), maxAmount(creaturesMaxAmount)
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{
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creatureOnTheCard = upgradesID.back().toCreature();
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moveTo(Point(position.x, position.y));
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initView();
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}
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void CreaturePurchaseCard::initView()
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{
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picture = std::make_shared<CCreaturePic>(pos.x, pos.y, creatureOnTheCard);
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initAmountInfo();
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initSlider();
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initButtons();
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initCostBox();
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}
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