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Display different timers separately when applicable
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@ -33,23 +33,49 @@ TurnTimerWidget::TurnTimerWidget(const Point & position)
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TurnTimerWidget::TurnTimerWidget(const Point & position, PlayerColor player)
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: CIntObject(TIME)
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, lastSoundCheckSeconds(0)
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, isBattleMode(player.isValidPlayer())
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{
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pos += position;
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pos.w = 50;
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pos.h = 0;
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recActions &= ~DEACTIVATE;
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos); // 1 px smaller on all sides
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backgroundBorder = std::make_shared<TransparentFilledRectangle>(pos, ColorRGBA(0, 0, 0, 128), Colors::METALLIC_GOLD);
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pos += position;
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pos.w = 0;
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pos.h = 0;
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recActions &= ~DEACTIVATE;
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const auto & timers = LOCPLINT->cb->getStartInfo()->turnTimerInfo;
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if (player.isValidPlayer())
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backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos); // 1 px smaller on all sides
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if (isBattleMode)
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backgroundBorder = std::make_shared<TransparentFilledRectangle>(pos, ColorRGBA(0, 0, 0, 128), Colors::BRIGHT_YELLOW);
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else
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backgroundBorder = std::make_shared<TransparentFilledRectangle>(pos, ColorRGBA(0, 0, 0, 128), Colors::BLACK);
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if (isBattleMode)
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{
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pos.w = 76;
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pos.h += 16;
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playerLabels[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 8, FONT_BIG, ETextAlignment::CENTER, graphics->playerColors[player], "");
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playerLabelsMain[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 8, FONT_BIG, ETextAlignment::CENTER, graphics->playerColors[player], "");
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if (timers.battleTimer != 0)
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{
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pos.h += 16;
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playerLabelsBattle[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 8, FONT_BIG, ETextAlignment::CENTER, graphics->playerColors[player], "");
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}
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if (!timers.accumulatingUnitTimer && timers.unitTimer != 0)
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{
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pos.h += 16;
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playerLabelsUnit[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 8, FONT_BIG, ETextAlignment::CENTER, graphics->playerColors[player], "");
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}
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}
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else
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{
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if (!timers.accumulatingTurnTimer && timers.baseTimer != 0)
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pos.w = 120;
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else
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pos.w = 50;
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for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
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{
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if (LOCPLINT->cb->getStartInfo()->playerInfos.count(player) == 0)
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@ -59,7 +85,7 @@ TurnTimerWidget::TurnTimerWidget(const Point & position, PlayerColor player)
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continue;
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pos.h += 16;
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playerLabels[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 8, FONT_BIG, ETextAlignment::CENTER, graphics->playerColors[player], "");
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playerLabelsMain[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 8, FONT_BIG, ETextAlignment::CENTER, graphics->playerColors[player], "");
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}
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}
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@ -84,14 +110,54 @@ void TurnTimerWidget::updateNotifications(PlayerColor player, int timeMs)
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lastSoundCheckSeconds = newTimeSeconds;
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}
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void TurnTimerWidget::updateTextLabel(PlayerColor player, int timeMs)
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static std::string msToString(int timeMs)
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{
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auto label = playerLabels[player];
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int timeSeconds = timeMs / 1000;
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std::ostringstream oss;
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oss << lastSoundCheckSeconds / 60 << ":" << std::setw(2) << std::setfill('0') << lastSoundCheckSeconds % 60;
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label->setText(oss.str());
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label->setColor(graphics->playerColors[player]);
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oss << timeSeconds / 60 << ":" << std::setw(2) << std::setfill('0') << timeSeconds % 60;
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return oss.str();
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}
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void TurnTimerWidget::updateTextLabel(PlayerColor player, const TurnTimerInfo & timer)
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{
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const auto & timerSettings = LOCPLINT->cb->getStartInfo()->turnTimerInfo;
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auto mainLabel = playerLabelsMain[player];
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if (isBattleMode)
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{
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mainLabel->setText(msToString(timer.baseTimer + timer.turnTimer));
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if (timerSettings.battleTimer != 0)
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{
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auto battleLabel = playerLabelsBattle[player];
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if (timer.battleTimer != 0)
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{
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if (timerSettings.accumulatingUnitTimer)
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battleLabel->setText("+" + msToString(timer.battleTimer + timer.unitTimer));
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else
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battleLabel->setText("+" + msToString(timer.battleTimer));
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}
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else
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battleLabel->setText("");
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}
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if (!timerSettings.accumulatingUnitTimer && timerSettings.unitTimer != 0)
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{
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auto unitLabel = playerLabelsUnit[player];
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if (timer.unitTimer != 0)
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unitLabel->setText("+" + msToString(timer.unitTimer));
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else
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unitLabel->setText("");
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}
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}
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else
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{
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if (!timerSettings.accumulatingTurnTimer && timerSettings.baseTimer != 0)
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mainLabel->setText(msToString(timer.baseTimer) + "+" + msToString(timer.turnTimer));
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else
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mainLabel->setText(msToString(timer.baseTimer + timer.turnTimer));
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}
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}
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void TurnTimerWidget::updateTimer(PlayerColor player, uint32_t msPassed)
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@ -110,12 +176,12 @@ void TurnTimerWidget::updateTimer(PlayerColor player, uint32_t msPassed)
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countingDownTimer.substractTimer(msPassed);
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updateNotifications(player, countingDownTimer.valueMs());
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updateTextLabel(player, countingDownTimer.valueMs());
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updateTextLabel(player, countingDownTimer);
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}
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void TurnTimerWidget::tick(uint32_t msPassed)
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{
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for(const auto & player : playerLabels)
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for(const auto & player : playerLabelsMain)
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{
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if (LOCPLINT->battleInt)
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{
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@ -123,7 +189,7 @@ void TurnTimerWidget::tick(uint32_t msPassed)
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bool isDefender = battle->sideToPlayer(BattleSide::DEFENDER) == player.first;
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bool isAttacker = battle->sideToPlayer(BattleSide::ATTACKER) == player.first;
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bool isMakingUnitTurn = battle->battleActiveUnit()->unitOwner() == player.first;
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bool isMakingUnitTurn = battle->battleActiveUnit() && battle->battleActiveUnit()->unitOwner() == player.first;
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bool isEngagedInBattle = isDefender || isAttacker;
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// Due to way our network message queue works during battle animation
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@ -26,12 +26,15 @@ VCMI_LIB_NAMESPACE_END
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class TurnTimerWidget : public CIntObject
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{
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int lastSoundCheckSeconds;
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bool isBattleMode;
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std::set<int> notificationThresholds;
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std::map<PlayerColor, TurnTimerInfo> lastUpdateTimers;
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std::map<PlayerColor, TurnTimerInfo> countingDownTimers;
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std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabels;
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std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsMain;
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std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsBattle;
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std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsUnit;
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std::shared_ptr<CFilledTexture> backgroundTexture;
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std::shared_ptr<TransparentFilledRectangle> backgroundBorder;
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@ -41,7 +44,7 @@ class TurnTimerWidget : public CIntObject
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void tick(uint32_t msPassed) override;
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void updateNotifications(PlayerColor player, int timeMs);
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void updateTextLabel(PlayerColor player, int timeMs);
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void updateTextLabel(PlayerColor player, const TurnTimerInfo & timer);
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public:
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/// Activates adventure map mode in which widget will display timer for all players
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@ -31,6 +31,7 @@
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#include "../render/Canvas.h"
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#include "../render/IRenderHandler.h"
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#include "../adventureMap/CInGameConsole.h"
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#include "../adventureMap/TurnTimerWidget.h"
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#include "../../CCallback.h"
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#include "../../lib/CGeneralTextHandler.h"
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@ -39,6 +40,7 @@
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#include "../../lib/CStack.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/filesystem/ResourcePath.h"
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#include "../../lib/StartInfo.h"
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#include "../windows/settings/SettingsMainWindow.h"
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BattleWindow::BattleWindow(BattleInterface & owner):
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@ -83,6 +85,7 @@ BattleWindow::BattleWindow(BattleInterface & owner):
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createQueue();
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createStickyHeroInfoWindows();
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createTimerInfoWindows();
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if ( owner.tacticsMode )
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tacticPhaseStarted();
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@ -128,8 +131,8 @@ void BattleWindow::createStickyHeroInfoWindows()
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InfoAboutHero info;
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info.initFromHero(owner.defendingHeroInstance, InfoAboutHero::EInfoLevel::INBATTLE);
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Point position = (GH.screenDimensions().x >= 1000)
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? Point(pos.x + pos.w + 15, pos.y)
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: Point(pos.x + pos.w -79, pos.y + 135);
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? Point(pos.x + pos.w + 15, pos.y + 50)
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: Point(pos.x + pos.w -79, pos.y + 185);
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defenderHeroWindow = std::make_shared<HeroInfoBasicPanel>(info, &position);
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}
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if(owner.attackingHeroInstance)
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@ -137,8 +140,8 @@ void BattleWindow::createStickyHeroInfoWindows()
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InfoAboutHero info;
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info.initFromHero(owner.attackingHeroInstance, InfoAboutHero::EInfoLevel::INBATTLE);
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Point position = (GH.screenDimensions().x >= 1000)
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? Point(pos.x - 93, pos.y)
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: Point(pos.x + 1, pos.y + 135);
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? Point(pos.x - 93, pos.y + 50)
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: Point(pos.x + 1, pos.y + 185);
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attackerHeroWindow = std::make_shared<HeroInfoBasicPanel>(info, &position);
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}
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@ -154,6 +157,33 @@ void BattleWindow::createStickyHeroInfoWindows()
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}
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}
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void BattleWindow::createTimerInfoWindows()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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if(LOCPLINT->cb->getStartInfo()->turnTimerInfo.unitTimer != 0)
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{
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PlayerColor attacker = owner.getBattle()->sideToPlayer(BattleSide::ATTACKER);
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PlayerColor defender = owner.getBattle()->sideToPlayer(BattleSide::DEFENDER);
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if (attacker.isValidPlayer())
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{
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if (GH.screenDimensions().x >= 1000)
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attackerTimerWidget = std::make_shared<TurnTimerWidget>(Point(-92, 1), attacker);
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else
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attackerTimerWidget = std::make_shared<TurnTimerWidget>(Point(1, 135), attacker);
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}
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if (defender.isValidPlayer())
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{
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if (GH.screenDimensions().x >= 1000)
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attackerTimerWidget = std::make_shared<TurnTimerWidget>(Point(pos.w + 15, 1), defender);
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else
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attackerTimerWidget = std::make_shared<TurnTimerWidget>(Point(pos.w - 79, 135), defender);
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}
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}
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}
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BattleWindow::~BattleWindow()
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{
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CPlayerInterface::battleInt = nullptr;
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@ -24,6 +24,7 @@ class BattleInterface;
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class BattleConsole;
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class BattleRenderer;
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class StackQueue;
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class TurnTimerWidget;
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class HeroInfoBasicPanel;
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/// GUI object that handles functionality of panel at the bottom of combat screen
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@ -36,6 +37,9 @@ class BattleWindow : public InterfaceObjectConfigurable
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std::shared_ptr<HeroInfoBasicPanel> attackerHeroWindow;
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std::shared_ptr<HeroInfoBasicPanel> defenderHeroWindow;
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std::shared_ptr<TurnTimerWidget> attackerTimerWidget;
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std::shared_ptr<TurnTimerWidget> defenderTimerWidget;
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/// button press handling functions
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void bOptionsf();
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void bSurrenderf();
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@ -65,6 +69,7 @@ class BattleWindow : public InterfaceObjectConfigurable
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void toggleStickyHeroWindowsVisibility();
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void createStickyHeroInfoWindows();
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void createTimerInfoWindows();
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std::shared_ptr<BattleConsole> buildBattleConsole(const JsonNode &) const;
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@ -34,6 +34,8 @@ void TurnTimerHandler::onGameplayStart(PlayerColor player)
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{
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timers[player] = si->turnTimerInfo;
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timers[player].turnTimer = 0;
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timers[player].battleTimer = 0;
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timers[player].unitTimer = 0;
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timers[player].isActive = true;
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timers[player].isBattle = false;
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lastUpdate[player] = std::numeric_limits<int>::max();
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