From f8359b4eb5e117840ba0487800a83dbd65e4b15b Mon Sep 17 00:00:00 2001 From: DjWarmonger Date: Tue, 29 Jul 2014 19:19:15 +0200 Subject: [PATCH] Randomized shapes for treasure piles. --- lib/rmg/CRmgTemplateZone.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/lib/rmg/CRmgTemplateZone.cpp b/lib/rmg/CRmgTemplateZone.cpp index 1108bf561..25d01e811 100644 --- a/lib/rmg/CRmgTemplateZone.cpp +++ b/lib/rmg/CRmgTemplateZone.cpp @@ -741,7 +741,11 @@ bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos) //now find place for next object int3 placeFound(-1,-1,-1); - for (auto tile : boundary) + //randomize next position from among possible ones + std::vector boundaryCopy (boundary.begin(), boundary.end()); + RandomGeneratorUtil::randomShuffle(boundaryCopy, gen->rand); + + for (auto tile : boundaryCopy) { if (gen->isPossible(tile)) //we can place new treasure only on possible tile {