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CBonusTypeHandler small refactoring
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parent
16d6292be9
commit
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@ -13,7 +13,7 @@
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#include "JsonNode.h"
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#include "filesystem/Filesystem.h"
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#include "VCMI_Lib.h"
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#include "GameConstants.h"
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#include "CCreatureHandler.h"
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#include "CSpellHandler.h"
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@ -136,11 +136,13 @@ std::string CBonusTypeHandler::bonusToString(const Bonus *bonus, const IBonusBea
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}
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else if (name == "subtype.creature")
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{
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return VLC->creh->creatures[bonus->subtype]->namePl;
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const CreatureID cre(bonus->subtype);
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return cre.toCreature()->namePl;
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}
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else if (name == "subtype.spell")
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{
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return VLC->spellh->spells[bonus->subtype]->name;
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const SpellID sp(bonus->subtype);
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return sp.toSpell()->name;
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}
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else if (name == "MR")
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{
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@ -153,20 +155,10 @@ std::string CBonusTypeHandler::bonusToString(const Bonus *bonus, const IBonusBea
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}
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};
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const CBonusType& bt = bonusTypes[bonus->type];
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const CBonusType& bt = bonusTypes[bonus->type];
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const MacroString& macro = description ? bt.description : bt.name;
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std::string text;
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if (description)
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{
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text = bt.description.build(getValue);
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}
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else
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{
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text = bt.name.build(getValue);
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}
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return text;
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return macro.build(getValue);
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}
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std::string CBonusTypeHandler::bonusToGraphics(const Bonus* bonus) const
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