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Removed getFrameDeltaMilliseconds from gui handler
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8a31aeb94b
commit
f84c2c3bb5
@ -12,6 +12,7 @@
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#include "CMT.h"
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#include "gui/CGuiHandler.h"
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#include "gui/FramerateManager.h"
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#include "renderSDL/SDL_Extensions.h"
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#include "CPlayerInterface.h"
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#include "../lib/filesystem/Filesystem.h"
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@ -370,7 +371,7 @@ void CVideoPlayer::update( int x, int y, SDL_Surface *dst, bool forceRedraw, boo
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auto packet_duration = frame->duration;
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#endif
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double frameEndTime = (frame->pts + packet_duration) * av_q2d(format->streams[stream]->time_base);
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frameTime += GH.getFrameDeltaMilliseconds() / 1000.0;
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frameTime += GH.framerateManager().getElapsedMilliseconds() / 1000.0;
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if (frameTime >= frameEndTime )
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{
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@ -761,11 +761,6 @@ const Point & CGuiHandler::getCursorPosition() const
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return cursorPosition;
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}
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uint32_t CGuiHandler::getFrameDeltaMilliseconds() const
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{
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return framerateManagerInstance->getElapsedMilliseconds();
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}
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Point CGuiHandler::screenDimensions() const
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{
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return Point(screen->w, screen->h);
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@ -87,8 +87,6 @@ private:
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void fakeMoveCursor(float dx, float dy);
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void fakeMouseButtonEventRelativeMode(bool down, bool right);
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FramerateManager & framerateManager();
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public:
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void handleElementActivate(CIntObject * elem, ui16 activityFlag);
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void handleElementDeActivate(CIntObject * elem, ui16 activityFlag);
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@ -100,11 +98,7 @@ public:
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const Point & getCursorPosition() const;
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ShortcutHandler & shortcutsHandler();
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/// returns duration of last frame in milliseconds
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/// NOTE: avoid to use, preferred method is to overload CIntObject::tick(uint32_t)
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uint32_t getFrameDeltaMilliseconds() const;
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FramerateManager & framerateManager();
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/// Returns current logical screen dimensions
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/// May not match size of window if user has UI scaling different from 100%
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@ -12,6 +12,7 @@
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#include "CursorHandler.h"
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#include "CGuiHandler.h"
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#include "FramerateManager.h"
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#include "../renderSDL/CursorSoftware.h"
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#include "../renderSDL/CursorHardware.h"
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#include "../render/CAnimation.h"
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@ -250,7 +251,7 @@ void CursorHandler::updateSpellcastCursor()
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{
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static const float frameDisplayDuration = 0.1f; // H3 uses 100 ms per frame
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frameTime += GH.getFrameDeltaMilliseconds() / 1000.f;
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frameTime += GH.framerateManager().getElapsedMilliseconds() / 1000.f;
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size_t newFrame = frame;
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while (frameTime >= frameDisplayDuration)
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