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When hero has ballistics and no target pass turn
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@ -5436,6 +5436,16 @@ void CGameHandler::runBattle()
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continue;
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continue;
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}
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}
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if( next->getCreature()->idNumber == CreatureID::CATAPULT
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&& curOwner && curOwner->getSecSkillLevel(SecondarySkill::BALLISTICS) > 0)
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{
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if(curB.getAttackableBattleHexes().empty())
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{
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makeStackDoNothing(next);
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continue;
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}
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}
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if(next->getCreature()->idNumber == CreatureID::FIRST_AID_TENT)
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if(next->getCreature()->idNumber == CreatureID::FIRST_AID_TENT)
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{
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{
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TStacks possibleStacks = battleGetStacksIf([&](const CStack * s){
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TStacks possibleStacks = battleGetStacksIf([&](const CStack * s){
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