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Merge branch 'vcmi/master' into 'vcmi/develop'
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@@ -804,7 +804,7 @@ void SetCommanderProperty::applyGs(CGameState *gs)
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break;
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case SPECIAL_SKILL:
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commander->accumulateBonus (std::make_shared<Bonus>(accumulatedBonus));
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commander->specialSKills.insert (additionalInfo);
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commander->specialSkills.insert (additionalInfo);
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break;
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case SECONDARY_SKILL:
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commander->secondarySkills[additionalInfo] = static_cast<ui8>(amount);
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