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Fix loading of allowed artifacts from hota h3m
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02ea798c97
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@ -709,16 +709,9 @@ void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
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majors.clear();
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relics.clear();
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for (ArtifactID i=ArtifactID::SPELLBOOK; i<ArtifactID::ART_SELECTION; i.advance(1))
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for (ArtifactID i=ArtifactID::SPELLBOOK; i < ArtifactID(static_cast<si32>(objects.size())); i.advance(1))
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{
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//check artifacts allowed on a map
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//TODO: This line will be different when custom map format is implemented
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if (allowed[i] && legalArtifact(i))
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allowedArtifacts.push_back(objects[i]);
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}
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for(ArtifactID i = ArtifactID::ART_SELECTION; i < ArtifactID(static_cast<si32>(objects.size())); i.advance(1)) //try to allow all artifacts added by mods
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{
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if (legalArtifact(ArtifactID(i)))
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if (allowed[i] && legalArtifact(ArtifactID(i)))
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allowedArtifacts.push_back(objects[i]);
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//keep im mind that artifact can be worn by more than one type of bearer
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}
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